[RELZ] Give A Gift

Post » Wed Mar 09, 2011 10:19 am

GIVE A GIFT VER 1.1
===================

http://www.tesnexus.com/downloads/file.php?id=36618
http://lovkullen.net/Emma/GiveGift.htm

Author: Emma
Flower resource: Phaedra
Candy resource: Xiamara
Candy boxes: Korana


Honestly, when did you last give a flower to your loyal CM Partner? When did you cheer the poor Weye fisherman up with a bottle of wine or a candy?
Probably never... As it hasn't been possible. Not until now, that is.
Give A Gift is a simple immersion/roleplay mod that adds a new topic, "I have a gift for you" to all non-hostile npcs in Cyrodiil. In this ver 1.1, there are five kind of gifts that you can give them: a bouquet of flowers, a candy- or chocolate box, chocolate/candies, jewelry or a bottle of wine.
You can give all kind of original Oblivion wine. As for flowers, I have used Phaedra's resource package of flower bouquets - you can buy flowers from several of the local merchants as well as from some Mages Guild Alchemists. In the Imperial City, Jensine as well as the jewelry-trader will sell flowers to you. Merchants might also sell chocolate- or candy boxes, whereas chocolate and candies can be bought at inns all over Cyrodiil. Most inns will now also sell at least some kind of drinks, which they normally don't. The amount of available gifts varies depending on where you are - the Skingrad trader will have plenty of flowers, whereas you will only find a few at the trader in the cold Bruma area. He on the other hand has more chocolate- and candy boxes for you.

By giving a gift you can show your appreciation and gain a tad bit bonus disposition from any npc. But beware, they'll respond logically. A beggar will not appreciate flowers when he is asking for money to feed his children, the male city guard might be quite surprised if you are a sturdy male nord warrior and try to hand him a bouquet of orchids... Responses are also partially based on random 100.

Naturally, you can now also show all your companions some extra appreciation by giving them a gift.

I'm sure no-one is surprised to hear that Companion Vilja ( L?GG TILL HYPERLINK TILL VILJA!! ) will have her own set of dialog. First thing that happens when you start this mod is that a new amulet is added to your inventory. It's called "Put In Vilja's Inventory" so I guess it's obvious what you should do with it (if you are using the Companion Vilja-mod. If you aren't, just get rid of the amulet). It will work as a dialog filter, so that if it is Vilja you are talking to and she has the amulet in her inventory, she will actually reply with her own, often unique, voiced entries, whereas everyone else have silent dialog.

In ver 1.1, you can also for a cheap sum buy Companion amulets from various merchants. These, you cannot give away as gifts. Instead, you can put them in the inventory of your companions (not Vilja, see above). This will ensure that the companions won't give the "wrong" kind of replies - after all, you do not want your male companion to say that he is going to give his lovely bouquet of flowers to his wife? Non-companions also will be very reluctant to accept jewelry from you, unless their disposition towards you already is very, very high.



As you can see, not all suggestions are included. BUT nothing says this is the last version. I simply think this is something that can be tinkered on and added to bit by bit, and I felt this would do a good ver 1.1.

Feedback and suggestions is of course as always welcome :smile:
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Isabell Hoffmann
 
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Post » Wed Mar 09, 2011 8:17 am

I love this! I am instantly off to download this as soon as I hit "Add Reply."
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Robert DeLarosa
 
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Post » Wed Mar 09, 2011 9:45 am

To be honest with you Emma, I've never give a flower or a bottle of wine to any non-hostile npc there is Cyrodiil. :blush:

Great idea for a neat mod. Thanks for sharing this Emma. :celebration: :celebration:
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Julie Ann
 
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Post » Wed Mar 09, 2011 12:05 pm

This is a great idea. You could keep expanding it and make it so DB members would laugh in your face if given flowers/wine but would adore you if you gave them a knife.

EDIT...

