My Speculations on the Skills

Post » Mon Feb 14, 2011 10:35 am

Confirmed Skills:

1h weapons

2h weapons

Marksman

Smithing

Restoration

Alteration

Destruction

Conjuration

Enchanting

Illusion

Alchemy

Speculative skills:

Speechcraft+Mercantile*

Sneak+Security*

Block*

Light armor*

H2H*

Athletics+Acrobatics*

Heavy armor*

I don't know if any of these speculative skills have been confirmed but this skill set adds up to 18 skills so I wanted to know what you guys think the skill list will look like.
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Jessie Butterfield
 
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Post » Mon Feb 14, 2011 12:07 pm

You have come to the same conclusion we all have. Although some people argue on how the skills that aren't confirmed are broken down. Some people think that the armor skills will be merged instead of Sneak and Security, some people think Block won't be a skill anymore, but you came to the same general conclusion.
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Kellymarie Heppell
 
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Post » Mon Feb 14, 2011 5:26 pm

I don't think Sneak and Security will be merged. Rather, Hand - to - Hand is now 1 handed boxer style or 2 handed beserker/wrestler style.
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Rudi Carter
 
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Post » Mon Feb 14, 2011 11:22 am

Confirmed Skills:

1h weapons

2h weapons

Marksman

Smithing

Restoration

Alteration

Destruction

Conjuration

Enchanting

Illusion

Alchemy

Speculative skills:

Speechcraft+Mercantile*

Sneak+Security*

Block*

Light armor*

H2H*

Athletics+Acrobatics*

Heavy armor*

I don't know if any of these speculative skills have been confirmed but this skill set adds up to 18 skills so I wanted to know what you guys think the skill list will look like.


Armor is gonna be merged, and there's no H2H. Theres gonna be Dual Wield though.

And no, this is not "confirmed", but its simply logical given the info they have given (although I speciically remember Todd saying Dual Wield is a skill...or maybe it was a journalist)
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Bones47
 
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Post » Mon Feb 14, 2011 3:52 am

Ok todd said communcation SKILLS so we know both speechcraft and mercantile made it as there were only 2 to begin with.


There is a block perk so we know block made it.

So the confirmed skills are.

1h weapons

2h weapons

Marksman

Smithing

Restoration

Alteration

Destruction

Conjuration

Enchanting

Illusion

Alchemy

Block

Mercantile

also we know hand to hand didnt make it as there is only one handed two handed and archery no others.

We know both athletics and acrobatics are gone from what todd said on them.
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katsomaya Sanchez
 
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Post » Mon Feb 14, 2011 1:06 pm

You know, he was probably saying SKILLS in the general sense of the word skill (s), and not referring to those things in the game that are called skills and of which theres 18.

For example, he could have said "a ktchen to test your cooking skills", and he would not be referring to a cooking skill in the skill list.
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darnell waddington
 
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Post » Mon Feb 14, 2011 3:39 pm

You know, he was probably saying SKILLS in the general sense of the word skill (s), and not referring to those things in the game that are called skills and of which theres 18.

For example, he could have said "a ktchen to test your cooking skills", and he would not be referring to a cooking skill in the skill list.

Good point, And even if there was a cooking skill just because it is "skills" doesn't mean you will have a boiling skill, a baking skill, and a confectioners skill :P

Gotta say I don't think Dual Wield will be a skill though. I'd much rather have H2H (unless it svcks again)
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Caroline flitcroft
 
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Post » Mon Feb 14, 2011 1:09 pm

You know, he was probably saying SKILLS in the general sense of the word skill (s), and not referring to those things in the game that are called skills and of which theres 18.

For example, he could have said "a ktchen to test your cooking skills", and he would not be referring to a cooking skill in the skill list.



Not too likely as what he was saying was there were 4 kinds of skills combat skills magic skills stealth skills and communcations skills...
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Carlos Vazquez
 
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Post » Mon Feb 14, 2011 3:23 pm

Armor is gonna be merged, and there's no H2H. Theres gonna be Dual Wield though.

