... Back in the lionRide skeleton, right click the block list window and choose 'paste branch'. This will put the ActorParent node into the lion skeleton with all the data it needs. Now we just need to link it all up. In the 'xform' node, double-click on its 'Num Children' attribute, and increment it by 1. Then refresh its list of children, and make the new child link points to the ID of the ActorParent node in the skeleton (This number is probably 266).
Now, find the bone in the skeleton you want the player to be riding off of, let’s try Bip02 Spine2. Navigate to said node (36), and give it a new child link, pointing to the xform node. Now save your changes.
Now, find the bone in the skeleton you want the player to be riding off of, let’s try Bip02 Spine2. Navigate to said node (36), and give it a new child link, pointing to the xform node. Now save your changes.
How do you "point" a child link to a node?