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Post » Fri Feb 04, 2011 9:54 am


Also what exactly do you mean by 'a game this size'? Are you referring to the amount of space the game will occupy, or the size of the game world? Because we don't know the game installation size, as far as I'm aware, and having a large game world is no excuse for poor graphics (though the screenshots are by and large impressive).


What he is referring to is not only the size of the game world, but the number of objects with which the player can interact.

Crysis (or any FPS for that matter) is mostly a "linear dungeon" game. You go from point A to point B on a specific path, whereas in games like Skyrim you'll be able to run around the entire map on any direction at any moment.

Also, most games do not have the number of interactive items a TES game like Oblivion has or Skyrim will have. Most games have specific items the player can touch, break, throw, bump into, etc. For example, if you played Dragon Age Origins, your character wasn't able to pick up anything off a vendor's table, as non of the items on the table had collision meshes, and a lot of these "itmes" were merely painted on the table's texture; whereas in Oblivion, you ran by a table that had plates, cups, etc and they all went flying into the air, and you could pick them up, kick them; or books on a book shelf, or fruits on a vendor's cart...

All of this rendering of hundreds of objects with collisions puts heavy strains on system resources, just as rendering highly detailed, large size textures/bump maps, or meshes with high polygon counts.
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sally R
 
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Post » Fri Feb 04, 2011 4:37 am

I guess people are entitled to their own opinion as to what is important to their gaming experience. For me, in the TES series which are RPGs that are mainly played in first person, how realistic hair looks and acts is probably close to if not last on my list. I mean obviously if they make it better great, if not it wont effect my enjoyment of skyrim one bit. Oh and about the rocks comment, mountain rocks aren't rounded at all, they are jagged and sharp, at least they are here in Canada.


Well, while you're walking about in 1st person view, you're still likely to see and interact with humanoid NPCs and enemies, seeing them with completely wooden hair just feels a bit unimmersive. While it is true that rocks can be jagged, in this instance i think they went for a rounded look, but did so by having three facets, so it's neither jagged, nor rounded, just 'boxy'. And the main problem for me with 1st person view from the sceenshots is the horrid, horrid casting arm...
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Myles
 
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Post » Fri Feb 04, 2011 3:36 am

So far the GFX are good for current standard, no more, no less but we haven t seen much.
I don t care as long they leave the opportunity for modders to kick in and do a better job, it has always been like that since Morrowind.
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Bek Rideout
 
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Post » Fri Feb 04, 2011 12:05 am

What he is referring to is not only the size of the game world, but the number of objects with which the player can interact.

Crysis (or any FPS for that matter) is mostly a "linear dungeon" game. You go from point A to point B on a specific path, whereas in games like Skyrim you'll be able to run around the entire map on any direction at any moment.

Also, most games do not have the number of interactive items a TES game like Oblivion has or Skyrim will have. Most games have specific items the player can touch, break, throw, bump into, etc. For example, if you played Dragon Age Origins, your character wasn't able to pick up anything off a vendor's table, as non of the items on the table had collision meshes, and a lot of these "itmes" were merely painted on the table's texture; whereas in Oblivion, you ran by a table that had plates, cups, etc and they all went flying into the air, and you could pick them up, kick them; or books on a book shelf, or fruits on a vendor's cart...

All of this rendering of hundreds of objects with collisions puts heavy strains on system resources, just as rendering highly detailed, large size textures/bump maps, or meshes with high polygon counts.


Yeah the 'junk' items have always been a bit of a pet peeve for me. Personally, I would have preferred it if they toned down a tad on that, but each to their own. Obviously having a table set out added to the immersion but the 'messyness' of it all kind of got to me. Especially when you'd go to grab 1 book and the other 8 decided to float up or shuffle about oddly.
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My blood
 
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Post » Thu Feb 03, 2011 7:37 pm

Graphics are great. I wouldn't want them to change a thing.


me too if I want photo realistic video games I will use my star ship's Holo-deck.
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Conor Byrne
 
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