Weapon degredation

Post » Fri Feb 18, 2011 10:38 pm

I would like to see a total removal of weapon degradation, which will probably have some people yelling at me when I post this, but honestly it is just plain annoying. I understand the immersion purpose of it, but it just didn't add anything to my experience in morrowind or oblivion. Gameplay wise it was just strange, I mean it didn't really affect combat since you couldn't repair weapons while fighting, (which of couse wouldn't have made sense), which made it meaningless to monitor it. It was just, ok after every single fight I have to click repair hammer(or hotkey) and then punish my mouse button clicking like a rabbit. Or I have to make a trip to a store to buy stupid hammers. Now if you were made to do some kind of minigame by actually using an anvil that would have been interesting, but really even more annoying after the first few times you do it. So away with this whole concept pleeeeaaaasseee yes its been a part of the games for a long time but come on
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Emerald Dreams
 
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Post » Sat Feb 19, 2011 1:02 am

I've never had any problem with it - like you said, its both immersive and realistic. It is common in RPG's and action RPG's, ive gotten used to the process.

Edit: Voted Yes and Yes, it never hurts to review and expand on a concept.
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N3T4
 
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Post » Sat Feb 19, 2011 8:07 am

Yeah, I agree. I thought this feature was kinda useless also. I'd like to see it either gone or greatly improved.
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Rik Douglas
 
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Post » Sat Feb 19, 2011 2:39 am

Admittedly, it was a bit annoying in past games, but if refined, it could be a very valuable addition to Skyrim. It wouldn't be so bad if it was slowed some, AND IF YOU DIDN'T HAVE TO BUY FREGIN HAMMERS ALL THE TIME UNTIL YOUR ARMORER SKILL WAS 100.
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Heather Kush
 
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Post » Sat Feb 19, 2011 9:08 am

I didn't know people had a problem with this system? Hell, there'a going to be Smithing in game, where you create your own weapons/armor; I'd imagine the repairing function will go with it, since there's no Armorer skill.

If most of the community doesn't have a problem with it, why remove it? You could just mod it, unless you have a console :(
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Sherry Speakman
 
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Post » Sat Feb 19, 2011 10:23 am

I didn't know people had a problem with this system? Hell, there'a going to be Smithing in game, where you create your own weapons/armor; I'd imagine the repairing function will go with it, since there's no Armorer skill.

If most of the community doesn't have a problem with it, why remove it? You could just mod it, unless you have a console :(


Remove it because it didnt add anything good to the game, but ok Ill wait to see what it is like in Skyrim, just as long as it is at least slowed down a lot
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Myles
 
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Post » Fri Feb 18, 2011 9:32 pm

Remove it because it didnt add anything good to the game, but ok Ill wait to see what it is like in Skyrim, just as long as it is at least slowed down a lot

But you stated yourself, it adds realism and immersion to the game and almost every RPG has this aspect in-game. Not to mention it adds more of a challenge; You don't expect your steel sword to last forever now do you?

To summarize, don't fix/remove something that isn't broken.
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TOYA toys
 
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Post » Sat Feb 19, 2011 3:24 am

What I found the most annoying was that with just a hammer you could repair everything to 100% in field. It also didn't make a sound that any NPC could hear. "I'm sneaking, let's repair some stuff with a hammer." BANG! BANG!

Hopefully this time you need to be in a workshop to repair items.
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Invasion's
 
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Post » Sat Feb 19, 2011 2:27 am

I would like to see a total removal of weapon degradation, which will probably have some people yelling at me when I post this, but honestly it is just plain annoying. I understand the immersion purpose of it, but it just didn't add anything to my experience in morrowind or oblivion. Gameplay wise it was just strange, I mean it didn't really affect combat since you couldn't repair weapons while fighting, (which of couse wouldn't have made sense), which made it meaningless to monitor it. It was just, ok after every single fight I have to click repair hammer(or hotkey) and then punish my mouse button clicking like a rabbit. Or I have to make a trip to a store to buy stupid hammers. Now if you were made to do some kind of minigame by actually using an anvil that would have been interesting, but really even more annoying after the first few times you do it. So away with this whole concept pleeeeaaaasseee yes its been a part of the games for a long time but come on



They way your talking about it. This is not really about the weapon Degredation. As you are more complaining on the armorer skill. How you have to send time repair gear and carring around hammers. While Yes I do agrea the armorer skill is plan stupid as people did not care repair things on the battle field. The aways had a move able armor/weapon smith to repair gear. I think they need to have specail repair people added all over the place.

Weapon and armor degred is something that should be added into the game. Make it so it alot slower but armor and weapons did get wear down and broke from combat. That needs to stay. Make it so everything has more hitpoints. Also make it so they degred on the effectiveness. So you take more damage from warn armor. Do less damage from warn weapons.

