» Tue Mar 08, 2011 9:10 pm
It makes sense to make money harder to come by. I agree with that to a certain extent. Nevertheless, there needs to be something to buy, no matter how hard it is to get money. Because even if making money is hard, you will eventually make some.
I would like to be able to buy and collect artifacts. For example, if you enter someone's castle and see an expensive painting on the wall, offer to buy it. Essentially just make every NPC a merchant. Some sell regular items that we are used to buying, others just sell their personal inventory (paintings, rugs, such). This could operate like the decorator scrolls in oblivion, except that you can buy them all over the place. Several people have mentioned this in different ways (statues, books, etc) and I agree. Collecting could become quite engaging if you had to work to build up your collection. Not only that, but it's fun as heck.
Also, someone mentioned commissioning things. I think that would be divine. The ability to pay to have a statue erected in a city, or to refurbish an impoverished district would be insanely cool. This is probably a little too ambitious though.
Anything that required me to make regular payments would be cool. Hotels should be more expensive, but also worth it. There should be some real difference to getting rest in a hotel vs just waiting around. Paying rent, or a mortgage on your home would be nice.
Hiring people would be a neat addition. I always wanted to pay the orc combat trainer from Oblivion.
Tips and bigger bribes could be a possibility. That leads me to think of transportation systems as well (carriages, taxi, something).
The general picture to paint here is that doing things cheaply in Skyrim should have some sort of consequence. In a good economy you pay for things that offer you a better alternative. If I could just FT to a city or pay for a cab, why would I pay for the cab? Because it's easier, safer, and faster. The game should reflect that. Not just with travel, but with as much as possible.