Dual wield blocking?

Post » Wed Mar 09, 2011 3:20 am

I read about Skyrim's conditions of blocking somewhere, and they said that you could block with a shield and a two handed weapon, and you couldn't block if you had a spell equipped. But what about if you're dual wielding weapons?
User avatar
Antonio Gigliotta
 
Posts: 3439
Joined: Fri Jul 06, 2007 1:39 pm

Post » Wed Mar 09, 2011 3:19 am

How many of these threads are going to spawn today?
User avatar
Kelly Upshall
 
Posts: 3475
Joined: Sat Oct 28, 2006 6:26 pm

Post » Wed Mar 09, 2011 7:41 am

Welcome to the forums have a http://i142.photobucket.com/albums/r105/Enoil/DarkFishyStick.jpg

Dual wield blocking is stated to be preformed via RT and LT on the controller. please use the search function next time for all your information needs....trust me, we've discussed pretty much anything you could think of concerning skyrim.
User avatar
FLYBOYLEAK
 
Posts: 3440
Joined: Tue Oct 30, 2007 6:41 am

Post » Wed Mar 09, 2011 11:46 am

You can't block with a shield and 2 handed weapon because you can't equip both at the same time. Each hand acts pretty much as an item slot now. Two handed weapons use both hand slots.
User avatar
carly mcdonough
 
Posts: 3402
Joined: Fri Jul 28, 2006 3:23 am

Post » Wed Mar 09, 2011 2:32 am

as it stands there are now 3 threads on the front page talking essentially about the same thing, please direct your attention to those and lets not start a whole other animal here :D


http://www.gamesas.com/index.php?/topic/1178987-can-heal-with-spell-if-you-have-a-two-handed-weapon/

http://www.gamesas.com/index.php?/topic/1178971-two-handed-weapon-and-shield/
User avatar
rolanda h
 
Posts: 3314
Joined: Tue Mar 27, 2007 9:09 pm

Post » Wed Mar 09, 2011 8:38 am

Welcome to the forums have a http://i142.photobucket.com/albums/r105/Enoil/DarkFishyStick.jpg

Dual wield blocking is stated to be preformed via RT and LT on the controller. please use the search function next time for all your information needs....trust me, we've discussed pretty much anything you could think of concerning skyrim.


Then how do we attack?
User avatar
Noely Ulloa
 
Posts: 3596
Joined: Tue Jul 04, 2006 1:33 am

Post » Wed Mar 09, 2011 12:23 am

as it stands there are now 3 threads on the front page talking essentially about the same thing, please direct your attention to those and lets not start a whole other animal here :D


http://www.gamesas.com/index.php?/topic/1178987-can-heal-with-spell-if-you-have-a-two-handed-weapon/

http://www.gamesas.com/index.php?/topic/1178971-two-handed-weapon-and-shield/

This please.
User avatar
Makenna Nomad
 
Posts: 3391
Joined: Tue Aug 29, 2006 10:05 pm

Post » Wed Mar 09, 2011 6:25 am

Welcome to the forums have a http://i142.photobucket.com/albums/r105/Enoil/DarkFishyStick.jpg

Dual wield blocking is stated to be preformed via RT and LT on the controller. please use the search function next time for all your information needs....trust me, we've discussed pretty much anything you could think of concerning skyrim.

Yep,this a been repeated so many times. We can block whenever /however we want. The only time we can't block is when we have a one-handed weapon in one hand and a spell in the other. Apart from that,whether dual wielding,holding a two-handed weapon,one weapon and a shield,or just a one-handed weapon and the other hand empty. So we can block in all cases accept the spell and weapon combo. And as for two spells ( one in each hand ) we don't know. I would say no personally,because you can have a defensive spell in one and an offensive spell in the other hand. Spells can stop damage too,not just blocking. Personally,i'm delighted about the system,i find it an improvement. :)
User avatar
Josh Sabatini
 
Posts: 3445
Joined: Wed Nov 14, 2007 9:47 pm

Post » Tue Mar 08, 2011 9:04 pm

Then how do we attack?

R1(ps3), Right trigger (360).
User avatar
Jamie Moysey
 
Posts: 3452
Joined: Sun May 13, 2007 6:31 am

Post » Wed Mar 09, 2011 12:57 am

R1(ps3), Right trigger (360).


