Will water be dynamic?

Post » Wed Mar 09, 2011 4:34 am

Well considering MC be 1k x larger then Tamriel and can look like that I call that impressive xD

Also when you compare you should really use HD texture packs because the one you showed is just default on fast settings


That is a texture pack, not vanilla Minecraft. Just look at the water and how the sun isn't a rectangle. Plus, look at the title of the screenshot! It says Minecraft HD, meaning it is a texture pack.
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Robert Jackson
 
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Post » Wed Mar 09, 2011 11:40 am

Default is just devs builds and actually still being improved anyways because its still in Beta also the one you posted also wasn't from 1.3
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James Smart
 
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Post » Wed Mar 09, 2011 1:24 am

Default is just devs builds and actually still being improved anyways because its still in Beta also the one you posted also wasn't from 1.3


Still being improved? How is it being improved? And you mean the one screenshot you posted? I didn't post anything. And I doubt they are going to improve the textures even when it comes out of Beta. You don't make the entire game with graphics as a placeholder that you will later improve with better graphics, that doesn't make any sense.
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Kat Stewart
 
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Post » Wed Mar 09, 2011 4:31 am

How so? I mean there are noticeable improvements but all the screens we seen so far could be pre rendered by Bethesda since none of them have a UI showing and part of it is just a movie clip.


These sort of posts make me lose all respect for people's opinions.

If you have difficulty telling pre-rendered apart from in-game rendered then you shouldn't post your opinions. All it does is spread rumors and misconceptions.



There are so many reasons that is not pre-rendered I wouldn't have time nor patience to list them all.

Well considering MC be 1k x larger then Tamriel and can look like that I call that impressive xD


I created a 250 000 square kilometer replica of Nevada's terrain from SRTM data in ArmA's engine. That does not make Real Virtuality the best game engine ever. Any game engine can have infinite gameworld space, it's all in how the data is stored and accessed that defines the quality of it. Minecraft is made up of cubes. That is neither impressive nor processing/data intensive.

Minecraft is a good example of simplistic yet fun game concept, not a good example of a high tech game engine.
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Tom Flanagan
 
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Post » Wed Mar 09, 2011 10:04 am

Still being improved? How is it being improved? And you mean the one screenshot you posted? I didn't post anything. And I doubt they are going to improve the textures even when it comes out of Beta. You don't make the entire game with graphics as a placeholder that you will later improve with better graphics, that doesn't make any sense.

:facepalm: I think he was talking to me, he didn't quote you or anything, lol.

Also, there have been few graphical improvements in the last few months. The only real notable one being the lighting he implimented. Anywho, lets not turn this into an off-topic minecraft thread lest the mods lock it.

I just don't think dynamic water is practical at all in Skyrim, and there is no chance it will happen whatsoever.

Also, there is no HUD in those screenshots because they disabled, silly. It looks better without it, all developer's do that with pre-release screenshots. Look at every Assassin's Creed: Brotherhood screen shot they used for advertising prior to releasing the game. No hud whatsoever in any of those at all.
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jess hughes
 
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Post » Tue Mar 08, 2011 10:48 pm

1.3 introduced better lighting system making shadows more detailed, if you believe games starts with graphics then work on the rest I think you need to go visit google for a couple of hours.. Graphics is one of the last things to be worked on/completed by devs the only time they are focused on before the way before game is released (6 + months) is to show previews such as the Skyrim photos which have a 90% chance of being "pre-rendered" which means they are showing higher quality then the game is.
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Thema
 
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Post » Wed Mar 09, 2011 9:45 am

is to show previews such as the Skyrim photos which have a 90% chance of being "pre-rendered" which means they are showing higher quality then the game is.


You heard it from the horse's mouth. Skyrim has been in production for 4 years and theres a 90% that the screen shots are pre-rendered, even though the game has been in development for 4 years.

I shouldn't even have t tell you why those shots are not pre-rendered.
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Claire Vaux
 
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Post » Wed Mar 09, 2011 7:01 am

I don't know how dynamic the water will be, but this topic has some pretty dynamic themes apparently.
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Andrea Pratt
 
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Post » Tue Mar 08, 2011 8:17 pm

1.3 introduced better lighting system making shadows more detailed, if you believe games starts with graphics then work on the rest I think you need to go visit google for a couple of hours.. Graphics is one of the last things to be worked on/completed by devs the only time they are focused on before the way before game is released (6 + months) is to show previews such as the Skyrim photos which have a 90% chance of being "pre-rendered" which means they are showing higher quality then the game is.


Umm, wow. Just wow.

You heard it from the horse's mouth.


Pretty much.
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Rodney C
 
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Post » Wed Mar 09, 2011 8:20 am

http://pucklovesgames.com/wp-content/uploads/2010/11/minecraftHD_sunset_01.jpg :flamethrower:

@ Warn

How so? I mean there are noticeable improvements but all the screens we seen so far could be pre rendered by Bethesda since none of them have a UI showing and part of it is just a movie clip. But its not like Farcry 1 vs Crysis difference its more like MW2-Blop difference.

