The last days of TIE and TNR development...

Post » Thu Feb 17, 2011 1:42 pm

Thanks for producing a great mod in TIE; that plus FCOM has provided hours of challenging entertainment for me. We'll be sorry to see you go, but RL is what it is. Be good, be well, and come back sometime. :)
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HARDHEAD
 
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Post » Thu Feb 17, 2011 6:48 pm

Thanks everyone - means a lot to me. In terms of TNR, I remember seeing the initial demo video that came out and thinking "oh - those are probably just temporary faces they set up and once it comes out they'll be changed and when the game came out it was like POW! No way - they actually released the faces looking like that?!" Of course, not all TNR faces are great, but I just hope that future installments of the Elder Scrolls receives a dedicated face artist - or even a few of them. I think Bethesda shoots themselves in the foot every time they release a game without good faces - whether for players or NPCs. For Shivering Isles however, I have to admit they were better and more realistic.
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Brandon Bernardi
 
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Post » Thu Feb 17, 2011 6:08 pm

:sad: Loved this mod for quite a long time now, very glad to see it has fallen into good hands.

erm, hang on, theres something missing... Wheres the venue for the farewell party?

Oh well will have one at my local :foodndrink: Fair thee well Veritas
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Channing
 
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Post » Fri Feb 18, 2011 3:51 am

Thanks for the great mods Veritas! I wish you the best of luck in real life, and in gaming!
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Christine Pane
 
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Post » Thu Feb 17, 2011 10:26 pm

TIE is definitely on my things to do list while TNR is on my can't live without list... so thanks. Great name, great mod. Good luck in the future. :foodndrink:
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Lovingly
 
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Post » Thu Feb 17, 2011 6:01 pm

Thanks for all hard work You have put in to your awesome mods Veritas_Secreto, TIE will probably stay best overhaul ever, at least for me. I wish You good luck with your another projects.
It's pity that your leaving the community, i hope You will visit us soon around here :) Thanks again.

Cheers
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Leonie Connor
 
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Post » Thu Feb 17, 2011 10:25 pm

Aww...! :cold:

Thanks for everything you've done, hope you'll have a good life. Until next ES game, of course. You better come back for the next ES! :P
:hugs:
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Spooky Angel
 
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Post » Thu Feb 17, 2011 6:30 pm

I was never around when you were but I love TNR and I'm just trying out TIE4mods in my FCOM install. Great stuff, and good luck with... whatever you're doing.
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renee Duhamel
 
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Post » Fri Feb 18, 2011 6:46 am

Ah, sad news. You'll be much missed. Going from the faces in Fallout 3 perhaps Bethesda have learnt the importance of making faces look, well, somewhat human(oid). Perhaps they learnt that from TNR... who knows :)

All the best Veritas. And thankyou.
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Kelvin
 
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Post » Fri Feb 18, 2011 1:01 am

I know I'm just a newcomer to T.I.E., but so far with the 30+ hours I've played with it, I've had the most amazing experience I've ever had with Oblivion. This beats the behemoth overhaul mods like OOO or FCOM, in my opinion, and the great thing about it is that it's so small. Just goes to show you that great big things come in small packages.

Thanks to T.I.E., I really know what it feels like to be truly immersed in a game. Never before in Oblivion have I known what truly hunting a deer feels like, what being a thief feels like, and what challenging, yet balanced, combat feels like. The list of amazing changes goes on and on. And for all my experiences past, present, and future, I have only one person to thank. That person put a lot of time and effort to create an amazing mod all for players like us and himself to enjoy. That person spent time on the forums as well listening to EVERY WORD that the fans, veteran or new, uttered and either implemented fixes and additions/improvements to help improve an already amazing experience, or helped them out by answering whatever questions they had to the best of their ability. That person is you, and I could never thank you enough. :tops:

I really do hope we will see you again by the time TES V rolls around. Something tells me I won't be able to pick up and play the next installment until T.I.E. is created for it. Your work is just so amazing that I not being able to play with T.I.E. on it would give me an empty feeling inside.

Either ways, I hope your endeavors in real life go well from here on out. Once again, thanks for creating a truly unforgettable experience.

