So, I'd rather take the "fix the computer, not the game" approach to fixing this problem. Unfortunately, I'm not quite sure what is the most likely cause of the slowdown. It mostly occurs when I look down on a long stretch (Cheyendhal is a big cell, so I don't think the normal wilderness view distances apply) -- but I'm not sure what to make of that. It could be the CPU is trying to handle keeping track of / script-running on too many objects, or it could be that the GPU can't keep up or I don't have enough VRAM to satisfy the GPU (only 512 MB after all). Is there any way, any tool, to properly diagnose the issue?