[RELz] Really AEVWD - Thread #6

Post » Wed Mar 09, 2011 12:32 am

@Decrepit: ImperREAL probably made use of meshes that weren't normally seen. I think those meshes are part of what Brumbek gave me for the 1.9.1 update. So perhaps he's fixed a potential cause for those blobs. I don't use that particular mod so that probably explains why I can't reproduce the problem near Skingrad.

@All: Speaking of 1.9.1, I've got that and the AWLS 5.4.0 meshes embeded into my custom BSA again, and I've fast traveled the map at random, into cities and out. No issues. I've trekked on foot through the wilderness from city to city, passing through most of the middle section of the game and arcing across the north. No issues. I am therefore entirely stumped as to what was causing the problem that was generating guaranteed crashes with the same material not more than a few days ago. I certainly haven't done anything to change my OSR configuration. So as they say, W T F?

I'm going to package the update to 1.9.1 as a separate archive for now and stick it up on Nexus. I'd like folks to try it out, see if it generates issues. If it crashes, then we know what caused it. If it doesn't, then holy crap, who knows.
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Maeva
 
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Post » Wed Mar 09, 2011 7:59 am

Loaded up the update and no problems fast travelling to the places that crashed before. Fixed for me... BSA got corrupted somehow?
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james tait
 
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Post » Wed Mar 09, 2011 12:08 pm

Possible, but I haven't been able to determine how. And that doesn't explain why people reported crashes with it unless they also tried packing it into a BSA and it also got corrupted.
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sarah simon-rogaume
 
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Post » Wed Mar 09, 2011 2:04 am

I'm going to package the update to 1.9.1 as a separate archive for now and stick it up on Nexus. I'd like folks to try it out, see if it generates issues. If it crashes, then we know what caused it. If it doesn't, then holy crap, who knows.


I'll give it a shot.
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Patrick Gordon
 
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Post » Wed Mar 09, 2011 8:30 am

Possible, but I haven't been able to determine how. And that doesn't explain why people reported crashes with it unless they also tried packing it into a BSA and it also got corrupted.


Yeah, I wondered what you meant when you spoke about the BSA because I didn't think RAEVWD came with a BSA. I didn't repack anything...

Ok, so it was a gremlin then... Let's hope you got 'im.
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GLOW...
 
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Post » Wed Mar 09, 2011 3:50 am

I missed the first 1.9.1 update, it was taken down before I noticed the update, so at the moment have 5.4.0 AWLS, RAEVWD re-uploaded 1.9, and the new 1.9.1 re-upload installed as Bain and overwriting the other two (But only needed core files and wilderness files to overwrite in our setup) ..

Ran around for a few hours today, fast travelled and run from/to problem areas ... No problems here.

Edit: Ooooh shiiiny, two stars and Disciple ( Do I need to start wearing a robe and carry a portable sarcophagus? :evil: )
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Reven Lord
 
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Post » Wed Mar 09, 2011 2:08 am

Ok, so it was a gremlin then... Let's hope you got 'im.


Yes, lets, because I did nothing to these meshes that would have chased him away. He must have gotten bored :P
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!beef
 
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Post » Wed Mar 09, 2011 9:08 am

Yes, lets, because I did nothing to these meshes that would have chased him away. He must have gotten bored :P


Hah! Well as long as he doesn't come pestering me now...
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Kelsey Hall
 
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Post » Wed Mar 09, 2011 5:32 am

I have been confused about this for a while now. I use both RAEVWD as well as the Animated Lighting System, but ever since i reverted to manual installation (much easier to keep an overview), i noticed that there are some meshes that overwrite each other from these two mods. If they were the same size and date, i would not mind assuming that you collaborated, but that is not always the case. So which ones do i install first and which ones do i let being overwritten?