So long for now. :wavey: :sadvaultboy:
(Sorry if my wording or grammar is off. I've had a long day, so my writing ability is no where near its best)
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Richard
 
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Post » Fri Feb 18, 2011 2:00 am

Wow, and I was under the impression you had left years ago. Guess I haven't paid as much attention as I should have :P Either way it's sad to see someone go, this community is nothing without its modders.
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chinadoll
 
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Post » Thu Feb 17, 2011 4:33 pm

In case anyone missed it, the http://www.gamesas.com/index.php?showtopic=1123328 is up.
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He got the
 
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Post » Thu Feb 17, 2011 9:07 pm

Thanks for the great mods, Veritas, especially TIE, which was one of the big reasons I picked Oblivion up again for a while. Haven't played it much lately, but whenever I do play Oblivion, I usually have TIE installed. Thanks to you and to Arthmoor for carrying on the torch of an awesome mod! Take care, and see ya next Elder Scroll, I guess!
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Abel Vazquez
 
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Post » Thu Feb 17, 2011 10:32 pm

Hello everyone, and thanks for the wonderful comments. My sculpting demands pretty much all my attention from here on, so it'll likely be my last time in here - at least until the clarion call for ES5 is sounded forth across the land ;) i don't personally wish for another TIE when that time comes. In fact, I have complete faith in modder's abilities to dvelve deep within and surprise us all with more masterpieces. Bethseda seems to have learned its lesson in regards to faces, so my expectations lean more towards the hope that they'll go more into fleshing out the world and utilizing all its potential (such as building a world deep deep underground, on the surface, and in the air, implementing more types of water creatures and fish and fishing - and SPEARFISHING, more magic, fantasy, believability, danger, surreal architecture and culture, in other words, the type of creative insanity needed to initiate and complete the type of realm needed to bring players in - and all WITHOUT holding anyone's hand.

My last four years in here was nothing less than magical, and I truly appreciated every bit of advice and assistance given so freely.

Farewell ;)
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Amy Melissa
 
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Post » Fri Feb 18, 2011 4:36 am

Be well, Veritas. I rarely never play the game these days, so I haven't tried TIE, but TNR is easily one of the best mods this community has had to offer. I would hope that it remains available in the future, even if updates to it are perhaps unnecessary. That would be a great loss to this community, were it gone.
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Alisha Clarke
 
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Post » Thu Feb 17, 2011 10:09 pm

I just want to say thank you for TNR. It has been a vital part of my game since started playing Oblivion on PC.
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willow
 
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Post » Fri Feb 18, 2011 3:38 am

In case anyone missed it, the http://www.gamesas.com/index.php?showtopic=1123328 is up.

Proof, were it ever needed, that your legacy will continue. I ought to give pure TIE a go some day.
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Ernesto Salinas
 
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Post » Fri Feb 18, 2011 3:52 am

I doubt I would have been able to release PiiiP in the form it is today if it weren't for TNR, mate - I cannot imagine putting up with vanilla Rindir/Rohssan during play testing. My best wishes for your present and future endeavors. To paraphrase DragoonWraith, be well, Veritas.
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Javier Borjas
 
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Post » Fri Feb 18, 2011 6:41 am

TNR has been in my load order each time I played the game. Hope you will return to do the same for TES V in the future.

Cheers mate! :foodndrink:
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CSar L
 
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Post » Thu Feb 17, 2011 6:53 pm

Hi,

thanks alot for creating such a large module .. i enjoyed it and so many other did as well. I hope Arthmoor can keep it going nicely.

Cheers mate.
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sarah
 
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Post » Thu Feb 17, 2011 4:57 pm

Hi everyone. Thank you for the kind words. Just letting you know that the official website will be taken down permanently tomorrow evening. The site may die tomorrow, but TIE and TNR are still alive and in Arthmoor's hands. I'm sure he will over time introduce some good changes - and who knows - perhaps he and others might collaborate with one another to introduce new elements. He has the wheel.

Thank you.

V.
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Vahpie
 
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Post » Fri Feb 18, 2011 12:21 am

Thanks, Veritas, for everything you've done for us all. :)

And I look forward to seeing what else you end up doing, whenever that might be.

Until you reappear, all the best. :foodndrink:
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Kyra
 
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Post » Fri Feb 18, 2011 8:15 am

A bunch of posts have been edited or deleted, as I had to clean up a bunch of off topic nonsense- a lot of flaming back and forth, and spectator commentary about the flaming back and forth, etc. :stare:


Show some respect for the topic, by sticking to it.
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Britta Gronkowski
 
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Post » Thu Feb 17, 2011 11:26 pm

Well I'm probably the only person left here now, but goodbye & thanks for all your gifts.
I have recently returned to Oblivion after a year or two away & I only played with TIE for a little while but I always enjoyed your explanations, your reasons for why you did things the way you did them. I spent a lot of time reading on your website, you will be sorely missed Beebee
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Phillip Brunyee
 
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Post » Thu Feb 17, 2011 10:25 pm

I just saw this thread so I figured I'd add my belated thanks as well. I haven't tried TIE [yet] due to my current need to keep the core game balance "vanilla," but I'm a big fan of TNR and can't imagine the amount of work that went into it. So even if this never gets read I'm going to say thanks anyway!
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james kite
 
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