TIE - Tamriel Immersion Experience

Post » Wed Mar 09, 2011 7:39 am

TIE and Deadly reflexes is mean. Been playing a mage character with it, having great fun btw, and watched my gf try to play with a stealth based character. I thought she wasn't trying that hard when she kept dying. Tried a warrior type in the arena.... ouch... learned that lesson the hard way and had to go apologize. >.<

Requires three things, IMO.

1.) Competency with your controls (be it controller or keyboard/mouse)
2.) Fair bit of experience fighting in oblivion
3.) Use every possible advantage you can scrounge up. Be it potion, racial ability, scroll spell or enchanted weapon.

Hope that helps.
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Nicholas
 
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Post » Wed Mar 09, 2011 10:07 am

even perfect installs of the other popular overhauls will probably give you CTDs for corrupt spawn points... seriously, even if installed PERFECTLY, no arguing it, they do!


No they don't. If you're referring to OOO and FCOM, that is.
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Bek Rideout
 
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Post » Wed Mar 09, 2011 4:36 am

Waalx' Animals and Creatures: http://www.gamesas.com/index.php?/topic/1152670-wac-news/

ROM? :shrug:

http://www.tesnexus.com/downloads/file.php?id=33114 :wink:
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yessenia hermosillo
 
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Post » Wed Mar 09, 2011 5:11 am

Jone's Shadow (DoomstoneJone) damages fatigue 30 for 120 seconds. I guess it is a bug, isn't it?

EDIT: Next one, Jode Stone. What do you mean by Fortify Blade 20 + Drain Blade 20 at the same time?
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Spencey!
 
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Post » Wed Mar 09, 2011 12:54 am

I am having an issue with TIE where the AI is able to 'see'/find my character when I am invisible. I have spent some time activating/de-activating mods to verify my hypothesis and it appears that TIE is the culprit. Has anyone else experienced this issue?

For example, if I go into the IC and attack a guard, he will say that I committed a fine and then attempt to attack me when I choose to run. Without TIE active, I can cast invisibility and quickly distance myself from my attacked since I cannot be seen. With TIE active, the guard(s) are able to track me and attack despite my invisible status.
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Dean Ashcroft
 
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Post » Wed Mar 09, 2011 5:50 am

I am having an issue with TIE where the AI is able to 'see'/find my character when I am invisible. I have spent some time activating/de-activating mods to verify my hypothesis and it appears that TIE is the culprit. Has anyone else experienced this issue?

For example, if I go into the IC and attack a guard, he will say that I committed a fine and then attempt to attack me when I choose to run. Without TIE active, I can cast invisibility and quickly distance myself from my attacked since I cannot be seen. With TIE active, the guard(s) are able to track me and attack despite my invisible status.


Are you by any chance using Supreme Magicka?
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Jake Easom
 
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Post » Wed Mar 09, 2011 9:03 am

I am having an issue with TIE where the AI is able to 'see'/find my character when I am invisible. I have spent some time activating/de-activating mods to verify my hypothesis and it appears that TIE is the culprit. Has anyone else experienced this issue?

For example, if I go into the IC and attack a guard, he will say that I committed a fine and then attempt to attack me when I choose to run. Without TIE active, I can cast invisibility and quickly distance myself from my attacked since I cannot be seen. With TIE active, the guard(s) are able to track me and attack despite my invisible status.

http://www.tesnexus.com/downloads/file.php?id=20303 could help. I have no issues like that with TIE, Supreme Magicka and Combat Hide.
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Carlos Vazquez
 
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Post » Wed Mar 09, 2011 7:56 am

I am having an issue with TIE where the AI is able to 'see'/find my character when I am invisible. I have spent some time activating/de-activating mods to verify my hypothesis and it appears that TIE is the culprit. Has anyone else experienced this issue?


I've never had that problem with it myself and my thief guys use invisibility potions for all sorts of things the guards end up chasing them for.
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Trista Jim
 
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Post » Wed Mar 09, 2011 8:13 am

1/Darkhound: I am not suing supreme magicka. Instead, I prefer to use mighty magicka.
2/DWS: SM combat Hide sounds interesting. I will need to consider adding that to my list of mods.
3/Arthmoor: If that is the case then, likely, some other mod that I have must be making an alteration that, in turn, causes TIE to effect invisibility.

