» Sun Jan 16, 2011 7:22 am
I've actually created quite a few characters in Oblivion, and Morrowind as well, though it may have something to do with the fact that I DON'T generally become the head of all factions with the same character, even though I know I could, mainly because I don't want to. I try to use role-playing logic in my faction choices, so that I only join the Mages Guild if my character uses magic, for example, and a law abiding knight won't join the Dark Brotherhood. I also never manage to hold my interest in a character long enough to finish everything I could with that character, I might even end up wanting to start a new character before finishing everything I planned, that's not to say that I'm constantly restarting, it's just that there's just so much to do in any given Elder Scrolls game that whether it's because I've already become so powerful that nothing in the game can challenge me, and therefore it becomes boring (Which happened to my last Morrowind character to finish the main quest. I kept playing until I finished the main quest, but after that, I just didn't feel like there was any point in going on.) or it's just plain old losing interest.
I'm certainly not arguing here, I do realize that with the way Oblivion is structured, you can very well finish all the game's content with one character, leaving little reason to replay it, it's just that, with the way I tend to play the game, things don't generally work out that way.
Though I certainly wouldn't complain about Bethesda trying to enhance the replay value of Skyrim, after all, anything that allows me to get more out of the game I paid for without actually needing to pay for additional content can't be a bad thing, and if Radiant Story works as we've been told it will, it should have that effect. Because it supposedly ensures that depending on your choices, your experience with each character will be different, this addresses a problem I have with quite a few RPGs, especially more linear ones. While you can make major choices in certain places, which may even lead to multiple endings, I often don't feel like it's worth replaying the game for these alone, at least not immediately, because the events between the places where you have to make choices tend to play out more or less the same way pretty much every time. Hopefully, Radiant Story can ensure that the game is different all the time depending on how you play it, not just in key places. I wouldn't necessarily say I expect that as I don't want to get too excited about Radiant Story, in case it becomes a dissappointment, but I'm saying IF it lives up to what it seems Bethesda wants us to think it is.
Now, in terms of skills, while it sounds like you can still maximize every skill per character, I think perks will help to keep each playthrough unique, since it sounds like you might only get perks up to level 50, thus, with any character, there's going to be a lot of perks you won't be able to choose, so you could pontentially choose a different set of perks each time, ensuring that each character's abilities would be different in some ways even if you maximized all skills on each of them.