Don't you think that All natural has something strange?

Post » Wed Mar 09, 2011 3:37 am

Dear guys, I have installed All natural: it has a lot of good weather effects, but there's something I find strange.

Fog everywhere, everyday for ten days can happen, but the fact is that this fog makes distant objects too transparent! Sometimes also the color of distant mountains or towers is strange (transparent light blue at 10AM of a bit cloudy morning).

Another thing I don't like is the blue color that mountains have at 11-12PM of a foggy day.

Is it a problem related to the fact that the saved game I actually use with All natural had Tael's Natural weather activated when it was created? However, before installing All natural, I uninstalled the entire Oblivion with Tael's Natural weather, then I reinstalled Oblivion, loaded a saved game, risaved in order to create a save without any weather mod activated, and, lastly, installed and activated All natural.

What should I do?

http://www.facebook.com/album.php?aid=101583&id=1474817548&l=1f1565b3f5
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Sylvia Luciani
 
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Post » Wed Mar 09, 2011 11:25 am

Do you have distant fog enabled? It looks like you do. You could always disable that.

Also, there is going to be foggy weather. That's just part of the dynamic weather system. If you think the days are foggy too often, post in the All Natural thread. The authors of the mod may be able to do something about it.
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Ellie English
 
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Post » Tue Mar 08, 2011 10:36 pm

You should do nothing. The game engine has limitations we all have to accept and live with. This is one of them.
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Bones47
 
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Post » Wed Mar 09, 2011 10:30 am

You could try changing the fog values in the Weather: All Natural ini to lower the duration of foggy weather/change fog distances.
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Myles
 
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Post » Wed Mar 09, 2011 12:45 am

Guys, have you been able to look at the images I have posted?

Thank you very much for your help. So.... you think that it is not an installation problem.

P.S.: My streamline has StreamSitgth to 0.
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teeny
 
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Post » Tue Mar 08, 2011 9:59 pm

Guys, have you been able to look at the images I have posted?

Yes, no problem.

Thank you very much for your help. So.... you think that it is not an installation problem.

No. That is standard Oblivion fog. It may look a little odd, but that is just how the game handles fog.
I do seem to recall that there was a mod that tried to change that blue to a more realistic grey...Oh good; here it is: http://www.tesnexus.com/downloads/file.php?id=26535
Perhaps that would be more to your liking?
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Nick Jase Mason
 
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Post » Wed Mar 09, 2011 5:53 am

No that looks like regular Oblivion fog. I'd recommend disabling foggy weather in all natural's ini file if you don't like it, or optionally you can install the graphics extender II and use a SSAO shader to see through the fog.
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Jade
 
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Post » Wed Mar 09, 2011 3:04 am

Though fog + SSAO shader introduces http://i54.tinypic.com/2qi9we8.jpg.
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Jordyn Youngman
 
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Post » Wed Mar 09, 2011 9:51 am

Though fog + SSAO shader introduces http://i54.tinypic.com/2qi9we8.jpg.


Yes but I don't really mind if I see a few graphical glitches due to it. Seems like All Natural gives my computer a big performance hit so I don't use it. Not sure why either.
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Tai Scott
 
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Post » Wed Mar 09, 2011 4:53 am

Dear guys, I am considering the idea of disabling foggy weather, but the only thing I can set for this purpose is this parameter: Set ANVars.FogLength to ... I can choose from 1-9... what if I choose 0?

Another possibility is to disable Enhanced Weather (set ANVars.UseEW to 0), in order to use only Natural Weather, that should be, I think, original Tael's weather.
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Justin Hankins
 
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Post » Wed Mar 09, 2011 8:29 am

Dear guys, I am considering the idea of disabling foggy weather, but the only thing I can set for this purpose is this parameter: Set ANVars.FogLength to ... I can choose from 1-9... what if I choose 0?

Another possibility is to disable Enhanced Weather (set ANVars.UseEW to 0), in order to use only Natural Weather, that should be, I think, original Tael's weather.

