How do you want to die in Skyrim?

Post » Sun Feb 20, 2011 8:06 pm

I have always thought dying in TES has always been somewhat uneventful. All that really happens is you fall over dead, the death music cues and whatever was attacking you goes back to walking his/her/its predetermined path. This is just merely an idea that is already being incorporated into the game, but would others like to see NPCs perform a finishing move of sorts on the player if they do die? Perhaps an NPC could even flick off the player as we saw with some of the concept art from GI. I personally would just like to see some variation and more believability/liveliness when the player actually dies. Anyone else have any possible ideas or comments on better death sequences in Skyrim?

I don't know about you, but I don't really plan on dying so....yeah, doesn't bother me much :P
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IM NOT EASY
 
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Post » Sun Feb 20, 2011 4:59 pm

You fall over dead. The camera stays still. You see your dead body being dragged out of the camera's sight. As the screen fades to black, the enemy comes back to take your sword, and equips it.
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Catherine Harte
 
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Post » Mon Feb 21, 2011 2:06 am

You fall over dead. The camera stays still. You see your dead body being dragged out of the camera's sight. As the screen fades to black, the enemy comes back to take your sword, and equips it.

You fall over dead. The camera stays still. You see your dead body being dragged out of the camera's sight. As the screen fades to black, the enemy comes back and teabags you relentlessly.
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Poetic Vice
 
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Post » Sun Feb 20, 2011 5:43 pm

on stair number 7000, from exhaustion
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Tikarma Vodicka-McPherson
 
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Post » Sun Feb 20, 2011 8:31 pm

For the sake of realism and immersion, I want to be found half-dead on the field of battle, and be taken back to the village where old women and the local shaman would attempt to revive me, with me going in and out of consciousness, then die on the 2nd or 3rd day.
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Everardo Montano
 
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Post » Sun Feb 20, 2011 9:29 pm

For the sake of realism and immersion, I want to be found half-dead on the field of battle, and be taken back to the village where old women and the local shaman would attempt to revive me, with me going in and out of consciousness, then die on the 2nd or 3rd day.

Wait, what? Every time you die you want that to happen?
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joeK
 
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Post » Sun Feb 20, 2011 3:53 pm

Wait, what? Every time you die you want that to happen?



... well, that was tongue-in-cheek, but seriously, maybe a little squirming on the ground before death. No one dies instantaneously.
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Red Bevinz
 
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Post » Mon Feb 21, 2011 12:03 am

For the sake of realism and immersion, I want to be found half-dead on the field of battle, and be taken back to the village where old women and the local shaman would attempt to revive me, with me going in and out of consciousness, then die on the 2nd or 3rd day.

Lmao I thought you were going somewhere with that. Like maybe they manage to heal him in a couple of days and you go on your merry way but no. He just dies. :P
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Terry
 
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Post » Mon Feb 21, 2011 12:37 am

I don't know about you, but I don't really plan on dying so....yeah, doesn't bother me much :P

Well clearly no one wants to die. My point is that just rag-dolling over like a punching bag and the NPCs just going about their business like nothing happened doesn't seem like an appropriate death to me. THIS IS SKYRIM!

On a second note, I do like the idea that a lot of people have been proposing about having a sort of incapacitated state. It is very true people typically do not die instantaneously. It was always humorous to hit an NPC in Oblivion, who was full health and then just watch them die sporadically in seconds. It would be truly amazing if you severely wounded an argonian bandit, and decide to loot his body while he is still alive. He is too weak to actually do anything, but he more or less starts insulting you and flicks you off as you walk away. This would just be something that would add to the immersion and overall feel for the game. It would make NPCs seem less predetermined and more lively (this could also work for a player as well trying to find help before he/she bleeds out).

In general though, while I'm not recommending people die on purpose, I just think there should be more to a player dying than just "oops I have zero health, I'm dead (drops overs), time to re-load the last save." If anyone is creative and crazy enough to try something new that might actually be cool, it would be BGS.

