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http://www.tesnexus.com/downloads/file.php?id=36618
http://lovkullen.net/Emma/GiveGift.htm
Author: Emma
Flower resource: Phaedra
Candy resource: Xiamara
Candy boxes: Korana
Honestly, when did you last give a flower to your loyal CM Partner? When did you cheer the poor Weye fisherman up with a bottle of wine or a candy?
Probably never... As it hasn't been possible. Not until now, that is.
Give A Gift is a simple immersion/roleplay mod that adds a new topic, "I have a gift for you" to all non-hostile npcs in Cyrodiil. In this ver 1.1, there are five kind of gifts that you can give them: a bouquet of flowers, a candy- or chocolate box, chocolate/candies, jewelry or a bottle of wine.
You can give all kind of original Oblivion wine. As for flowers, I have used Phaedra's resource package of flower bouquets - you can buy flowers from several of the local merchants as well as from some Mages Guild Alchemists. In the Imperial City, Jensine as well as the jewelry-trader will sell flowers to you. Merchants might also sell chocolate- or candy boxes, whereas chocolate and candies can be bought at inns all over Cyrodiil. Most inns will now also sell at least some kind of drinks, which they normally don't. The amount of available gifts varies depending on where you are - the Skingrad trader will have plenty of flowers, whereas you will only find a few at the trader in the cold Bruma area. He on the other hand has more chocolate- and candy boxes for you.
By giving a gift you can show your appreciation and gain a tad bit bonus disposition from any npc. But beware, they'll respond logically. A beggar will not appreciate flowers when he is asking for money to feed his children, the male city guard might be quite surprised if you are a sturdy male nord warrior and try to hand him a bouquet of orchids... Responses are also partially based on random 100.
Naturally, you can now also show all your companions some extra appreciation by giving them a gift.
I'm sure no-one is surprised to hear that Companion Vilja ( L?GG TILL HYPERLINK TILL VILJA!! ) will have her own set of dialog. First thing that happens when you start this mod is that a new amulet is added to your inventory. It's called "Put In Vilja's Inventory" so I guess it's obvious what you should do with it (if you are using the Companion Vilja-mod. If you aren't, just get rid of the amulet). It will work as a dialog filter, so that if it is Vilja you are talking to and she has the amulet in her inventory, she will actually reply with her own, often unique, voiced entries, whereas everyone else have silent dialog.
In ver 1.1, you can also for a cheap sum buy Companion amulets from various merchants. These, you cannot give away as gifts. Instead, you can put them in the inventory of your companions (not Vilja, see above). This will ensure that the companions won't give the "wrong" kind of replies - after all, you do not want your male companion to say that he is going to give his lovely bouquet of flowers to his wife? Non-companions also will be very reluctant to accept jewelry from you, unless their disposition towards you already is very, very high.
As you can see, not all suggestions are included. BUT nothing says this is the last version. I simply think this is something that can be tinkered on and added to bit by bit, and I felt this would do a good ver 1.1.
Feedback and suggestions is of course as always welcome