If you set a weather length to 0, when that weather type is set, it will transition in and then immediately transition out again. It doesn't stop the weather from appearing, and you can't interrupt a transition.
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Katie Samuel
 
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Post » Tue Mar 08, 2011 11:17 pm

If you set a weather length to 0, when that weather type is set, it will transition in and then immediately transition out again. It doesn't stop the weather from appearing, and you can't interrupt a transition.


There are two things that make me think this is a way to deactivate fog:

1) The lowest value specified by the programmer is 1: what if zero was like an OFF?
2) I have tried to set everything to zero except Clear Weather: during gameplay, I have never seen other kinds of weather (and I have used the "wait" function in order to anolize different moments of the days).

However, if I mistake, do you have any suggestion for deactivating Fog Weather?
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Chris Guerin
 
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Post » Tue Mar 08, 2011 9:36 pm

There are two things that make me think this is a way to deactivate fog:

1) The lowest value specified by the programmer is 1: what if zero was like an OFF?
2) I have tried to set everything to zero except Clear Weather: during gameplay, I have never seen other kinds of weather (and I have used the "wait" function in order to anolize different moments of the days).

However, if I mistake, do you have any suggestion for deactivating Fog Weather?

You can't. It's not something I'm interested in implementing anyway, since I see no reason why you'd want to, and it's pretty tricky to change everything so that the weather system would work with some weathers being invalid, screwing with chances, etc.
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Beulah Bell
 
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Post » Tue Mar 08, 2011 10:45 pm

Yes, no problem.


No. That is standard Oblivion fog. It may look a little odd, but that is just how the game handles fog.
I do seem to recall that there was a mod that tried to change that blue to a more realistic grey...Oh good; here it is: http://www.tesnexus.com/downloads/file.php?id=26535
Perhaps that would be more to your liking?

BOSS indicates that Better Fog Color is incompatible with weather mods. I have All Natural installed. So far seems ok though. Anyone else test?

fog.esp
* Incompatible with: weather mods. Consider using Streamline's StreamSight feature instead.

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Amy Cooper
 
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Post » Wed Mar 09, 2011 6:23 am

BOSS indicates that Better Fog Color is incompatible with weather mods. I have All Natural installed. So far seems ok though. Anyone else test?

It is incompatible in that it won't apply to any of the weathers AN adds.
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Erika Ellsworth
 
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Post » Tue Mar 08, 2011 11:09 pm

It is incompatible in that it won't apply to any of the weathers AN adds.


Someone should update it then. Maybe I will...
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Natalie Harvey
 
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Post » Tue Mar 08, 2011 9:20 pm

Ehy, guys, this is my last question:

I have installed and activated only "Enhanced vegetation - plugins": this means that I have not downloaded and installed "Enhanced vegetation - textures".

In your opinion, is everything OK and enough, or is it necessary that I install Enhanced vegetation - textures too? If it is necessary, how I can install these textures now that Enhanced vegetation is already activated in OMM?

Thanks.
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Lindsay Dunn
 
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Post » Wed Mar 09, 2011 12:56 pm

I don't think it is absolutely necessary to install the textures, but it is recommended. Just edit the OMOD to update the files.
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Tamara Dost
 
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Post » Tue Mar 08, 2011 11:37 pm

Malonn, thank you very very much!

:-D

These are the two archives that I have installed and activated in Oblivion Mod Manager:

1. Enhanced Vegetation - Plugins
2. Enhanced Vegetation - Textures

The first thing I have done is activating the plugins; the second, activating the textures.

Is it the correct procedure?

Second question: at the end of the previous operations, I found only an esp for Enhanced Vegetation in the load list (it is the esp of the plugins). Is it normal that there isn't any texture esp?

Thank you very much!
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Je suis
 
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Post » Wed Mar 09, 2011 2:39 am

Yeah, that will work. You could have combined them, but your way will work the same.

There should only be one ESP active for EV at a time.
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Tiffany Holmes
 
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Post » Wed Mar 09, 2011 9:03 am

Yeah, that will work. You could have combined them, but your way will work the same.

There should only be one ESP active for EV at a time.


Thank you again :)
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helliehexx
 
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