beautiful mountains...can i climb them?

Post » Sat Jan 22, 2011 6:09 pm

Maybe with this being a glacial world they may be appropriate items for sale like spiked boots for climbing or snow shoes etc? That would be a neat way to deal with climbing these mountains, you have to have the right gear.



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Thumbs up!
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Bryanna Vacchiano
 
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Post » Sat Jan 22, 2011 11:47 pm

High Hrothgar has stairs leading up to it. That's not the same as mountain climbing.

You know the Nord, right? Friggin' Vikings. Now guess what a pilgrimage should be like for those to be worthy. Example: http://beautifulplacestovisit.com/large/mountains/Stairs-Mount-Hua-China.jpg
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Alister Scott
 
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Post » Sat Jan 22, 2011 10:39 am

The more pressing question is: beautiful mountains...can i raze them? :chaos:
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Katharine Newton
 
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Post » Sat Jan 22, 2011 7:52 pm

You know the Nord, right? Friggin' Vikings. Now guess what a pilgrimage should be like for those to be worthy. Example: http://beautifulplacestovisit.com/large/mountains/Stairs-Mount-Hua-China.jpg


Such a wonderful pic.

Me thinks it'd fit Skyrim beautiully.
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oliver klosoff
 
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Post » Sat Jan 22, 2011 5:35 pm

Such a wonderful pic.

Me thinks it'd fit Skyrim beautiully.

I hope they took a little bit of inspiration from this. It's only one of the toughest pilgrimage paths in this world, so it might fit THE toughest of another. After all, a thousand steps of this and you feel really, really worthy to visit those voice-powered badasses up there.
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Add Me
 
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Post » Sat Jan 22, 2011 11:39 am

You can kindof climb mountains in oblivion, i'm expecting the same kind of mountain climbing in skyrim.
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Alexx Peace
 
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Post » Sat Jan 22, 2011 6:10 pm

No. In fact, you cannot go anywhere in Skyrim. You begin the game in a lookout at the top of the highest mountain, and the gameplay revolves around putting pennies in a telescope so you can get a better view of all the other highly detailed cities and meticulously planned-out dungeons that you cannot explore or even get to.


Epic sarcasm :P
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Louise Andrew
 
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Post » Sat Jan 22, 2011 11:38 am

I'm hoping that each mountain will be scaleable, but not every slope. In other words, you're able to go up every mountain (so everywhere), you just have to find the right slope.
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Rhi Edwards
 
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Post » Sun Jan 23, 2011 12:52 am

It's much more likely that mountains will have paths that slowly wind up and around the mountain, letting you explore them.

It's very unlikely that you can actually scale a mountain side with your characters hands and feet.

That would be awesome if you could though.
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Jamie Lee
 
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Post » Sat Jan 22, 2011 3:39 pm

It's very unlikely that you can actually scale a mountain side with your characters hands and feet.


Why is that ?very unlikely??

If paths mean fully crossable mountains, then in effect mountains are no different than lowlands. Steep mountains should present additional resistance and a risky challenge. Some secluded mountanous locations should only be reachable through climbing.

That is what makes sense and occues naturally.
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Alan Cutler
 
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Post » Sat Jan 22, 2011 4:50 pm

Why is that ?very unlikely??

If paths mean fully crossable mountains, then in effect mountains are no different than lowlands. Steep mountains should present additional resistance and a risky challenge. Some secluded mountanous locations should only be reachable through climbing.

That is what makes sense and occues naturally.


Because that kind of interactivity with the world has never been in previous games.

In fact the games have grown increasingly limited with your interactivity. No levitate, for example.

If there was a feature like that I'm sure they would have been excited and told us about it.
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Krystal Wilson
 
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Post » Sat Jan 22, 2011 7:33 pm

High Hrothgar has stairs leading up to it. That's not the same as mountain climbing.


True, and there's nothing stopping other mountains from having the same, it doesn't necessarily have to be stairs, of course, as long as it's a traversible path. I think we can safely assume that we won't be actually scaling sheer cliffs, but that doesn't mean there can't be paths going up mountains. If there's something at the top of the mountain you'd want to see, then you'll be able to reach the top somehow.

I just hope that Bethesda doesn't use invisible barriers to keep me from climbing mountains I clearly should be able to climb like in New Vegas, if I can't climb a mountain because it's too steep, I understand that, but I do not want my open world game to be forcing me to follow a linear path when there clearly is another way I could go that the game just won't let me take.
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Stephy Beck
 
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Post » Sat Jan 22, 2011 11:16 pm

True, and there's nothing stopping other mountains from having the same, it doesn't necessarily have to be stairs, of course, as long as it's a traversible path. I think we can safely assume that we won't be actually scaling sheer cliffs, but that doesn't mean there can't be paths going up mountains. If there's something at the top of the mountain you'd want to see, then you'll be able to reach the top somehow.

I just hope that Bethesda doesn't use invisible barriers to keep me from climbing mountains I clearly should be able to climb like in New Vegas, if I can't climb a mountain because it's too steep, I understand that, but I do not want my open world game to be forcing me to follow a linear path when there clearly is another way I could go that the game just won't let me take.


Yeah, no invisible walls please.

I'm not too worried though considering it was Obsidian who implemented them in NV, not Beth.
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Laurenn Doylee
 
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Post » Sat Jan 22, 2011 7:08 pm

Because that kind of interactivity with the world has never been in previous games.

In fact the games have grown increasingly limited with your interactivity. No levitate, for example.

If there was a feature like that I'm sure they would have been excited and told us about it.


You do have a point there. Bethesda would have probably told us by now if some sort of climbing mechanics had been implemented.

