[RELz] Phitt's Phighting Phixes

Post » Tue Mar 08, 2011 10:58 pm

Sorry got too many things on my mind right now I meant Realistic Fatigue, I disabled all the run features though since I think Realistic Fatigue, MMM wounding and Duke Patricks combat archery already include enough run nerfs.

All the other fixes sound awesome though.


Right. Yes, I prefer the chance of tripping when running backwards via RF over settings stopping it altogether. Just seems more "immersive". Which means I really appreciate that everything in PPP is configurable as I wouldn't want to be w/o some of its features. :)
User avatar
Jennifer Rose
 
Posts: 3432
Joined: Wed Jan 17, 2007 2:54 pm

Post » Tue Mar 08, 2011 9:19 pm

Right. Yes, I prefer the chance of tripping when running backwards via RF over settings stopping it altogether. Just seems more "immersive". Which means I really appreciate that everything in PPP is configurable as I wouldn't want to be w/o some of its features. :)


Definitely. A easy configurable file means I don't have to muck around deleting entries from the ESP or changing scripts running the risk of breaking anything.
User avatar
Natasha Biss
 
Posts: 3491
Joined: Mon Jul 10, 2006 8:47 am

Post » Wed Mar 09, 2011 7:21 am

Just one more thing about wolves:

1. A wolf can run at a top speed of 40 mph over short distances. The fastest, highly trained and probably also highly doped super sprinter (Usain Bolt) nowadays has a top speed of 27 mph (at 100m distance, which is a very short distance for a sprint especially at that speed).

2. A wolf can reach 30 mph over longer distances (couldn't find any info on the exact distance since wolves don't have olympic games or something similar, but it's the speed they have when they chase prey over longer distances).The fastest, highly trained and again probably doped runner runs at 15 mph over a distance of 2 kilometers.

3. A wolf can run at 5 mph for 12 hours. There is no info I could find on how fast a human can walk/run for 12 hours, but your every-day jogger probably has a speed like that. The best marathon runner runs the 42 km in a bit more than 2 hours (at 12.5 mph). Which is not much slower than the 2 km record.

Over very long distances (10+ kilometers) a highly trained super athlete with no encumbrance might outrun a wolf. But on shorter distances the wolf will always win. This also makes sense when I compare to my dog. It's only 50% the size of a wolf and it doesn't live out in the wilderness. Yet your every-day jogger would collapse before my dog would even stop trying to play with his stick while running around the jogger. If I ride my bicycle I have to drive really fast to be faster than him (on even terrain with a mountain bike). If I run I have absolutely zero chance - even if he's 100 meters away from me he catches up in a few seconds. I'm far from being a super athlete, but I'm not overweight either and I walk with my dog for 1 hour every day and do some other sports like swimming and cycling.

Someone with armor and weapons in his backpack would never be able to outrun a wolf, not on short and not on long distances. Even if he was a super athlete trained with the latest in (modern-day) technology and pushed to the limit with the best (modern-day) drugs available.
User avatar
mollypop
 
Posts: 3420
Joined: Fri Jan 05, 2007 1:47 am

Post » Wed Mar 09, 2011 7:44 am

If it were not for the included Limited Mobility I would abide no delay in attaining this mod. Backpedaling has been a staple since Quake, I believe that if I can perform it with the keyboard and mouse then my character can be a mobile Legolas. I have just now downloaded another mod called Deadlier Creatures V2 which will change attack animations so that creatures can run and attack. But I will download it anyway to see if they are separate .esp's. If so then I look forward to the door enabler which will let more foes through.
User avatar
meg knight
 
Posts: 3463
Joined: Wed Nov 29, 2006 4:20 am

Post » Wed Mar 09, 2011 2:05 am

If it were not for the included Limited Mobility I would abide no delay in attaining this mod. Backpedaling has been a staple since Quake, I believe that if I can perform it with the keyboard and mouse then my character can be a mobile Legolas. I have just now downloaded another mod called Deadlier Creatures V2 which will change attack animations so that creatures can run and attack. But I will download it anyway to see if they are separate .esp's. If so then I look forward to the door enabler which will let more foes through.


Everything is optional via ini-settings. :)
User avatar
Evaa
 
Posts: 3502
Joined: Mon Dec 18, 2006 9:11 am

Post » Wed Mar 09, 2011 2:23 am

2. A wolf can reach 30 mph over longer distances (couldn't find any info on the exact distance since wolves don't have olympic games or something similar, but it's the speed they have when they chase prey over longer distances).

Is this really their middle-distance speed? I didn't think they could keep that up for periods measured in minutes. (Like you said, it's rather hard to find that info all properly collected...)

If so, I'm probably dead wrong in general. But I still like my conditional-potion-sprint idea. :P
User avatar
Killer McCracken
 
Posts: 3456
Joined: Wed Feb 14, 2007 9:57 pm

Post » Wed Mar 09, 2011 12:18 pm

Is this really their middle-distance speed? I didn't think they could keep that up for periods measured in minutes. (Like you said, it's rather hard to find that info all properly collected...)

If so, I'm probably dead wrong in general. But I still like my conditional-potion-sprint idea. :P


On http://www.wolfcountry.net/information/WolfObserved.html#speed site they claim that wolves can run with 40 mph for a distance of several miles. 60 miles in one night isn't that bad either for a long distance runner I'd say. On other sites it's a bit less, for example on Wikipedia they say that

They are also capable of running at speeds of 56–64 km (34–38 miles) per hour, and can continue running for more than 20 minutes, though not necessarily at that speed.


Some sites mention that the fastest Timber Wolf recorded ran at a speed of 57 mph, although that might be an exaggeration. But even 40 mph is much faster than any human and even an average speed of 25 mph for 20 minutes would be faster than any human.

Not sure what is right and what is wrong, but I think it's pretty safe to say that even an almost naked super athlete human can't outrun a wolf at distances of less than 2 miles and probably not even on a distance of less than 10 miles. I knew that cheetahs can only run for a very short time at a very high speed, but I never thought that wolves were such short distance runners (my dog proves this - he never seems to be exhausted for more than a few minutes and even that only happens after a really long walk with lots of stick throwing and other silly activities that make him run around like crazy). But I guess that's enough wolf talk for now. :P
User avatar
Imy Davies
 
Posts: 3479
Joined: Fri Jul 14, 2006 6:42 pm

Post » Wed Mar 09, 2011 10:27 am

Hey!

I like tejon's increased speed idea too.

Alternatively, I was thinking of increasing the creature's speed if it is in combat and adding some fatigue drain. If the fatigue reaches 0, set the speed back to normal. I think this would work for the player as well - I mean, if you're in combat you're either rushing forward or making a run for it, both of which are different from the "I'm just going to run from Anvil to Leyawiin" endurance run.

So, Phitt - are you considering doing this?

Ah, if you are, please make horses walk faster then humans...

You pretty much summed up the wolves facts. I'll just give you another link for interest's sake. http://www.npwrc.usgs.gov/resource/mammals/enduex/mainart.htm. And that's all of wolves and men.

Cheers!

cc
User avatar
Jade Payton
 
Posts: 3417
Joined: Mon Sep 11, 2006 1:01 pm

Previous

Return to IV - Oblivion