Wow Skyrim looks awesome. Wait that's Minecraft? Oh I couldn't tell, the look so similar /sarcasm

I do agree this whole argument between Skyrim and Minecraft that this thread magically became is ridiculous. This is definitely more of a comparison between Black Ops and MW2 than something like FF and FFXIII
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Kayleigh Williams
 
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Post » Tue Mar 08, 2011 10:51 pm

its more like MW2-Blop difference.


MW2 and Black Ops were released a year apart. I think there is going to be (is) a much greater difference between Oblivion, which came out in 2006, and Skyrim which will come out in 2011.
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Elizabeth Falvey
 
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Post » Tue Mar 08, 2011 10:34 pm

2. Water will be on different levels, you can see this in the rapids and the waterfalls in the trailer.

I'm hoping for some underwater dungeons that require water breathing, and not just a fast swimmer.
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Ann Church
 
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Post » Tue Mar 08, 2011 8:35 pm

I don't expect it to be too complex. A system like Fallout 3 where you can actually have water objects makes me pleased enough. When they say "generates waves", I'm going to assume that it simply means the direction of the water flow, which ripples in wavelike fashion but aren't traditional waves like you see on a beach. http://www.manchesternh.gov/website/Portals/2/Departments/environ_protec/ponds_new/Dorrs%20Pond%20Photo.jpg.

1.3 introduced better lighting system making shadows more detailed, if you believe games starts with graphics then work on the rest I think you need to go visit google for a couple of hours.. Graphics is one of the last things to be worked on/completed by devs the only time they are focused on before the way before game is released (6 + months) is to show previews such as the Skyrim photos which have a 90% chance of being "pre-rendered" which means they are showing higher quality then the game is.


Java program ≠ game with complex engine. While modifications to Minecraft may be as easy as changes to a few lines of code, an engine is a complex amalgamation of different technologies that are all heavily integrated. You pretty much need to update the entire thing if you're planning on adding a new system, and though it's not impossible, it's difficult and time-consuming. That is why, for nearly all games, finishing the engine is the first thing they do.
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RObert loVes MOmmy
 
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Post » Wed Mar 09, 2011 6:55 am

This is more a question about the editor capabilities than the water physics. For example, in Unreal (the first one) I used the editor to make a floating cube of water. You could jump up into it and swim around, jump out the sides or the top, etc.

If I understand the original post, Oblivion and Morrowind have a cell/world wide water level, and anything below is always submerged in water. If water can be defined (or excluded) in a more localized editing of cell geometry, then it would be possible to make an underwater house. I highly doubt there will be all kinds of sea creatures to gawk at though.

To the person claiming the screens/trailer are pre-rendered it's not nice to make things up like that. The game has been in development for years. Many game companies are in fact guilty of fabricated tech demos pushed off as game demos, but in this case it's confirmed that it's in game footage.
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Jarrett Willis
 
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Post » Wed Mar 09, 2011 2:00 am

This is more a question about the editor capabilities than the water physics. For example, in Unreal (the first one) I used the editor to make a floating cube of water. You could jump up into it and swim around, jump out the sides or the top, etc.

If I understand the original post, Oblivion and Morrowind have a cell/world wide water level, and anything below is always submerged in water. If water can be defined (or excluded) in a more localized editing of cell geometry, then it would be possible to make an underwater house. I highly doubt there will be all kinds of sea creatures to gawk at though.


Fallout had a system of customizable water geometry. You could make a flat surface of water, with all of the normal properties of water in the engine, and move that anywhere. You could have the water also extend a certain distance below the object, but only one side of it would be recognizable as a surface of water, while the rest is invisible until you walk into it.
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Scott Clemmons
 
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Post » Wed Mar 09, 2011 12:32 pm


To the person claiming the screens/trailer are pre-rendered it's not nice to make things up like that. The game has been in development for years. Many game companies are in fact guilty of fabricated tech demos pushed off as game demos, but in this case it's confirmed that it's in game footage.


By whom exactly? Bethseda, I love them and they make excellent games but that does not mean they wouldn't alter it (along with the Hud) to make it look more appealing. When HUD is shown with commands such as names of the char, go through door etc in a video walk through or commentary in a live situation most likely E3 we will see with no doubt what they actually look like. Till then its speculation
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Joe Bonney
 
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Post » Wed Mar 09, 2011 10:55 am

By whom exactly? Bethseda, I love them and they make excellent games but that does not mean they wouldn't alter it (along with the Hud) to make it look more appealing. When HUD is shown with commands such as names of the char, go through door etc in a video walk through or commentary in a live situation most likely E3 at this point we will see with no doubt what they actually look like. Till then its speculation


The absence of the HUD is a gameplay feature though. It's not like they're showing something you could never see in the game yourself.
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JaNnatul Naimah
 
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