If you look at those steep mountains, making them fully crossable at no additional risk or effort is like teasing someone with styrofoam food.
Why have them in the first place? It'd be Bethesda shooting itself in the foot.

But let's hope. There is a light that never goes out.
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cassy
 
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Post » Sat Jan 22, 2011 11:19 pm

I'm only guessing that you can climb some of them and others act as a natural border which can't be climbed.
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Jeneene Hunte
 
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Post » Sat Jan 22, 2011 10:16 am

Unclimbable? Some faces of the mountain are probably impossible to scale, and but as for areas being inaccessible I highly doubt it, I think that you will follow specific paths to where you want to go in that area of the world, due to the way the mountains are designed.
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Rhiannon Jones
 
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Post » Sat Jan 22, 2011 12:49 pm

Because that kind of interactivity with the world has never been in previous games.

In fact the games have grown increasingly limited with your interactivity. No levitate, for example.

If there was a feature like that I'm sure they would have been excited and told us about it.


Actually, in Daggerfall you could climb city walls, "cliffs" and just about anything else in the game, of course it depended on your climbing skill.
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Nicholas C
 
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Post » Sat Jan 22, 2011 10:07 pm

High Hrothgar has stairs leading up to it. That's not the same as mountain climbing.

what he said genius
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Minako
 
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Post » Sat Jan 22, 2011 8:56 pm

what he said genius

You have the audacity to make a thread over one simple question that could have easily been answered by listening to Todd Howard's podcast or even typing five words into Google Search and then ignore my following post... ?

High Hrothgar has stairs leading up to it. That's not the same as mountain climbing.

Oh, did you think we were going to actually scale the cliffsides with our hands and feet? Or perhaps use some ice axes for extra support?

It's sad how some people can't read obvious sarcasm. No, you will not be able to climb mountains with your [censored] hands and feet like some kind of damn snow monkey. Good enough for you? The world is massive and I highly, highly doubt this has even crossed the development team's minds. Do you know how hard it is to implement something like that? I hope you weren't expecting extreme parkour gameplay similiar to Mirror's Edge. Judging by the topic at hand though, you probably were. Don't get your hopes up kid. That's all I'm saying.
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Sudah mati ini Keparat
 
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Post » Sat Jan 22, 2011 5:09 pm

To be fair, scaling and climbing in a game has been done since very, very early Lara Croft. So the dynamics of how difficult it would be are just a matter of design focus. The same for sea battles. We forget that sea battlings have existed long before, in such as The Bard's Tale and even Sea Dogs.

Creating beautiful mountains yet using them as a visual force field in game would be to me a waste of resources. Best to at least leave the option to traverse them somehow other than walking around the perimeters. A hidden pass...a less steep face...or even a cave system that goes underneath would provide places and opportunities for some great exploration.
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Bethany Watkin
 
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Post » Sat Jan 22, 2011 10:12 am

Maiq once said we wont climb mountains with our hands you remember? he was saying it about oblivion ofcurse but its the same series and not much is new under the suns.

"Feet are for walking. Hands are for hitting. Or shaking. Or waving. Sometimes for clapping."

A reference to various complaints about limits on the range of uses for limbs available to the average adventurer, including the inability to kick.
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Javier Borjas
 
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Post » Sun Jan 23, 2011 12:33 am

You can always climb by jumping up rocks... I actually find that more challenging
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Charles Weber
 
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Post » Sat Jan 22, 2011 9:43 am

To be fair, scaling and climbing in a game has been done since very, very early Lara Croft. So the dynamics of how difficult it would be are just a matter of design focus. The same for sea battles. We forget that sea battlings have existed long before, in such as The Bard's Tale and even Sea Dogs.

Creating beautiful mountains yet using them as a visual force field in game would be to me a waste of resources. Best to at least leave the option to traverse them somehow other than walking around the perimeters. A hidden pass...a less steep face...or even a cave system that goes underneath would provide places and opportunities for some great exploration.

Skyrim is a full fledged open-world RPG. In order to make it possible to scale mountains they'd have to, first, add an endless amount of specific points to grab onto along every single vertical surface in the game. Walls, cliffs, etc. Then, they'd have to design various animations both in first person and third person for when you are performing the feat. Due to arms stretching far above your body, as is natural when rock climbing, every piece of armor and clothing for both genders aswell as where the arm is attached to the shoulder would need to be prevented from clipping. Rocks and flora would also clip through your body quite often I suspect. It'd have to be a major part of the game and require a lot of attention.
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Timara White
 
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Post » Sat Jan 22, 2011 11:30 pm

I think Climbing would be an amazing thing to add to skyrim. Bethesda is finally doing mountains well for the first time and to not be able to climb the sheer cliff walls would be a pitty. A climbing skill would be very neet aspect. the first few cliffs you climb you might actually slip and fall and lose alot of health or possibly die. as you get better you fall less and climb faster... Its just a cool thought ive had for skyrim and it appeals to me because im a climber and mountaineer. ive climbed glaciers with crampons an ax so steep that if you fell you wouldnt stop for 10000 feet and ive scrambled up pretty intense faces and to have that feeling and way to interact with the mountains in skyrim, which is are decently realistic looking, would be unreal. i hope climbing makes it in.

for facks sake everyone stop flaming everyone on this thread. its actually a very good thread idea and people are just bashing. no ones got anything creative to say..
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Laura
 
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Post » Sat Jan 22, 2011 3:23 pm

Now why would that be true when the highest mountain in the game is accessible? There's no reason to keep us from reaching any peak in Skyrim unless they look like http://www.jonathanrosenbaum.com/wp-content/uploads/2009/06/cliffhanger.jpg.


Pffff

I could climb that :rolleyes:
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Tom Flanagan
 
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