Is three years enough time to make a game like this?

Post » Wed Feb 02, 2011 7:09 pm

It could be that Bethesda got a lot right the first time in skyrim. Maybe they were suprised to see it turn out so well, so fast. They certainly seem to be in a good mood XD

I'm guessing there's something crazy they are waiting to reveal. This month some good info is comming, so we'll know more about how its comming.

Yea it should be a good couple months. Some more info in a couple weeks and then E3 in June!
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danni Marchant
 
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Post » Wed Feb 02, 2011 10:44 am

I actually think they started working on Skyrim right after Oblivion, conceptualizing and prototyping the tech. Stuff that they didn't really need in Fallout 3, since it was built on an already existing engine.

Even assuming they did start from nothing after Fallout 3, the actual duration in man-hours for Skyrim are several times higher than Oblivion or Fallout 3.
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Joe Bonney
 
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Post » Wed Feb 02, 2011 10:29 am

Skyrim has been in production longer then most games... even MMORPGs for that matter, I don't think there is anything to worry about with the time span. Also it'll be a few months longer then 4 years by the time the game is slated for release... not 3. 3 Years for most games would be considered a long product life cycle, a lot of games are usually intended to be in the 1~2 year area (without pre-production what would also push Skyrim to over 6 years development).. some companies have tried to go for shorter development cycles tho it usually ends in failure by the end *cough*3DO*cough*.

Also from what we have heard/seen the team is far bigger then it was in Oblivion and this time they are using their own engine (rather then using the gamesbro engine), meaning they probably have a much better idea of what content they can get to work in it then they did with Oblivion/Fallout 3.
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aisha jamil
 
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Post » Thu Feb 03, 2011 12:08 am

Skyrim has been in production longer then most games... even MMORPGs for that matter, I don't think there is anything to worry about with the time span. Also it'll be a few months longer then 4 years by the time thre game is slated for release... not 3. 3 Years for most games would be considered a long product life cycle, a lot of games are usually intended to be in the 1~2 year area (without pre-production what would also push Skyrim to over 6 years development).. some companies have tried to go for shorter development cycles tho it usually ends in failure by the end *cough*3DO*cough*.

I agree with you, but if they did start after Fallout 3, that will be 3 years not 4 when it is released. Fallout 3 was released October 2008. That would be a little over 3 years come 11.11.11.
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Franko AlVarado
 
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Post » Wed Feb 02, 2011 3:43 pm

Well, There can be SOME overlap between the two games. I would guess that they started planning and early production right after oblivion.


ye i read from somewhere that they had been working on it as Oblivion game out... (like 5 years?)
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Sherry Speakman
 
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Post » Thu Feb 03, 2011 12:21 am

I agree with you, but if they did start after Fallout 3, that will be 3 years not 4 when it is released. Fallout 3 was released October 2008. That would be a little over 3 years come 11.11.11.


Ah, opps (sorry) on my part, you are right. Still remember that Fallout 3 only came out 2 and a half years after Oblivion... and fallout 3 while not as rich as oblivion in terms of major story lines, did still have a lot of well written content... oh tranquility lane... what fun ^^.
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GEo LIme
 
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Post » Wed Feb 02, 2011 2:05 pm

Ah, opps (sorry) on my part, you are right. Still remember that Fallout 3 only came out 2 and a half years after Oblivion... and fallout 3 while not as rich as oblivion in terms of major story lines, did still have a lot of well written content... oh tranquility lane... what fun ^^.

I agree. Skyrim will release on 11.11.11. It will be legendary.
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Campbell
 
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Post » Wed Feb 02, 2011 11:57 pm

In one of the podcats with Pete, he was asked about releasing in November knowing that a COD game would be more than likely coming out. He said they are aware of it and not concerned either. Does that make you feel better? Some of you are really paranoid. It actually seems like people want the game to be pushed back and look for any reason possible.


Sure, it made me feel better when it was only COD. Now the story is a little different, now there are two giant games competing and not just one big seller, actually make that three since Skyrim will be a giant as well.

Even though COD and BF3 are a different type of genre, gamers play both many times.
Like it or not most gamers have a budget and they have to choose which they want the most at the time, that could mean a loss in sales in either direction for those gamers that OTHERWISE would buy the game, but instead prefer the other.

There is no doubt that the bottom line in sales WILL be suffering for any or all of these game releases cause of 3 major releases all within a week. Then again there is always Xmas sales later on to pick up the slack in sales I guess.

The thing is, for the last 2 years almost all games migrated into the next year cause of that damn COD game, they moved cause they didn't want to compete with the gamer dollar, now it will be even more stiff competition.
Granted that Skyrim is a different genre and it won't suffer as much, but for anyone to think that a BF3 player would never have considered Skyrim cause he happens to play FPS games as well, well that is stupid.
In a slower month there would be more of those sales.

Personally I only care that Skyrim comes out on the 11th of November I know I will buy it.

