Different texture for sheathe?

Post » Wed Mar 09, 2011 5:56 am

So I'm working on a katana for a set of custom dual blades, The original meshes/textures came from the Akaviri Imports glass katana. I made some changes to the texture, but the problem is, there's a certain part where I've placed an embled on the bottom part that holds the blade in place, and it uses that same spot on the texture for the texture of the sheathe. This results in a stretched out emblem on the sheathe. So what I want to do is to be able to use a different texture for all of the sword minus the sheathe, and a different texture for the sheathe. Problem there is that when I change one of them in Nifskope, it changes the other.
Basically I'm looking for help to be able to use one individual texture for the sword, and a different one for the sheathe only.
Thanks for reading.
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Carlos Rojas
 
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Post » Wed Mar 09, 2011 4:16 am

OPen the model in Nifskope and along the top bar go to Spells - Optimize - Split Properties (this will split things up so you can change the 1 texture without effecting the other -- then after you change the texture path for the portion you want separate from the others go back and run a Spells - Optimize - Combine Properties to recombine the rest of the parts (combining the properties helps conserve memory since it will only load the texture once for all parts instead of once for each part that uses the texture - so you want to recombine them after making the change) -- the new portion that has a different texture will not be combined since it has a different texture path so a different property assigned)
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Matt Terry
 
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Post » Wed Mar 09, 2011 3:29 am

You're a lifesaver man, lemme try that out and get back to you.
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Clea Jamerson
 
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Post » Wed Mar 09, 2011 9:18 am

OPen the model in Nifskope and along the top bar go to Spells - Optimize - Split Properties (this will split things up so you can change the 1 texture without effecting the other -- then after you change the texture path for the portion you want separate from the others go back and run a Spells - Optimize - Combine Properties to recombine the rest of the parts (combining the properties helps conserve memory since it will only load the texture once for all parts instead of once for each part that uses the texture - so you want to recombine them after making the change) -- the new portion that has a different texture will not be combined since it has a different texture path so a different property assigned)

Most excellent! Worked perfectly, thanks a lot dude.

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Amber Ably
 
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