Dark Steel Weaponry

Post » Wed Mar 09, 2011 8:08 am

Coming soon to a smithy near you! Black Steel weaponry forged from the finest metals and blackened to a pearly sheen!

Forgive the WIP pictures, but have no fear, the final product will be well worth the wait.

Black Steel Dagger(Wip texture):
[IMG]http://i55.tinypic.com/ngaety.jpg[/IMG]

Black Steel Bow(Straight render, guild wars inspired.):
[IMG]http://i54.tinypic.com/2dbnk8w.jpg[/IMG]
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Becky Palmer
 
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Post » Tue Mar 08, 2011 10:06 pm

Very nice. :thumbsup: I look forward to seeing what else you have planned.
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Michael Russ
 
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Post » Tue Mar 08, 2011 8:45 pm

Looks great! Nice job! :goodjob:
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Juanita Hernandez
 
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Post » Wed Mar 09, 2011 1:30 am

That is nice! :)
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Erich Lendermon
 
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Post » Wed Mar 09, 2011 1:23 am

Heres an update:

The finished dagger and bow:
[IMG]http://i52.tinypic.com/16hs2tw.jpg[/IMG]

[IMG]http://i52.tinypic.com/2ppzea9.jpg[/IMG]

Starting workin on the mace and torch today.
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Alex Vincent
 
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Post » Wed Mar 09, 2011 10:29 am

That looks really good, i especially like the look of the bow. :woot:
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IM NOT EASY
 
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Post » Wed Mar 09, 2011 1:12 am

Heres an update:

The finished dagger and bow:
[IMG]http://i52.tinypic.com/16hs2tw.jpg[/IMG]

[IMG]http://i52.tinypic.com/2ppzea9.jpg[/IMG]

Starting workin on the mace and torch today.

Wow those look outstanding! Whats the poly count like on the models? And the texture size?
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Michelle davies
 
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Post » Wed Mar 09, 2011 4:15 am

Those look really awesome.
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Jamie Lee
 
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Post » Wed Mar 09, 2011 8:42 am

Thanks everyone,

All textures for the weapons will be set at 1024px including diffuse, normal, and specular maps. The daggers poly count is at a low 1,206, and the bow is 3360 polygons so performance shouldn't be impacted in any way...considering the maps work correctly lol, if not i'll remodel for more detail.
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Red Bevinz
 
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