Nighteye/Underwater Views

Post » Wed Feb 23, 2011 2:14 am

Nighteye should raise the contrast, increase color saturation, and leave blurred trails behind anything that moves.

Thats what I modded it to do in Oblivion, and I loved it. My DB Khajiit loved sneaking up on unsuspecting travelers during the night.
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Susan
 
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Post » Wed Feb 23, 2011 3:07 am

I hope they bring the morrowind style of nighteye. The one in OB was just annoying, too me at least.
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Sophh
 
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Post » Wed Feb 23, 2011 12:02 pm

night vision in OB made me want to puke I was sick of that blue light, its not the 20th century its magic, it does not need to be blue.


Human eyesight is most sensitive to light with a wavelength of 540 nm (slightly lime green). This is why night vision goggles use this spectrum (not because of technical limitations) but because they only have to augment the image a little to give the user enhanced perception in low light circumstances.

It's simply the most effective, and this would be applicable to magic too. The "lime green" is not high-tech, it's basic science being put to effective use.

Night vision goggles could use red light instead of green, but that would be a silly way to design them. Because by doing so, you elevate noise levels and greatly increase the contrast between light sources and what's in the darkness (which can lead to blindness and is already a problem with green NV).

Lime green is the best night vision, whether it's technology or magic or a trick a little bird told you.
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Tanika O'Connell
 
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Post » Tue Feb 22, 2011 11:19 pm

Human eyesight is most sensitive to light with a wavelength of 540 nm (slightly lime green). This is why night vision goggles use this spectrum (not because of technical limitations) but because they only have to augment the image a little to give the user enhanced perception in low light circumstances.

It's simply the most effective, and this would be applicable to magic too. The "lime green" is not high-tech, it's basic science being put to effective use.

Night vision goggles could use red light instead of green, but that would be a silly way to design them. Because by doing so, you elevate noise levels and greatly increase the contrast between light sources and what's in the darkness (which can lead to blindness and is already a problem with green NV).

Lime green is the best night vision, whether it's technology or magic or a trick a little bird told you.


The nighteye in OB was BLUE, like really blue. Im not sure if that matters but I think he was saying blue not green.

Personally I liked the blue vision. I thought it was a sweet touch even though I eventually stopped using it because I would forget to turn it off. Suddenly a month later I take it off, and am amazed by all the amazing beauty and color in the world. lol. But I still enjoyed it.

I hope that the new nighteye simply enhances your night vision, and improves upon vision and colors that are already in game. I think that is a better option than turning everything bright blue. Even though I liked that. :tongue:

Personally I wouldnt be dissapointed if it were the same thing in Skyrim as it was in OB though
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NIloufar Emporio
 
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Post » Wed Feb 23, 2011 10:16 am

I think night-eye should be similar to how it is now. Only, if I use it outside during the day, I should be blinded by it so that I should only use it in dungeons or at night (similar to Night-Vision). Water should look like the Morrowind MGE Shader "Improved Water Shader." Clear underwater but a little murky in the distance with the ability to clearly see underwater and above water. Also caustic lighting (the little circles of light on the water) and blurry/shimmering effects are nice.
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Valerie Marie
 
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