Forgot to mention...INSTADL
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Kayleigh Mcneil
 
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Post » Wed Mar 09, 2011 4:21 am

Oh, it could be expanded indefinitely, but I decided to make a fairly simple ver 1 for now, in order to get feedback and suggestions - and, most important, in order to share :)
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Add Me
 
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Post » Wed Mar 09, 2011 12:38 am

:shakehead: Do you ever sleep? :foodndrink: Thank you Emma, its a Vilja add-on, its in. ( well when I have DLd it that is :) )
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Amber Ably
 
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Post » Wed Mar 09, 2011 6:39 am

I didn't think my flowers would be much use aside from decorating, so this is really nice. A roleplaying mod! Vilja and my wood elf girl were having such fun giving flowers to the guards. I didn't try it with the wine, but we have a bunch at the house.
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Brandi Norton
 
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Post » Wed Mar 09, 2011 3:07 am

:shakehead: Do you ever sleep? :foodndrink: Thank you Emma, its a Vilja add-on, its in. ( well when I have DLd it that is :) )


Sleep? What is that??? :D

It's not a "Vilja-add-on" per see, but it "includes" a Vilja-bonus, as Vilja is the only npc who actually has her own voice-files and some unique dialog in this mod (although I don't think that comes as a surprise to anyone). If you aren't using Vilja in your game (well, I know that you are, but others might not be) you can simpy dump the special amulet anywhere - it has zero value and only works to state that a certain npc is Vilja.
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Emma Pennington
 
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Post » Wed Mar 09, 2011 12:27 pm

I think what happened to me was that in real life I did not give flowers or wine and so now all I have is CM partners to give them too.

Or

Is this some boyfriend training mod? I call conspiracy!
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Melis Hristina
 
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Post » Tue Mar 08, 2011 10:42 pm

It seems a bit stereotyped making girls happy with flowers and men with wine (no machismo in Tamriel!) but I totaly understand this is a first release and that it's only to show/play-test the concept, wich is great btw. I really would love to see it expanded the way you've done so npc's "process" the gift to react accordingly (anyway I assume we can't get rid of stereotypes in oblivion since npcs lack any kind of personality, maybe with only a few [or just one?] exceptions).

I guess you've already started the brainstorming to expand it but here's a few ideas:
- if npc has not a previous high disposition towards the player s/he may suspect from the player willing to give him/her a gift (conficence may play a role here, making self-confident npcs more willing to accept gifts from strangers while those with low confidence are more reluctant to accept them, as they may "think" the player may ask them a favor in turn).
- beggars may thank you if you give them food and clothes.
- high class npc may consider a low value gifts as an insult.
- if player has a high infamy npcs may not want to accept "tainted" gifts from him/her.
- please, make we can give npcs the poisoned apple as a gift! I can think of a few I'd love to see happily smiling and giving thanks to you the moment before collapsing to death.
- in general, warrior-type characters may want any kind of weapon and armor, and mages could be contented with soul gems, welkynd/varla stones, scrolls, staffs, etc.
- some nords seem to like beer very much. Is there something similar to responsibility? It would be nice irresponsible npcs would like alcohol pretty much (and maybe skooma) so they're happy with just something to get drunk, while guards' captains won't neglect their duties not even for a moment so such gifts are of no value for them.
- if player has great fame s/he can keep increasing it by making gifts to peasants.
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Michael Korkia
 
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Post » Wed Mar 09, 2011 12:56 am

I didn't think my flowers would be much use aside from decorating, so this is really nice. A roleplaying mod! Vilja and my wood elf girl were having such fun giving flowers to the guards. I didn't try it with the wine, but we have a bunch at the house.


Of course they can be of use in many ways, and they are so pretty :).

I'm sure the guards appreciate the flowers, and probably also the wine.
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helliehexx
 
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Post » Tue Mar 08, 2011 11:53 pm

I think what happened to me was that in real life I did not give flowers or wine and so now all I have is CM partners to give them too.

Or

Is this some boyfriend training mod? I call conspiracy!



LOL! :D

Nah, it allows both male and female characters to show some chivalry in Cyrodiil.
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Natasha Biss
 
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Post » Wed Mar 09, 2011 1:17 am

Duke patrick's older companion mod 'the lady said no' has a feature where you could appease her by giving a sweat roll. I thought that was hilarious mostly because she was the moodiest companion ever.

He had this feature in it where you could ask her advice about what to do next and she did earily seem to have answers, but I rarely followed them. He also said that she was always right about something - never figured out what that is.