And no, this is not "confirmed", but its simply logical given the info they have given (although I speciically remember Todd saying Dual Wield is a skill...or maybe it was a journalist)


Dual wield is highly redundant with 1 handed. Also, If I'm great with fighting with a one-handed sword and shield, why would the damage get worse on the sword if I replaced the shield with a dagger? It's irrevelant to that hand what I was using, but if they were seperate skills I would be automatically crappy by using on the sword I've always used.
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emily grieve
 
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Post » Mon Feb 14, 2011 7:18 am

Duel wielding will probably have perks, but it isn't going to be a skill. Any fighting style is technically dual wielding unless it is a two handed weapon/spell. A shield and a sword. An axe and a fist, a magic spell and a different magic spell. All these things, given that hand to hand will be a skill, all ready have skills pertaining to them. Why have a second skill that covers things that all ready have skills pertaining to them?

Armor is likely to be merged, with perk tree's for all the types of armors. Security will deal with picking locks and getting past and disarming traps, sneak will deal with hiding in the shadows along with not standing out if waring faction specific armor/cloths, and the rest pretty much takes care of themselves.
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jessica Villacis
 
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Post » Mon Feb 14, 2011 3:29 pm

Sneaking around and picking locks are two very, very different things. I think Armor should be merged instead.
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Javaun Thompson
 
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Post » Mon Feb 14, 2011 8:07 am


Speculative skills:

Speechcraft+Mercantile*



Speechcraft is confirmed because one of the skills ends with an 'aft' in the skill menu screenshot and that's the only possible name anybody has come up with that ending. Whether or not mercentile is merged into it is up for speculation.
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Solina971
 
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Post » Mon Feb 14, 2011 11:47 am

Sneaking around and picking locks are two very, very different things. I think Armor should be merged instead.


I think it's much more likely they'd combine sneak/lockpick than Armor. Divided armor allows for more specialized character, combining two highly related sneaking skills doesn't hurt character specialization. Assuming they are still trying to divide the skills into the 3 subsets it's hard to determine where each stands (esp considering the postulated merge of athletics and acrobatics). We'll really have to see but I would bemoan the merging of armor groups because it would really make a very important character distinction (appearance) disappear to some degree.
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Mandy Muir
 
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Post » Mon Feb 14, 2011 11:24 am

I really really hope they have not merged sneak and Security :/
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Jesus Sanchez
 
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Post » Mon Feb 14, 2011 4:49 pm

well we know all of magic so thats set.

stealth...

speechcraft mercantile sneak security archery alchemy is my guess

combat

one handed two handed block smithing armor balance is my guess.. with balance helping you recover from being knocked around in combat.
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Adam
 
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Post » Mon Feb 14, 2011 12:59 pm

well we know all of magic so thats set.

stealth...

speechcraft mercantile sneak security archery alchemy is my guess

combat

one handed two handed block smithing armor balance is my guess.. with balance helping you recover from being knocked around in combat.


Assuming attributes are still in Agility has traditionally controlled your knockback in combat. Personally I'd imagine mercantile gone instead of armor combined with light armor in the stealth category
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Enny Labinjo
 
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Post » Mon Feb 14, 2011 9:45 am

In the Ideas & Suggestions threads in the years between Oblivion's release and Skyrim's announcement, some players argued well for the removal of Armor as a skill. Their contention was that armor is something you get used to wearing through a little practice. It is not something that you study and master. Has anyone ever heard it said, in any fiction or history, "That fellow is only average with a blade, but boy! Can he wear armor!"

Anyway, their arguments were good, and were accompanied by clever ideas of how to make armor usage more fun. So, if I were to take a guess at skills removed or streamlined, I would guess Light Armor and Heavy Armor.
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Vicky Keeler
 
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Post » Mon Feb 14, 2011 8:37 am

In the Ideas & Suggestions threads in the years between Oblivion's release and Skyrim's announcement, some players argued well for the removal of Armor as a skill. Their contention was that armor is something you get used to wearing through a little practice. It is not something that you study and master. Has anyone ever heard it said, in any fiction or history, "That fellow is only average with a blade, but boy! Can he wear armor!"

