http://www.youtube.com/watch?v=H_32Ymr5c3A
So I was thinking, what if we allowed some "higher" weapons and armor to be acquirable earlier on, by limiting them to a skill or perks that affected the durability or effectiveness of that type of item. For instance, In order to use a Daedric Longsword at 100% durability you would need to have your Onehanded Weapons skill at 100%. The logic being that lower-end gear isn't as penalized by the lack of skill as the higher-end gear is. An Iron Longsword could easily be repaired to and used at 100% durability even with less that 10 points in Onehanded Weapons.
The idea here is that we introduce the players earlier to later-game content without taking the full step and unbalancing it. Also, in order for this to work, the game obviously needs to contain enough variety of gear so that it still feels like you're progressing through the levels. Maybe a secondary suggestion could be that Dremora or similar weapons were available early on (as in Oblivion, within the planescapes), while true Daedric is only available during late-game.
Replicae versus the Real Deal, brittle versus solid, that whole shabangle.
Discuss!