Does this mod affect disposition or anything of the sort. I know people like to think that gift giving behavior is done out of the overflowing fullness of kindness, but as an examiner of human behavior I do not indulge in such fantasies - all behavior is rewarded in one way or another and no behavior continues unrewarded.

More simply what is in if for the giver?

female chivalry ... I'm going to have to meditate on that one.
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Annick Charron
 
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Post » Wed Mar 09, 2011 2:30 am

It seems a bit stereotyped making girls happy with flowers and men with wine (no machismo in Tamriel!) but I totaly understand this is a first release and that it's only to show/play-test the concept, wich is great btw. I really would love to see it expanded the way you've done so npc's "process" the gift to react accordingly (anyway I assume we can't get rid of stereotypes in oblivion since npcs lack any kind of personality, maybe with only a few [or just one?] exceptions).

I guess you've already started the brainstorming to expand it but here's a few ideas:
- if npc has not a previous high disposition towards the player s/he may suspect from the player willing to give him/her a gift (conficence may play a role here, making self-confident npcs more willing to accept gifts from strangers while those with low confidence are more reluctant to accept them, as they may "think" the player may ask them a favor in turn).
- beggars may thank you if you give them food and clothes.
- high class npc may consider a low value gifts as an insult.
- if player has a high infamy npcs may not want to accept "tainted" gifts from him/her.
- please, make we can give npcs the poisoned apple as a gift! I can think of a few I'd love to see happily smiling and giving thanks to you the moment before collapsing to death.
- in general, warrior-type characters may want any kind of weapon and armor, and mages could be contented with soul gems, welkynd/varla stones, scrolls, staffs, etc.
- some nords seem to like beer very much. Is there something similar to responsibility? It would be nice irresponsible npcs would like alcohol pretty much (and maybe skooma) so they're happy with just something to get drunk, while guards' captains won't neglect their duties not even for a moment so such gifts are of no value for them.
- if player has great fame s/he can keep increasing it by making gifts to peasants.


That's quite a lot of good suggestions - I'll keep them in mind :).
I think that it's probably easier and more accurate to filter for various classes and clothing values than to filter for confidence. What one must consider is that replies shouldn't by accident work contradictory to how a player wants to roleplay. One must also bear in mind that a npc could be a companion - therefore, certain replies should be restricted only to npcs who cannot be companions (or are unlikely to be, like for instance guards or merchants). Guild related responses could also be considered.
Basically, I think this is the kind of mod that could grow-with-time, with ver 1.1 giving a few more options, ver 1.2 a few more etc. I.e. this could grow slowly rather than a majestic change into a ver 2 6 months from now.
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lexy
 
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Post » Wed Mar 09, 2011 9:18 am

Duke patrick's older companion mod 'the lady said no' has a feature where you could appease her by giving a sweat roll. I thought that was hilarious mostly because she was the moodiest companion ever.

He had this feature in it where you could ask her advice about what to do next and she did earily seem to have answers, but I rarely followed them. He also said that she was always right about something - never figured out what that is.

Does this mod affect disposition or anything of the sort. I know people like to think that gift giving behavior is done out of the overflowing fullness of kindness, but as an examiner of human behavior I do not indulge in such fantasies - all behavior is rewarded in one way or another and no behavior continues unrewarded.

More simply what is in if for the giver?

female chivalry ... I'm going to have to meditate on that one.


I wasn't around here to try out The Lady says no while the mod was still available. I guess you know there do exist at least one other companion who both are very generous with giving wanted and unwanted advises and who also responds to sweetrolls, even if she is more interested in strawberries (if not, there's a link to Companion Vilja in my signature).

This mod affects disposition slightly - how much depends on which gift you are giving and to whome you are giving it. Of course people get more happy over a bottle of excellent wine than over a bottle of cheap wine, and quite obviously a beggar won't be at all happy over a flower when he wants gold to buy food.