Again, this could just go back to simple finishing moves or just some interesting sequence BGS could implement.
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Louise Andrew
 
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Post » Sun Feb 20, 2011 9:16 pm

Who here has played Dead Space 2? It's not that I want the ridiculous brutality of the deaths in that game, I just think it would be cool if each type of creature interacted with your lifeless body in some way, like the Stalkers dragging you back to their lair or that really tall guy who turns you into a necromorph.

Also, I would love to see whatever a necromancer does with the player's corpse.
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Sarah Kim
 
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Post » Mon Feb 21, 2011 1:56 am

I remember the first time I learned your character could be dismembered in Fallout 3. I just got done fighting some raiders and I was at low health. I made my way away from the battlefield not realizing there was still one left. He got behind me and blew my head off with a shotgun... I stared at my monitor in disbelief for minutes...

I really, really hope the NPC's can perform the finishing moves on the player.
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Yvonne
 
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Post » Mon Feb 21, 2011 1:39 am

I don't want to watch my character be flung around in 3rd person after they're dead, even if it is rather amusing. I want my screen to get sprayed with blood and my vision slowly turn black. Then, bam. Load save menu.
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Leticia Hernandez
 
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Post » Mon Feb 21, 2011 8:26 am

Who here has played Dead Space 2? It's not that I want the ridiculous brutality of the deaths in that game, I just think it would be cool if each type of creature interacted with your lifeless body in some way, like the Stalkers dragging you back to their lair or that really tall guy who turns you into a necromorph.

Also, I would love to see whatever a necromancer does with the player's corpse.

This is actually where the inspiration for this thread came from believe it or not (Dead Space 2 was a great game, and much improved over the first installment). Clearly not looking for the horror and gore aspect, but definitely something that suits the theme of Skyrim and makes sense for when the player dies. A wolf could drag the player off to their lair. A spider could start wrapping the player in a web. A highway man would clearly just loot the body of all valuables, and perhaps dump the body in the nearby river, etc.
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Penny Wills
 
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Post » Sun Feb 20, 2011 4:31 pm

When I die in Skyrim I wanna hop in a spaceship and shoot off into the atmosphere towards heaven.
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John Moore
 
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Post » Sun Feb 20, 2011 11:14 pm

Like a BOSS
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Emma Parkinson
 
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Post » Sun Feb 20, 2011 10:53 pm

Believable aye?

Here comes the hammer
*smack*
black screen....

That's as accurate as it could possibly be.

Continue?

Best you could get ;)
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lolly13
 
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Post » Mon Feb 21, 2011 3:27 am

naked why? its how i came in.

jk(about the dieing naked part)
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Iain Lamb
 
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Post » Sun Feb 20, 2011 11:54 pm

STD. :P
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sara OMAR
 
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Post » Mon Feb 21, 2011 12:14 am

I think it would be cool if the enemy feasted on your remains, while singing a song of defeat. :bonk:


Because eating a bard is like a mouthful of music?
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Chenae Butler
 
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Post » Mon Feb 21, 2011 8:06 am

The only thing needed to spice the death of us up is for enemies to also use finishing moves. But then again, I don't plan on dying. Ones.
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Jessica Colville
 
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Post » Mon Feb 21, 2011 2:06 am

How about when you die, [X amount of time] later a necromancer stumbles across your body, and re-animates you, and then you turn against him or do his bidding for him. :obliviongate:

That would be epic
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TRIsha FEnnesse
 
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Post » Mon Feb 21, 2011 2:37 am

OP: *speaking in a critical female voice* "What if you miss??"

Deity Matrix : *looks at OP stoically* "I won't." *looks over the cliff edge and jumps straight down towards the back of a flying dragon*

:cool:


OT: I would appreciate some cool ideas for death sequences, but I'm more interested in what happens to us as we get close to death, because that's where the intensity is. Once I'm dead, I don't care anymore. As long there's no teabagging or curbstomping enemies in Skyrim.... :swear:
But yeah, really, I'm not going to die. I take far too many precautions to ever even worry about it too much in TES.
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Janine Rose
 
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