Is there a mod to keep guards out of my house?

Post » Wed Mar 09, 2011 9:22 am

I am using http://www.tesnexus.com/downloads/file.php?id=35602 as my home. It's off the coast of Anvil (the one NOT using coldstone). My problem is that I have several NPCs that annoyed me imprisoned in the crypt and if I mistreat them in any way Imperial Guards come all the way from IC to arrest me. How do they know I am violating laws underground miles and miles away from Imperial City.

Is there a mod out there that will create some sort of perimeter against trespassing guards? Locking doors doesn't work and being nice to my "guests" isn't the answer.

Thanks
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Jason King
 
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Post » Wed Mar 09, 2011 12:09 am

I am using http://www.tesnexus.com/downloads/file.php?id=35602 as my home. It's off the coast of Anvil (the one NOT using coldstone). My problem is that I have several NPCs that annoyed me imprisoned in the crypt and if I mistreat them in any way Imperial Guards come all the way from IC to arrest me. How do they know I am violating laws underground miles and miles away from Imperial City.

Is there a mod out there that will create some sort of perimeter against trespassing guards? Locking doors doesn't work and being nice to my "guests" isn't the answer.

Thanks


Can't you just disable the annoying NPCs?

EDIT: Guess you find them "annoying" in an immersive sense rather and want to punish them for that. There are several mods dealing with guard behavior. I'm not much help as I've never used any of them.
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Ella Loapaga
 
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Post » Wed Mar 09, 2011 2:21 am

I want to keep them as prisoners so I can torment them :biggrin:
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josh evans
 
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Post » Wed Mar 09, 2011 7:08 am

You could try my Guard Overhaul - it should keep that from happening. Another solution might be to use No Psychic Guards 1.2, if you have some reason not to use my Guard Overhaul.
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Zach Hunter
 
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Post » Tue Mar 08, 2011 9:18 pm

Interesting, it looks like the evil and more awesome version of Frostcrag Spire, thanks for making me notice this mod!

On your problem though: I believe that actors flagged as 'evil', aka in an evil faction, will not be cared for by the guards. The mod should have provided some way to avoid guards coming, but since it doesn't look like so, try this: open the console, click on your victim and type: SetFactionRank C45B2 0
This will put them in a Oblivion.esm faction that exists solely for marking an NPC as evil (no other secondary effects), and should solve the problem. Let me know if it works.

Edit: or use Reneer's mod and kill a flock of birds with one stone: no psychic guards, dynamic bounties, easy corpse carrying, guards wary of sneaky bastards like myself :D, and all in one mod!
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Sarah Edmunds
 
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Post » Tue Mar 08, 2011 9:20 pm

Man...I feel like a dope. I had a very ancient version of Reneer's on my system. Installed new one and all seems well. Reneer - thank you for keeping this awesome mod updated.(even if I didn't LOL).
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SexyPimpAss
 
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Post » Wed Mar 09, 2011 6:43 am

Man...I feel like a dope. I had a very ancient version of Reneer's on my system. Installed new one and all seems well. Reneer - thank you for keeping this awesome mod updated.(even if I didn't LOL).
Good to hear. If you run into any problems with the new version, please let me know. :)
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Rik Douglas
 
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