Achievements that are achievements

Post » Wed Mar 09, 2011 4:06 am

Hopefully theres gonna be some mod for pc that makes me not see when i get an achievement,dont really care about them,if i wanna do something hard worthy of an achievement i'l do it,i dont need to get an achievement for it.
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Batricia Alele
 
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Post » Wed Mar 09, 2011 7:28 am

The thing i love about achievements is when you get one for doing something wierd.. Like buying cortisans in AC, dropping coin on the ground in AC. Tying a hoker to the railroad in RDR. Those kind of achievements are so nice. but the mainstream is not really very interesting.

I want achievements like :
BULLSEYE Killed a humanoid with an arrow to the face from over x yards..
BBQ KING Roasted 100 enemies with flame shower. (could also be similair with ice, lightning etc. etc.)
Vegan consumed a 1000 veggies..

Overall achievements i wanna discover and be like.. LMAO.

on a side note... Some achievements in ME1 also gave bonuses.. i liked that !
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Lynette Wilson
 
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Post » Wed Mar 09, 2011 12:47 am

The problem with Oblivion is that nobody knew just what achievements were yet, so you got one for every major quest in the game. Fallout 3 was better, with creative achievements like "put a live grenade in someone's pocket."

I also liked Mass Effect's system of getting both gamerscore and an in-game bonus, but in a game like TES I can't see how that would work, at least based on what little we already know.

So, discounting the 90s gaming buddy club, I think that the achievements should be not only hard to get, but not necessary to complete the game or any major questlines. Generally, I go with explorer achievements, such as visiting every location in the game, or completing several perk trees with a single character, or using the same weapon throughout the MQ (registered by weapon equipped at the end of the tutorial and on until after the final MQ mission). One achievement in the main quest, which is finishing it, just so that anyone looking at your SBL account can see you have done that.

However, sometimes when dev teams use them relating to questlines, some gamers use that to see "how much of the game have I seen?" Again, that'd be tough in a TES-style game, but it works, especially in multi-ending games.

And like the elventy billion other discussions on achievements here, one word: optional.
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Laura Mclean
 
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Post » Tue Mar 08, 2011 10:07 pm

I want and achievement for getting 50 nirnroot so I can look up a guide for it online.
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Jodie Bardgett
 
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Post » Wed Mar 09, 2011 5:10 am

I would not only love to see harder achievements, but funny ones are always welcome. Not to mention, the implementation in ME1 was actually really cool, because based on how you played, with your character choices, how you used your allies' abilities, etc. you would not only unlock challenging achievements, but in-game bonuses that actually carried over into your following playthroughs. These bonuses include unlocking an additional difficulty level, and upped the level cap by ten more levels. And the ally and power-based ones gave you small percentage boosts to certain skills and powers that are rewards for doing extremely well with certain things during your game. I have to say, that game had the most innovative and practical application of the achievement system I've ever seen. The only one that comes close is how Halo Waypoint gives you in-game rewards to Reach for any and all the achievements you got for all the Halo games.

Anyway, I don't necessarily think that TES is a good type of game to try and implement achievement in-game effects, but it could be done really well if Bethesda wanted to. More likely, we'll just get a bunch of basic ones, and a bunch more really hard and/or time consuming ones. As long as they're unique, challenging, funny, and rewarding in even a basic sense, I'll be very pleased. I think anyone that likes achievements would only expect the same.
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Nikki Morse
 
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