» Wed Mar 09, 2011 12:47 am
The problem with Oblivion is that nobody knew just what achievements were yet, so you got one for every major quest in the game. Fallout 3 was better, with creative achievements like "put a live grenade in someone's pocket."
I also liked Mass Effect's system of getting both gamerscore and an in-game bonus, but in a game like TES I can't see how that would work, at least based on what little we already know.
So, discounting the 90s gaming buddy club, I think that the achievements should be not only hard to get, but not necessary to complete the game or any major questlines. Generally, I go with explorer achievements, such as visiting every location in the game, or completing several perk trees with a single character, or using the same weapon throughout the MQ (registered by weapon equipped at the end of the tutorial and on until after the final MQ mission). One achievement in the main quest, which is finishing it, just so that anyone looking at your SBL account can see you have done that.
However, sometimes when dev teams use them relating to questlines, some gamers use that to see "how much of the game have I seen?" Again, that'd be tough in a TES-style game, but it works, especially in multi-ending games.
And like the elventy billion other discussions on achievements here, one word: optional.