Problem with merchants

Post » Tue Mar 08, 2011 10:00 pm

I'm having a problem that is probably by design in one of these mods. I'm using basically FCOM and Better Cities and All Natural, with a leveling mod and that's about all.

Anyway what's happening is when I sell to a merchant his gold available goes down like in Morrowind and never replenishes. At least I've waited a week at Ongar the World-Weary and he's never replenished his gold. This makes it impossible to advance in the Thief's guild as far as I can tell, which is why I'm writing here.

Have a look please, and see if you can help me figure out which mod is doing this. (Load order by BOSS)

Oblivion.esmAll Natural Base.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmFCOM_Convergence.esmBetter Cities Resources.esmbookplacing.esmUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espBetter Cities .espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Chance of More Enemies.espFrancesco's Optional Leveled Guards.espFCOM_FrancescosNamedBosses.espAll Natural.espAll Natural - SI.espAll Natural - Real Lights.espBook Jackets Oblivion - BP.espMap Marker Overhaul.espMap Marker Overhaul - SI additions.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espOblivion WarCry EV.espFCOM_WarCry.espOscuro's_Oblivion_Overhaul.espOOO-Armor_Perks_WearRate_Repair.espOOO-Combat_Skills_Perks_Marksmanship.espOOO-DaedraLord_Quests.espOOO-Deadly_Combat.espOOO-DLT_Immersion.espOOO-Magic_Effects+Enchantments.espOOO-Magic_Effects+Spells.espOOO-Magic_Game_Settings.espMart's Monster Mod - Additional Enemy NPC Vars.espFCOM_Convergence.espFCOM_RealSwords.espMart's Monster Mod - More Wilderness Life.espMart's Monster Mod - More Wilderness Life No Gates.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Zombies for Body Meshes.espMart's Monster Mod - Vindasel.espMart's Monster Mod - Safer Quest Locations.espMart's Monster Mod - Foxes.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Diverse WaterLife.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espKnights.espKnights - Unofficial Patch.espMart's Monster Mod - City Defences.espxuldarkforest.espxulStendarrValley.espxulTheHeath.espXulEntiusGorge.espxulFallenleafEverglade.espxulColovianHighlands_EV.espxulChorrolHinterland.espxulBeachesOfCyrodiilLostCoast.espxulBravilBarrowfields.espxulLushWoodlands.espxulAncientYews.espxulAncientRedwoods.espxulCloudtopMountains.espxulArriusCreek.espxulPatch_AY_AC.espxulRollingHills_EV.espxulPantherRiver.espxulRiverEthe.espxulBrenaRiverRavine.espxulImperialIsle.espxulBlackwoodForest.espxulCheydinhalFalls.espxulAspenWood.espxulSkingradOutskirts.espxulSnowdale.espxulCliffsOfAnvil.espHarvest [Flora].espHarvest [Flora] - DLCFrostcrag.espP1DkeyChain.espAlternative Start by Robert Evrae.espSupremeMagicka.espSM_ShiveringIsles.espSM_EnchantStaff.espNo psychic guards v1.2.espOblivion XP.espBetter Cities Full.espBetter Cities - Unique Landscape Barrowfields.espBetter Cities - Unique Landscape Chorrol Hinterland.espBetter Cities - Unique Landscape Cheydinhal Falls.espBetter Cities - Unique Landscape Skingrad Outskirts.espBetter Cities - VWD of the IC.espBetter Imperial City.espBetter Imperial City FPS Patch.espBetter Cities - Unique Landscape Imperial Isle.espBetter Cities Full FPS Patch.espBetter Cities - No LEYAWIIN Flooding.espBashed Patch, 0.esp

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Agnieszka Bak
 
Posts: 3540
Joined: Fri Jun 16, 2006 4:15 pm

Post » Wed Mar 09, 2011 8:36 am

I'm having a problem that is probably by design in one of these mods. I'm using basically FCOM and Better Cities and All Natural, with a leveling mod and that's about all.

Anyway what's happening is when I sell to a merchant his gold available goes down like in Morrowind and never replenishes. At least I've waited a week at Ongar the World-Weary and he's never replenished his gold. This makes it impossible to advance in the Thief's guild as far as I can tell, which is why I'm writing here.

Have a look please, and see if you can help me figure out which mod is doing this. (Load order by BOSS)
You have quite surely installed Living Economy as part of your Frans installation. I think you will have to wait somewhere else than close to Ongar, so that the cell can be reset for Living Economy to replenish his gold.

If you want to remove this feature, the simplest is to reinstall Frans, this time making sure not to choose LE. Another alternative, if you like more immersive merchants, is to install my http://www.tesnexus.com/downloads/file.php?id=25078 mod. It does pretty much all LE does and much more, all configurable in an ini file. For the specific case of replenishing merchant gold, EE behaves much more immersive, and you will there notice that the merchant receives back some gold during the day (you must just be away for at least 2 hours) due to trading with other customers.

If you install Enhanced Economy, it will detect that you have LE installed as part of Frans and ask you if you want to disable LE, and it will then do it for you.
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Fanny Rouyé
 
Posts: 3316
Joined: Sun Mar 25, 2007 9:47 am

Post » Wed Mar 09, 2011 8:06 am

Your mod solved the gold problem nicely. However, the merchant buy values are aggressively low, how can I configure that so it's a little higher?
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Rachel Eloise Getoutofmyface
 
Posts: 3445
Joined: Mon Oct 09, 2006 5:20 pm

Post » Wed Mar 09, 2011 10:34 am

Your mod solved the gold problem nicely. However, the merchant buy values are aggressively low, how can I configure that so it's a little higher?

Read the readme and configurable INI file for Enhanced Economy. You can make it tough or forgiving - whatever your preference.
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Ana Torrecilla Cabeza
 
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Joined: Wed Jun 28, 2006 6:15 pm


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