About the NPCs

Post » Wed Mar 09, 2011 3:44 am

Who? I've been trying to place your avatar, and so far no luck.

L, Eraldo Coil and Deneuve.
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Vivien
 
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Post » Wed Mar 09, 2011 5:09 am

Wow man... you're waaay over anolyzing this... :S
Nobles have guards for a reason, they don't travel across the lands alone, because I'm sure the plenty of bandits and marauders you were talking about are stronger and are more in actual number. You won't see a noble woman going on her own in the woods and then trying to fight 3 bandits attacking her, she should run, and would run, in order to make it believable.

And by the way, appearance is an important thing of the game, you can't have a game lives room for imagination in your part, what you see is what's there. Why? because TES games are actual worlds, if you really want to feel you're a part of a world then whatever you see is exactly what you see.

For example: Did you see the first gameplay demonstration of Oblivion? the one who demonstrated a woman shopkeeper skill in bows, she was awful! and I liked it, she trained herself with the bow using a target, and then she drank a potion to get better at it. See? Bethesda can do it, it's just wasn't a part of Oblivion. Hopefully, it will be a part of Skyrim.

"Let the guards handle this; it's their job" isn't worth much when you have a bear, a bandit, or an assassin in your face and your guards are either preoccupied or dead. When I see anyone strolling alone through the woods, I suspect that she either knows how to take care of herself or that she believes she can take care of herself. So, it doesn't throw me into a state of disbelief when her first reaction is to put up a fight. If I attack an NPC, the most I expect is that the NPC will either flee or fight back. As long as he does either one, believability is statisfied.
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Laura-Jayne Lee
 
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