Only reason I react, is because of the trend in the last two years, there were no games to buy for Xmas cause they all fled the coup.
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Leah
 
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Post » Wed Feb 02, 2011 6:02 pm

I wouldn't mind delays if the game is going to be better.I could take up to 6 months of delay.Yep,I'm patient.After that,I'd start thinking something is not right.
But I'm not expecting since they chose 11.11.11 as the date.That is SOO fixed.They'll release it on the day even if the game is missing one leg.XD
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Scott
 
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Post » Wed Feb 02, 2011 6:48 pm

Yes thats true they have a much larger team than they did with Oblivion.
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Sebrina Johnstone
 
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Post » Wed Feb 02, 2011 11:35 pm

Todd Howard said that they have been working on the game since they finished Oblivion. I asume that most of the work before FO3 have been about the story and preparing how they should manage the time. In general they used the time they worked on FO3 preparing for Skyrim. That's just my guess, though.
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Big Homie
 
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Post » Wed Feb 02, 2011 9:25 pm

If bethesda only works fully on only one game at a time, then I'm quite confident they will be able to hit the 11/11/11 target date. Just look at fallout 3. It took 2 years and a half to produce. From the release of Oblivion in March 2006 to its release in November 2008. So 3 years of FULL development is more then enough for an epic Game as proven by Fallout 3.
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Roy Harris
 
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Post » Wed Feb 02, 2011 9:43 am

Bethesda worked on Oblivion from mid-2002 when Morrowind was released until April 2006 when Oblivion was released. That was almost 4 years, and there were still suspicions that Oblivion, which was delayed from its initial late-2005 release window, was a touch rushed, and that it could have used another six months of poilish.

Bethesda started working on Skyrim (can't believe that we can finally say that without it being conjecture!) in late 2008 after Fallout 3 was released, and if they release it on 11/11/11 then they will have worked on if for almost exactly three years from pre-production to release. Given Bethesda's track record with these sorts of games, three years, whilst a long time in general for game development, seems to me to be rather optimistic. If it took them 4 years to make a rather under-polished Oblivion, how in the heck are they going to make the shinier and more epic Skyrim in a mere three? Don't get me wrong, that they want us to be able to play the game in time for next Christmas is fantastic, although I wouldn't be shocked and stunned if they end up having to delay the game until April 2012 or something, much as they did with Oblivion. Thoughts?

Todd Howard said half of Oblivion's developers went to work on Skyrim and the other half worked on Fallout 3, when F3 was finished I think they joined the other half on Skyrim and left New Vegas to Obsidian.
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Shirley BEltran
 
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Post » Wed Feb 02, 2011 10:53 am

Sure, it made me feel better when it was only COD. Now the story is a little different, now there are two giant games competing and not just one big seller, actually make that three since Skyrim will be a giant as well.

Even though COD and BF3 are a different type of genre, gamers play both many times.
Like it or not most gamers have a budget and they have to choose which they want the most at the time, that could mean a loss in sales in either direction for those gamers that OTHERWISE would buy the game, but instead prefer the other.

There is no doubt that the bottom line in sales WILL be suffering for any or all of these game releases cause of 3 major releases all within a week. Then again there is always Xmas sales later on to pick up the slack in sales I guess.

The thing is, for the last 2 years almost all games migrated into the next year cause of that damn COD game, they moved cause they didn't want to compete with the gamer dollar, now it will be even more stiff competition.
Granted that Skyrim is a different genre and it won't suffer as much, but for anyone to think that a BF3 player would never have considered Skyrim cause he happens to play FPS games as well, well that is stupid.
In a slower month there would be more of those sales.

Personally I only care that Skyrim comes out on the 11th of November I know I will buy it.

Only reason I react, is because of the trend in the last two years, there were no games to buy for Xmas cause they all fled the coup.

Pete and his marketing department aren't naive. I'm sure they had a lot of discussions about potential November releases. They knew COD would be releasing and they probably figured Mass Effect 3 and a couple other big games would drop in November. They aren't concerned. That means i'm not concerned.
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Christie Mitchell
 
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Post » Wed Feb 02, 2011 10:18 pm

I've read somewhere that Bethesda actually started developing Skyrim in 2007.
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Melanie Steinberg
 
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Post » Wed Feb 02, 2011 4:22 pm

Overlap, bigger team, and don't you think they may have learned something in 15 years on how to make a game?. And if you really want to have a little cry about the tiny, non-game changing bugs that so many people complain about 'ruining' the game then go ahead.
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Juanita Hernandez
 
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Post » Wed Feb 02, 2011 11:49 pm

Bethesda is very good at pumping out Bethesda-style games. You can bet they have a highly organized system in which tasks are compartmentalized into bite-size chunks with dedicated teams handling each. And now that those teams have been beefed up with more people (and experience), I don't they'll have a problem finishing the game on time. Todd seems very confident about the schedule.

However, if Skyrim does get delayed, then we'll just have to wait for 12-12-12 :)
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Gisela Amaya
 
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Post » Wed Feb 02, 2011 5:00 pm

from how i've understood it, they had plans/ideas/plot/setting etc, already done 2007 to some part. Then after they were finished with FO3 they began seriously thinking about it, so they have already "worked" on it to a level since 2007. If it is released late 2011, it makes 4 years.


This.

I'd rather have delays than a rushed game. But, and correct me if I'm wrong, isn't the team that's been working on Skyrim considerably bigger than the team that worked on Oblivion? I seem to remember reading about that somewhere.


And this :)
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Alister Scott
 
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