That's what I thought. Kinda disappointing I can't just attack with one weapon or the other, paralyze dagger on my off hand for a one hit then just use my big sword to finish them so I can save weapon charges.
User avatar
Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am

Post » Wed Mar 09, 2011 5:04 am

as it stands there are now 3 threads on the front page talking essentially about the same thing, please direct your attention to those and lets not start a whole other animal here


THREAD 1

THREAD 2

What? The first thread you linked me is talks about healing while holding a two handed weapon, the second talks about using a shield while you have a two handed weapon out.
User avatar
cassy
 
Posts: 3368
Joined: Mon Mar 05, 2007 12:57 am

Post » Wed Mar 09, 2011 4:43 am

That's what I thought. Kinda disappointing I can't just attack with one weapon or the other, paralyze dagger on my off hand for a one hit then just use my big sword to finish them so I can save weapon charges.

Left trigger is left hand, right trigger is right hand. We have dual wielding now, so you can have two one handed weapons at a time. A 2 hander takes up both hands.
User avatar
lilmissparty
 
Posts: 3469
Joined: Sun Jul 23, 2006 7:51 pm

Post » Wed Mar 09, 2011 3:34 am

What? The first thread you linked me is talks about healing while holding a two handed weapon, the second talks about using a shield while you have a two handed weapon out.


Yeah I didn't see how they were related either.
User avatar
john page
 
Posts: 3401
Joined: Thu May 31, 2007 10:52 pm

Post » Tue Mar 08, 2011 8:54 pm

Left trigger is left hand, right trigger is right hand. We have dual wielding now, so you can have two one handed weapons at a time. A 2 hander takes up both hands.


I believe both triggers is a block, right?
User avatar
Becky Cox
 
Posts: 3389
Joined: Thu Jun 22, 2006 8:38 am

Post » Wed Mar 09, 2011 5:03 am

I believe both triggers is a block, right?

Yea, I think it is.
User avatar
Joey Avelar
 
Posts: 3370
Joined: Sat Aug 11, 2007 11:11 am

Post » Wed Mar 09, 2011 6:40 am

I believe both triggers is a block, right?

Yeah that's what I thought it might be, but I couldn't find anywhere where it was officially stated so that's why I asked here. I'm getting a lot of heat over asking the "same" question cause there seems to be a lot of misconception over the difference between a two handed weapon and dual wielding.
User avatar
Scott Clemmons
 
Posts: 3333
Joined: Sun Sep 16, 2007 5:35 pm

Post » Wed Mar 09, 2011 5:23 am

Yeah I didn't see how they were related either.

Three active threads on the combat mechanics is redundant.
User avatar
Adam
 
Posts: 3446
Joined: Sat Jun 02, 2007 2:56 pm

Post » Tue Mar 08, 2011 8:30 pm

Then how do we attack?


You attack after you block.Have you no battle prowless?

Blocking saves you from damage,and you counter attack and deal them damage,simples!
User avatar
Tiffany Holmes
 
Posts: 3351
Joined: Sun Sep 10, 2006 2:28 am

Post » Wed Mar 09, 2011 12:22 am

Three active threads on the combat mechanics is redundant.

Not if they are entirely separate aspects of the system, don't you think? The other's talked about the mechanics of a two handed weapon. I didn't want to know anything about fighting with a two handed weapon, I was interested in how a dual wielding would effect our ability to block, since I would assume the controls (I'm talking 360 here) would be kind of skewed. Since the right trigger is usually reserved for attacking and the left for blocking, I though that naturally a dual wielding fight system would assign the right trigger to the right hand attack and the left trigger to the left hand attack, similar to the halo dual wielding system. So where did that leave blocking? Now I think it might be a holding down of both triggers, reassured by some of the responses I've gotten, but I still haven't found out anything officially.
User avatar
Bellismydesi
 
Posts: 3360
Joined: Sun Jun 18, 2006 7:25 am

Post » Wed Mar 09, 2011 12:16 pm

Three active threads on the combat mechanics is redundant.