Sorry if that has been in a readme somewhere, i have been reading them since version 1.1 but if it is in there i must have overlooked it :(
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ladyflames
 
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Post » Tue Mar 08, 2011 9:06 pm

I've seen the question asked:
I DL'd the new textures but need a bit of guidance. First, at present I have AWLS (both textures & meshes) installed via Wrye Bash just prior to RAEVWD. With AWLS textures now supporting RAEVWD should I reverse this so that AWLS overwrites as appropriate? Second, does if matter one way or other if I select, say, a Cheydinhal RAEVWD option in AWLS if I don't use the RAEVWD inner-city esps? Third, for those options that don't have numerical designation, should I choose both the standard option AND its RAEVWD equivalent (Chorrol Curtains / Chorrol Curtains RAEVWD) or only one?
But didn't see a direct answer as folks got side tracked with ctds.

I just asked too in the wrong thread.

I recall Brumbeck ...somewhere... said AWLS installs after. But I'd like clarification too.

[edit] as I look at the AWLS textures - that seems it has to load last.
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Nathan Maughan
 
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Post » Tue Mar 08, 2011 9:52 pm

Yes, Brumbek said AWLS goes after, and that's only been since he's added texture support to AWLS as of 5.4.0. Earlier versions of AWLS have no overlap.
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TOYA toys
 
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Post » Tue Mar 08, 2011 8:55 pm

I am sorry to have asked a question that has been around, i have been looking in forums, just never found an answer. So to completely clarify. I use Better Cities too, which also has some overlapping meshes. I use BC,RAEVWD, then AWLS... correct?
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Symone Velez
 
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Post » Wed Mar 09, 2011 8:18 am

You'd have to ask the BC team about that one. I wasn't aware they were overlapping anything in RAEVWD.
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Del Arte
 
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Post » Wed Mar 09, 2011 4:25 am

You'd have to ask the BC team about that one. I wasn't aware they were overlapping anything in RAEVWD.

NiceOne's OMOD installer mentions this for a few mesh options in the description. I forget which ones specifically.
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Danial Zachery
 
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Post » Tue Mar 08, 2011 11:19 pm

I am sorry to have asked a question that has been around, i have been looking in forums, just never found an answer. So to completely clarify. I use Better Cities too, which also has some overlapping meshes. I use BC,RAEVWD, then AWLS... correct?


As far as RAEVWD is concerned, the only effect Better Cities has on this mod is rendering the city plugins unnecessary. Each city in BC has their corresponding buildings placed in Tamriel by default (replacing the general city plugin) and a separate optional replacer plugin is provided for the Imperial City. Unless you are using both Better Cities and the RAEVWD city plugins at the same time, Better Cities will not overlap with RAEVWD.
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Rachel Tyson
 
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Post » Tue Mar 08, 2011 10:45 pm

Good to know, thank you for answering that :)
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Sarah Unwin
 
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Post » Wed Mar 09, 2011 12:07 am

As far as RAEVWD is concerned, the only effect Better Cities has on this mod is rendering the city plugins unnecessary. Each city in BC has their corresponding buildings placed in Tamriel by default (replacing the general city plugin) and a separate optional replacer plugin is provided for the Imperial City. Unless you are using both Better Cities and the RAEVWD city plugins at the same time, Better Cities will not overlap with RAEVWD.


Yeah, basically Better Cities renders the RAEVWD city plugins obsolete, correct?
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Marguerite Dabrin
 
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Post » Wed Mar 09, 2011 9:07 am

Which is why the city plugins aren't compatible with BC. The way people were talking it made it sound like there was also mesh/texture overlaps when there shouldn't be.
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Eilidh Brian
 
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Post » Wed Mar 09, 2011 6:30 am

Just want a confirmation: 1.9.1 has no folder changes (no new/deleted/renamed folders)? If no changes, the 1.9 omod installer still works fine, though I may edit it just to update the number to 1.9.1 - unless you have a 1.9.2 or 2.0 coming soon.
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Cameron Garrod
 
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Post » Tue Mar 08, 2011 10:00 pm

Nope. No folder name changes. Shouldn't even be any new meshes, just fixes for existing material. Assuming nobody runs into any trouble all I'll be doing is making a single package out of it again.
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~Amy~
 
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Post » Tue Mar 08, 2011 9:40 pm

http://www.gamesas.com/index.php?showtopic=1163987
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krystal sowten
 
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