[Relz] I just hit you & Can′t touch me!

Post » Wed Mar 09, 2011 2:40 am

http://www.tesnexus.com/downloads/file.php?id=35768

EDIT: Reuploaded the file, there was a minor bug in the other esp.


I just hit you & Can′t touch me v1.0

-by Skycaptain

**************************************


REQUIRES OBLIVION SCRIPT EXTENDER (OBSE) v19 OR LATER!

(http://obse.silverlock.org/)



Description
============

Two things annoyed me in Oblivion′s combat to no end - the fact that your enemies were able to pound you THROUGH each other, and the fact that even powerattacks did nothing to stop the enemy from attacking you at the same time (and vice versa).

This release attempts fix both annoyances, and makes strategic positioning as well as timed powerattacks actually mean something.



Details:
=========

I just hit you.esp
------------------

This esp affects all NPCs, including player. If an actor is hit by a powerattack while attacking, the attack is stopped / doesn′t connect (the anim often still plays to the end).



Can′t touch me!.esp
-------------------

This esp actually tracks how the attacking NPCs are positioned relative to each other. If an actor is attacking, and another NPC is between him/her/it and the target, the attack is stopped / doesn′t connect (ANIM may still play to the end, just wont connect).

To keep the script effective, this only affects NPCs attacking the player, as this is where it really matters. The script runs 5 times a second (ONLY!), and it′s effective (no cross-looping the NPCs multiple times) so it shouldn′t cause any perfomance hit.



Install
=======

After making sure you have Obse v19, just throw the esp(s) anywhere in your load order, and activate them.



Legal
=====

Contact me and ask for permission if you want to use the script(s) and/or redistribute the esp(s).


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Rowena
 
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Post » Tue Mar 08, 2011 8:58 pm

I just noticed a small bug in the Can′t touch me script, that causes the script meddle with the NPCs even if they are not attacking (but blocked).

It′s a quick fix, already done, reuploading in a sec.
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Rachel Briere
 
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Post » Wed Mar 09, 2011 10:53 am

Reuploaded, the file is no longer hidden. :)
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evelina c
 
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Post » Wed Mar 09, 2011 12:10 am

Thankyou very much. I'm about to download them. I'll try and put them in the BOSS masterlist shortly.

Vac

Edit: They're in the BOSS masterlist. Now to try them out for myself. :goodjob:
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Chloe Mayo
 
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Post » Wed Mar 09, 2011 12:12 pm

I love the names of your mods! :lol:
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nath
 
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Post » Wed Mar 09, 2011 2:43 am

Hi Skycaptain, I don't know if you care for suggestions or not, but personally I find that calling playgroup blockhit 1 is a nice way to stop attack animations. :)
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Lou
 
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Post » Wed Mar 09, 2011 2:27 am

Hahaha, I can already imagine the mayhem this will create :D Thanks a lot Skycaptain :mohawk:
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Cat
 
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Post » Wed Mar 09, 2011 12:27 am

jesus skycaptian you are a mod producing MA-chine! you go bro, you go!
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OTTO
 
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Post » Wed Mar 09, 2011 10:47 am

Great idea!

One issue: The esp for "can't touch me" is not installable through BASH as it cannot read the foreign character introduced there.

@skycaptain: You might want to rename the file to just "Cant touch me.esp", and the readme file name as well, so that BASH does not have a conniption with it...
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Emma-Jane Merrin
 
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Post » Wed Mar 09, 2011 5:52 am

BTW, Skycaptain, have you ever considered the idea of making powerattacks largely unhindered by blocking? I mean, blocking a power blow from a warhammer-wielding Minotaur must certainly break anyone's arm regardless of the shield. Now, I do not sugguest implementing crippled limbs in Oblivion, but rather making combat even more dynamic and realistic. Block regular blows, dodge powerattacks. However, dodging regular fast blows should be extremely hard, and, as I've said, trying to block powerattacks should be extremely painful.
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helliehexx
 
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Post » Tue Mar 08, 2011 11:44 pm

@skycaptain: You might want to rename the file to just "Cant touch me.esp", and the readme file name as well, so that BASH does not have a conniption with it...

Yes the current naming of Can't touch me crashes BOSS and is totally unrecognized by BAIN and Wrye Bash.
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Heather Kush
 
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Post » Tue Mar 08, 2011 10:08 pm

I was wondering what the deal was with this mod. I mean I never have this issue that "I just hit you" is made for and also this point Elenhil is referring to with and big strong opponents or opponents with war hammers. But it just now occurred to me that it is because I use a realistic damage mod (my own) so that when an opponent hits with a power attack or a war hammer or other such strong attacks the games built in "if enough damage is done = stagger" game mechanics prevent the kind of issues you guys are talking about.

I is funny to me that some players would want the effects of "realistic damage" but do not want to make their weapons do realistic damage. There are lots of mods that already do this including one of your mods (I believe) that increase damage so that 3 hits with a sword will kill in most cases.

Shows how very different a person's perspective can be on the the game depending on even one small simple game aspect (but with 10 fold results) like the amount of damage done by attacks.

Interesting...

BTW, Skycaptain, have you ever considered the idea of making powerattacks largely unhindered by blocking? I mean, blocking a power blow from a warhammer-wielding Minotaur must certainly break anyone's arm regardless of the shield. Now, I do not sugguest implementing crippled limbs in Oblivion, but rather making combat even more dynamic and realistic. Block regular blows, dodge powerattacks. However, dodging regular fast blows should be extremely hard, and, as I've said, trying to block powerattacks should be extremely painful.