True, but theres no saving it now. A mod would sooner lock two of the threads before bothering to try and merge them :D

I personally think that it will always be Lt for left hand, Rt for right, and both at once to block, unless it is two spells, then they will combine
User avatar
SiLa
 
Posts: 3447
Joined: Tue Jun 13, 2006 7:52 am

Post » Wed Mar 09, 2011 2:30 am

You attack after you block.Have you no battle prowless?

Blocking saves you from damage,and you counter attack and deal them damage,simples!


i'm sure your joking. But i'd like to point out that when he explained how to block it made it seem like you would just press the buttons that were normally attack to block, which confused me because I didnt' read it as RT + LT to block I read it as RT or LT depending on which sword you want to block with. Which I thought was weird, which is why I brought it up.
User avatar
kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Tue Mar 08, 2011 11:45 pm

Not if they are entirely separate aspects of the system, don't you think? The other's talked about the mechanics of a two handed weapon. I didn't want to know anything about fighting with a two handed weapon, I was interested in how a dual wielding would effect our ability to block, since I would assume the controls (I'm talking 360 here) would be kind of skewed. Since the right trigger is usually reserved for attacking and the left for blocking, I though that naturally a dual wielding fight system would assign the right trigger to the right hand attack and the left trigger to the left hand attack, similar to the halo dual wielding system. So where did that leave blocking? Now I think it might be a holding down of both triggers, reassured by some of the responses I've gotten, but I still haven't found out anything officially.

The triggers corresponding to your left and right hands is official. As for blocking by holding both triggers, it's not official, but it makes perfect sense. I think it will be this way.
User avatar
Tyrel
 
Posts: 3304
Joined: Tue Oct 30, 2007 4:52 am

Post » Wed Mar 09, 2011 7:39 am

Either way we look at it ,it WILL work out fine. It's a better balancing act in my view.

1: PALADIN CLASS: Stunning defence-Average attack.
Attack: Sword only,as a general rule,no destructive magic.Shield possible attack also. Overall: Average attack.
Defence: Strong armour,shield,lots of stamina/endurance,defensive spells. Overall: Stunning defence.

2: ASSASSIN: Good attack-poor defence.
Attack: Ranged ( bows/throwing weapons ) distance from enemy. Close quarters: Fast attacks and good agility. Overall: Good attack
Defence: Poor/average. Speed to dodge,initial range at first,defence because of being out of reach.Close quarters: Poor protection,has speed to dodge etc,but when hit poor defence. Overall: Poor defence.

3: BATTLE-MAGE: Stunning attack-Average defence. ( taken from the perspective of one handed weapon and spell combo,or spells in both hands.
Attack: Ranged,damaging and weakening spells.Close quarters:Sword,mace,axe atc ( one handed ) Average to good attack,touch spells,extreme damage and weakness in most/some cases.
Overall: Weapon and spell attack=Stunning attack.
Defence: Average/good.( depending on armour type ) No blocking,relies on spells and armour for defence. Overall: Average to good defence.


These are rough ideas on balance,and not overpowering. I.E: Battle mage.If he could block aswell as what i've said above,to me thats over-powered,he has enough at is disposal to be powerful.
The classes aren't perfect,thats not the point. The point is to look at from that view and see why the system they are doing makes more sense. The way i've done it may not make much sense to some.Some could maybe do it better.It's a general idea of balance/or strong and weak,or trade-off. If every class/or character was stunning at everything,instead of good or average,it would ruin the game in my eyes. A point also,battle mage types moan that they can't block with a one-handed weapon in one hand,and a spell in the other. What i've shown in the battle-mage class ( though not perfect ) shows how much power they have without blocking,they need a weak point also. I hope you understand where i'm coming from here. :)

*Edit* I could go into a lot more detail about all of this,but would take too much effort at the moment. If you look/think deeper about it,i believe the new system is better. Where ever there is a strength,there also has to be a weakness,it's balance. Jack of all trades: Not stunning at anything individually,but good across the board. Thus ,he has weakness and strength.The same applies to mages,assassins ,thieves,warriors etc.It makes for more interesting game-play in my view.
User avatar
Bitter End
 
Posts: 3418
Joined: Fri Sep 08, 2006 11:40 am


Return to V - Skyrim