Anyway, their arguments were good, and were accompanied by clever ideas of how to make armor usage more fun. So, if I were to take a guess at skills removed or streamlined, I would guess Light Armor and Heavy Armor.


Armor is not simple to move in, especially heavy armor. It's like tying huge weights to your arms and legs and trying to fight someone. I'd like to see you jump in full plate armor and swing a sword around like a baton. Of course blade technique is going to be the focus of historical accounts because it's active instead of passive. "Boy can he wear armor" roughly translates to "The opponents sword glanced off his armor". You wouldn't see BAD people in armor because if you are bad at wearing armor you just don't wear it. Swordmanship is something you get used to with a little practice as well but no one is suggesting to get rid of that
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willow
 
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Post » Mon Feb 14, 2011 7:32 pm

Personally I'm going with:

Warrior: Heavy Armor, 1 hand, 2 hand, Smithing, Block, Athletics/Acrobatics

Guild/Rogue/Thief/Assassin (seeing how people get all damn snippy when you just say Thief): H2H, Light Armor, Alchemy, Marksman, Security/Sneak, and Mercantile/Speechcraft.
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Ryan Lutz
 
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Post » Mon Feb 14, 2011 10:46 am

In the Ideas & Suggestions threads in the years between Oblivion's release and Skyrim's announcement, some players argued well for the removal of Armor as a skill. Their contention was that armor is something you get used to wearing through a little practice. It is not something that you study and master. Has anyone ever heard it said, in any fiction or history, "That fellow is only average with a blade, but boy! Can he wear armor!"

Anyway, their arguments were good, and were accompanied by clever ideas of how to make armor usage more fun. So, if I were to take a guess at skills removed or streamlined, I would guess Light Armor and Heavy Armor.


Heavier armor has higher defense but slows you down and lowers your jumping height depending on strength, while higher quality light armors might eventually reach the defense of lower quality heavy armor, but theres always HEAVIER and More powerful high quality heavy armors. Or something. *shrugs*
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Anna S
 
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Post » Mon Feb 14, 2011 8:52 am

Armor is not simple to move in, especially heavy armor. It's like tying huge weights to your arms and legs and trying to fight someone. I'd like to see you jump in full plate armor and swing a sword around like a baton. Of course blade technique is going to be the focus of historical accounts because it's active instead of passive. "Boy can he wear armor" roughly translates to "The opponents sword glanced off his armor". You wouldn't see BAD people in armor because if you are bad at wearing armor you just don't wear it. Swordmanship is something you get used to with a little practice as well but no one is suggesting to get rid of that

I argued for keeping Armor as a skill, so I can't do justice to the arguments for removing it. They were good. Because of a lack of emperical evidence, I have to call it a moot point whether moving well in armor makes the armor protect you any better. I can imagine that moving well in armor helps you to overcome armor's interfence as you exercise your skill in using a sword. "The opponent's sword glanced off his armor" really translates into "Good thing he was wearing armor!" "Boy, can he wear armor" translates into "I've seen a lot of guys who are good at wearing armor, but this guy's simply amazing!" :)
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Helen Quill
 
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Post » Mon Feb 14, 2011 3:23 pm

I argued for keeping Armor as a skill, so I can't do justice to the arguments for removing it. They were good. Because of a lack of emperical evidence, I have to call it a moot point whether moving well in armor makes the armor protect you any better. I can imagine that moving well in armor helps you to overcome armor's interfence as you exercise your skill in using a sword. "The opponent's sword glanced off his armor" really translates into "Good thing he was wearing armor!" "Boy, can he wear armor" translates into "I've seen a lot of guys who are good at wearing armor, but this guy's simply amazing!" :)


True, skill and practice at wearing armor wouldn't increase it's protection. Rather, it would increase your ability to perform other tasks effectively while wearing armor. That is why I said if you are bad at wearing armor then you never wear it because being bad at wearing armor essentially means you CAN'T do other tasks while wearing it
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vanuza
 
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