Also make weapons specail damage. Which will effect armor type. So maces and hammers do more damage to heavy. Swords to meduim and daggers/axe to light armor.
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Jeffrey Lawson
 
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Post » Sat Feb 19, 2011 10:52 am

Remove it because it didnt add anything good to the game, but ok Ill wait to see what it is like in Skyrim, just as long as it is at least slowed down a lot
You've never been in a fight against opponents who use degrade weapon spams. I've had a few weapons and armor break/nearly break, and let me tell you, it does make all the difference, especially with mods.
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Len swann
 
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Post » Sat Feb 19, 2011 3:06 am

Maybe one hammer would last you forever but could only repair so far... and you couldn't use the next type of hammer which was better and could repair your weapons better until your armorer skill was higher... and so on.

Armorer Skill----------Hammer Type-------------------Weapon Refinement Ability-----------------Armor Refinement Ability

Novice-------------------Iron----------------------------Dull----------------------------------Flimsy

Apprentice------------Steel--------------------------Edged--------------------------------Tough

Journeyman----------Elven--------------------------Sharp------------------------------Hardened

Expert----------------Dwarven------------------------Fine-----------------------------------Stout

Master----------------Daedric-----------------------Honed-----------------------------Impenetrable

Then you could have specialty hammers. Maybe there could be a daedric forge master god and you could steal his hammer or something... just a though.
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Louise Andrew
 
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Post » Sat Feb 19, 2011 11:58 am

what about sharpening stones because when your sword gets dull you don't need to reforge it you just need to sharpen it. when it gets fully broken it should need to be repaired with a hammer. as for armor that would still be repair hammers. war hammers should degrade slower but again repair hammers would be required
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Sabrina Schwarz
 
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Post » Sat Feb 19, 2011 11:56 am

Maybe one hammer would last you forever but could only repair so far... and you couldn't use the next type of hammer which was better and could repair your weapons better until your armorer skill was higher... and so on.

Armorer Skill----------Hammer Type-------------------Weapon Refinement Ability-----------------Armor Refinement Ability

Novice-------------------Iron----------------------------Dull----------------------------------Flimsy

Apprentice------------Steel--------------------------Edged--------------------------------Tough

Journeyman----------Elven--------------------------Sharp------------------------------Hardened

Expert----------------Dwarven------------------------Fine-----------------------------------Stout

Master----------------Daedric-----------------------Honed-----------------------------Impenetrable

Then you could have specialty hammers. Maybe there could be a daedric forge master god and you could steal his hammer or something... just a though.


Now that is a good idea. I like it. So low level you want to pay a npc to level it up and use the npc to upgrade the skill. Higher levels you want to start repairing your own gear. so armor will absorb more damage. As a weapon will do more damage or penitrate more armor.
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Adam
 
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Post » Sat Feb 19, 2011 2:31 am

Yes i want degradation. Why be an armourer? C'mon, it's not that big of a deal. Weapons last a really long time, much longer than the typical spelunking I do to gather rare artifacts. If you want to be less dependent on others you should start fixing your own equipment.
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Alyna
 
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Post » Sat Feb 19, 2011 8:11 am

I voted double yes, because if done right, it's a great addition to the world, and it is already integral in the lore.

A word of warning, though: If in any future TES, weapon/armor degradation becomes like what Far Cry 2 did to guns, I will HATE playing the game. If you don't know what I'm talking about, you should be so lucky. To sum up, I'll simply say it was ridiculously stupid.
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kristy dunn
 
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Post » Sat Feb 19, 2011 11:42 am

I want things to break faster and depending on what surface you strike and material of the weapon, it would break easier. But I also thought that repairing can only be done at workbenches in Skyrim? Not sure though. But I think the Fo3 system is much better, perhaps a blend of both Fo3 and past TES games where armor and shields could be repaired with another piece of the same item up to a certain % and weapons could be repaired to full only with a bit of the ore it was made of and in blacksmithers places? The repair hammer thing is imo totally fail because even if you are a novie, you can repair anything by simply having enough hammers. (yeah sure, not magical items, but anything else, even deadric).
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Dean Ashcroft
 
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Post » Sat Feb 19, 2011 4:15 am

Yeah, the system was annoying in past games. But I would be all for a system even as simple as the one in Oblivion if you could see your sword wearing down in-game. That would make all the difference to me.
It wouldn't even have to be obvious... Just when the weapon is at 25% integrity, there's a little touch of rust on the weapon in-game. What would be REALLY cool is if, when your weapon finally broke, instead of just being put away and leaving you unarmed, you could see the blade/head snap off or fracture and your weapon changes from, say, Iron Sword into Broken Iron Sword. Which can still be used, but only does one damage. Or something. Does that make sense?
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Hilm Music
 
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Post » Sat Feb 19, 2011 1:59 am

Hopefully weapon degradation is in Skyrim (i'm sure it is), but it does need an overhaul.
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Cayal
 
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