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Liv Staff
 
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Post » Tue Mar 08, 2011 10:27 pm

BTW, Skycaptain, have you ever considered the idea of making powerattacks largely unhindered by blocking? I mean, blocking a power blow from a warhammer-wielding Minotaur must certainly break anyone's arm regardless of the shield. Now, I do not sugguest implementing crippled limbs in Oblivion, but rather making combat even more dynamic and realistic. Block regular blows, dodge powerattacks. However, dodging regular fast blows should be extremely hard, and, as I've said, trying to block powerattacks should be extremely painful.



I was wondering what the deal was with this mod. I mean I never have this issue that "I just hit you" is made for and also this point Elenhil is referring to with and big strong opponents or opponents with war hammers. But it just now occurred to me that it is because I use a realistic damage mod (my own) so that when an opponent hits with a power attack or a war hammer or other such strong attacks the games built in "if enough damage is done = stagger" game mechanics prevent the kind of issues you guys are talking about.

I is funny to me that some players would want the effects of "realistic damage" but do not want to make their weapons do realistic damage. There are lots of mods that already do this including one of your mods (I believe) that increase damage so that 3 hits with a sword will kill in most cases.

Shows how very different a person's perspective can be on the the game depending on even one small simple game aspect (but with 10 fold results) like the amount of damage done by attacks.

Interesting...


I guess I could throw my own thoughts about this - not directed to either of the quoted posts directly, just..my view. :)


First; the reason I wouldn′t think its a good idea to hinder blocking any more than it already is (well, I use Timed Block from DR which requires ACTIVE blocking) is because Beth actually already factored in the fact that heavy hitting damage cannot be totally blocked - you ALWAYS take in damage, using the default Oblivion settings, no matter how good your block is. The heavier the damage, the more noticable and more severe this effect is, in practice, so this simulates it already pretty well.

The second reason is that Blocking Skill in Oblivion is obviously a combined skill that REPRESENTS your ability to actively avoid damage. There′s no REAL dodging in Oblivion by default, so "Block Skill" is your ability not only to rise your shield and hope for the best, but your ability to shift your weight, redirect the blow, etc. It′s a game, a lots of stuff is combined and represented in a form of a single name and value. :)


As to why I made this mod, even though I do use 250% damage myself, is the simple fact that the in-build stagger mechanism is not very good - it′s not determisitic, it′s random even though it has its formula - and I wouldn′t even WANT all my powerattacks to stagger.

But I do want that if I dodge or block, or otherwise react faster or fool the enemy, and attack first, his attack doesn′t magically come through with its full power and accuracy. It′s a common situation in the game, you see a window of opportunity and attack - succesfully - and just because the enemy also started attacking MIDWAY your attack, he attacks like my hammer never even scratched his scull. The most painfull fact is that I know it′s just animation priorities, essentially - it depends on how far in the animation the NPC is, if he performs the move through no matter what. Luckily with a simple trick I can force the engine to forget about the attack, even if the animation plays, so the hit "misses". :)


Obviously, my motivation here is the same as always - adding to the gameplay experience where I personally see a niche. I don′t actually usually try to change things that much. Too high damage is not in my personal favor, as it kinda saturates the system. Anything can kill anything too easily. More over, it′s plain fun that there′s some combat that lasts more than 3 hits, and given that the setup is not realistic to begin with (one guy taking down 10 in an equally matched fight) it just works better with mediocre damage - to have some "time" to rethink the strategy, to NOT be able to take down 5 out of 10 opponents with using only proper timing and positioning, on the other hand to NOT be auto-slaughtered just because you staggered, just once.

For me, there′s just so many things that would have to be changed at once to make the fights realistic at all, that I rather approach from the "pseudorealism" view, as in playing the game and modding what ircs me from the gameplay perspective. :)
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Verity Hurding
 
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Post » Wed Mar 09, 2011 6:25 am

Yes the current naming of Can't touch me crashes BOSS and is totally unrecognized by BAIN and Wrye Bash.

Errr... bump.
Skycaptain, you missed this it seems.
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JUDY FIGHTS
 
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Post » Wed Mar 09, 2011 2:45 am

Errr... bump.
Skycaptain, you missed this it seems.

No I didn′t - I guess it was just an obvious fact for me from the moment I read it. It′s a good point, and I′ll update the file, I just didn′t rush incase there was something else. :)
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Ells
 
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Post » Wed Mar 09, 2011 9:52 am

can't touch me doesn't work for me, I'm getting console errors. not sure if I'm having the exact same issue as this guy on tesnexus ( as I'm not at my pc right now) :

"An expression failed to evaluate to a valid request"
"File: Cant Touch Me!.esp Offset: 0x0442 Command Let" ,

but it looks very similar.

also the ' means BOSS doesn't recognize it so a name change for the .esp would be nice.
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ashleigh bryden
 
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Post » Wed Mar 09, 2011 8:30 am

I'm downloading I Just Hit You. When I read the description the three words that formed in my head were "victory at last." Now the forward rush won't be countered if it connects. Bravo!

And now I can have the first strike at those rats ( OOO 1.33 + Kuertee's Skill-Based and Attribute-Based Damage Modifiers = rats can kill the player with one staggering hit followed by two free hits ).
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Alexander Horton
 
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Post » Wed Mar 09, 2011 4:21 am

Looks like a great little mod Skycaptain, it's going straight in my load order! Too bad the engine doesn't allow you to interrupt animations reliably, I hope the result won't be too visually jarring.

And BTW I fully agree with your philosophy about combat balance: I tend to like "realism" in games, but with the game as it is and especially the ultra-long loading times when it's modded, I don't want to crank up the damage too much and be killed in three hits from behind by a mountain lion (with BetterMusicSystem you don't get the battle music warning :P). Boss fights are also disappointing when you take out the boss in three well-placed hits... not exactly epic.
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Nicola
 
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