However, I of course do not wish this to be a way to "cheat" - therefore the flower supply is limited, and you'll have to find the wine yourself in order to give it away.
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Marcin Tomkow
 
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Post » Wed Mar 09, 2011 2:23 am

That's a great idea Emma, and it seems well implemented. Good work. :)
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Alkira rose Nankivell
 
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Post » Wed Mar 09, 2011 4:10 am

Thank you :). As said before, this could surely be expanded on, but I felt it was the kind of mod that should be shared already now - after all, gifts should be shared, shouldn't they :).
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SWagg KId
 
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Post » Wed Mar 09, 2011 12:02 pm

NOW UPGRADED TO VER 1.1


GIVE A GIFT VER 1.1
===================

Author: Emma
Flower resource: Phaedra
Candy resource: Xiamara
Candy boxes: Korana


Honestly, when did you last give a flower to your loyal CM Partner? When did you cheer the poor Weye fisherman up with a bottle of wine or a candy?
Probably never... As it hasn't been possible. Not until now, that is.
Give A Gift is a simple immersion/roleplay mod that adds a new topic, "I have a gift for you" to all non-hostile npcs in Cyrodiil. In this ver 1.1, there are five kind of gifts that you can give them: a bouquet of flowers, a candy- or chocolate box, chocolate/candies, jewelry or a bottle of wine.
You can give all kind of original Oblivion wine. As for flowers, I have used Phaedra's resource package of flower bouquets - you can buy flowers from several of the local merchants as well as from some Mages Guild Alchemists. In the Imperial City, Jensine as well as the jewelry-trader will sell flowers to you. Merchants might also sell chocolate- or candy boxes, whereas chocolate and candies can be bought at inns all over Cyrodiil. Most inns will now also sell at least some kind of drinks, which they normally don't. The amount of available gifts varies depending on where you are - the Skingrad trader will have plenty of flowers, whereas you will only find a few at the trader in the cold Bruma area. He on the other hand has more chocolate- and candy boxes for you.

By giving a gift you can show your appreciation and gain a tad bit bonus disposition from any npc. But beware, they'll respond logically. A beggar will not appreciate flowers when he is asking for money to feed his children, the male city guard might be quite surprised if you are a sturdy male nord warrior and try to hand him a bouquet of orchids... Responses are also partially based on random 100.

Naturally, you can now also show all your companions some extra appreciation by giving them a gift.

I'm sure no-one is surprised to hear that Companion Vilja will have her own set of dialog. First thing that happens when you start this mod is that a new amulet is added to your inventory. It's called "Put In Vilja's Inventory" so I guess it's obvious what you should do with it (if you are using the Companion Vilja-mod. If you aren't, just get rid of the amulet). It will work as a dialog filter, so that if it is Vilja you are talking to and she has the amulet in her inventory, she will actually reply with her own, often unique, voiced entries, whereas everyone else have silent dialog.

In ver 1.1, you can also for a cheap sum buy Companion amulets from various merchants. These, you cannot give away as gifts. Instead, you can put them in the inventory of your companions (not Vilja, see above). This will ensure that the companions won't give the "wrong" kind of replies - after all, you do not want your male companion to say that he is going to give his lovely bouquet of flowers to his wife? Non-companions also will be very reluctant to accept jewelry from you, unless their disposition towards you already is very, very high.

------------------------------------------------------------------------------------------------------------------------------------

As you can see, not all suggestions are included. BUT nothing says this is the last version. I simply think this is something that can be tinkered on and added to bit by bit, and I felt this would do a good ver 1.1.

Feedback and suggestions is of course as always welcome :smile:
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Juliet
 
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Joined: Fri Jun 23, 2006 12:49 pm

Post » Tue Mar 08, 2011 10:23 pm

Found this today when I downloaded your Alswell house and will give it a try. Does the disposition gain go above what is shown in the game menu? For exaple, I look at the disposition of an NPC and the message is that it is maxed (at 68). Would giving a gift raise above that?
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electro_fantics
 
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Post » Wed Mar 09, 2011 10:37 am

Found this today when I downloaded your Alswell house and will give it a try. Does the disposition gain go above what is shown in the game menu? For exaple, I look at the disposition of an NPC and the message is that it is maxed (at 68). Would giving a gift raise above that?



I believe it will, as these numbers aren't "fixed" (i.e. the maxed disposition depends on various variables, like your faction, race, gender, etc)
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RAww DInsaww
 
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