» Tue Mar 08, 2011 9:44 pm
Yes, yes, and what the hell? Lets look at that last option for a bit
Demons, or Devil based creatures (Not daedra!): Uhhh, I hope you do realize the daedra act as the "demons" and "devils" of TES, right? And there are more daedra out there than you think, the game often doesn't include each and everyone of them. Hell, there is no Hell in TES, nor is there a Heaven. In fact, mortals souls just get mind wiped, so when they come back as living beings, they're a complete blank slate.
Golems, (Iron, Stone, Flesh etc.): They used to be there, along with atronaches, but now both of them are pretty much just atronaches.
Flying creatures such as Phoenix, Gargoyle, etc. : I'd personally like to keep these kind of beings out, and stick to undead, daedra, and natural creatures.
Other, (if you chose "other" please post a comment suggesting your ideas of summons): For my other, I would like it if the player could summon beasts from Mundus, instead of just EZ necromancy and daedra.
As a note to Poll Question 1, I would also like it if undead summoning and daedra had a bit of difference. In lore, and heard of in both Morrowind and Oblivion, summoning and holding a daedroth by your will is difficult, and it's not unheard of for novice practitioners to lose control of the scamps they summon. The undead, on the other hand, are mindless (save for liches) and run on magicka. The only time they become difficult controlling is if you reanimated an animal. The only thing holding back a necromancer (and if we can also admit that undead summoning is EZ necromancy) is the necromancer's skill in the craft and the ability to control his/her magicka. As such, I'd like to purpose that undead can have a high number of summons, at the cost of being a weaker craft (quantity > quality), while those who summon daedra cannot summon too many, but daedra are more powerful than undead (quality > quantity)