» Wed Mar 09, 2011 6:18 am
All the Elder Scrolls games are connected. You cannot simply regard them all as individual entities. They don't completely "start from scratch" when making each Elder Scrolls installment, else Elder Scrolls "A" would be a game about catapulting birds into structures, Elder Scrolls "B" would be a Mario-like sidescroller, and Elder Scrolls "C" would be a Tetris knockoff. They are all connected, no matter how you view it. It doesn't make sense to me why they threw away so much of what was good in Morrowind. Those things weren't "superfluous". I appreciated things like crossbows, throwing stars/knives, SPEARS, short blade skill, political houses, vampire clans, an intriguing plot, the alien atmosphere... the list goes on. All of that was great in Morrowind, and if "beginning anew" for each Elder Scrolls means needlessly throwing away those great things, then maybe there's a better way.
I never wanted a Morrowind 2. When I saw the first few screens of Oblivion did I say "EEW that doesn't look like Morrowind, this game is going to svck" ? Absolutely not. I looked forward to Oblivion with all my heart, and I didn't expect it to be just "Morrowind 2". I thought Oblivion would build upon what Morrowind did, and be even better. But Oblivion let me down, as I'm sure it did many Morrowind fans. The problem with Oblivion was that, for an Elder Scrolls game, it just wasn't that that great of a game. I mean it was very good, and I played it quite a bit, but... if Bethesda was capable of making a game of Morrowind-like quality the first time around, could they not do it again? Why didn't they? Oblivion was just lacking in substance somehow. Yes there were many graphical improvements, and combat improvements, but I think almost all pre-Oblivion ES fans will agree: Oblivion seemed watered down after Morrowind.
What I'm trying to say is this: When making new Elder Scrolls games Bethesda shouldn't make a carbon copy re-skinned version of their previous game, nor should they throw away everything good from the previous game and begin completely anew. They should strive for a balance, keeping all that was good from the previous game, while improving, expanding and revitalizing those properties in the new game, rather than diminishing them.