Here is a list of my mods (BOSS listing) if anyone is interested in providing some suggestions as to what my be effecting the invisibility. Thank you!

Oblivion.esm
nVidia Black Screen Fix.esp [Version 1.0.0]
Bow Crash Fix.esp [Version 1.0.0]
Unofficial Oblivion Patch.esp [Version 3.2.0]
UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Improved Water.esp [Version 1.0.0]
Cities Alive At Night.esp
Book Jackets Oblivion.esp
Less Creepy Guild Porters.esp
NoGuildmasterKick.esp
Living Economy.esp [Version 3.62]
Living Economy - Items.esp [Version 3.62]
HouseMapMarkers.esp [Version 1.2]
DLCHorseArmor.esp
DLCOrrery.esp
DLCVileLair.esp
DLCMehrunesRazor.esp
DLCSpellTomes.esp
Book Jackets DLC.esp
1630-1.0-Bloodworm Helm + Necro helm for ArchMage-TESSource.esp
FemaleArmorPack1.esp
974-Faster Turning Horses-TESSource.esp
DLCThievesDen.esp
TIE.esp [Version 1.43]
SkingradBridgeLights.esp
ImpeREAL City Unique Districts - The Arcane University Towers Visible From Outside.esp
DLCBattlehornCastle.esp
BattlehornCastleEnhanced.esp
DLCFrostcrag.esp
DLCFrostcrag_MysticEmporiumPatch.esp
BrumaMGRestored.esp
BrumaMGRestored-Frostcrag.esp
Knights.esp
Cliff_BetterLetters.esp
Leviathan Soul Gems Abridged.esp [Version 1_2]
LowRechargeCost.esp
Quest Award Leveller.esp [Version 2.1.0]
Quest Award Leveller - Battlehorn Castle.esp
Quest Award Leveller - Vile Lair.esp [Version 2.1.0]
Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0]
Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0]
Better Scrolls.esp
Mighty Magick - Settings.esp
Mighty Magick - Spells and Creatures.esp
Mighty Magick - Shivering Isles.esp
Mighty Magick - Skills.esp
DLCSpellTomes MM Patch.esp [Version 1.3]
SM_EnchantStaff.esp [Version 0.80]
Magicka_Fortification.esp
Syc_AtHomeAlchemy.esp
No psychic guards v1.2.esp
LifeDetect Shader HQ.esp
Visually Enchanted Fire 3.esp
Visually Enchanted Frost 3.esp
Visually Enchanted Shock 1.esp
Visually Enchanted SoulTrap 1.esp

Unrecogised Mod Files
Reorder these by hand using your favourite mod ordering utility.

Unknown mod file: teleport ring Frostcrag.esp
Unknown mod file: de-nerfed staff of worms.esp
Unknown mod file: Q - Playable Palace Guard Armor v1.0.esp
Unknown mod file: 1016-Short Grass V2-TESSource.esp
Unknown mod file: Bow_Reach_Fix.esp
Unknown mod file: Better Hrormir's Ice Staff.esp
Unknown mod file: Mighty Enchants.esp
Unknown mod file: Dancer_Undress0_5-1175744191-TESSource.esp
Unknown mod file: Safe_Archmage_Storage-2135.esp
Unknown mod file: BiggerNords&Orcs.esp
Unknown mod file: ArcaneVelocityDMG250.esp
Unknown mod file: Mighty_Magick__Support_for_Thieves_Den_official_addon-9512.esp
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Hairul Hafis
 
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Post » Wed Mar 09, 2011 7:18 am

I think since I've been having so many issues with Oblivion I'm going to try it with only a few select realism mods and Duke Patricks combat mods and see if I can survive with a warrior type character. It will probably be hard but I'll try my best.
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Eibe Novy
 
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Post » Wed Mar 09, 2011 10:54 am

1/Darkhound: I am not suing supreme magicka. Instead, I prefer to use mighty magicka.
2/DWS: SM combat Hide sounds interesting. I will need to consider adding that to my list of mods.
3/Arthmoor: If that is the case then, likely, some other mod that I have must be making an alteration that, in turn, causes TIE to effect invisibility.

Here is a list of my mods (BOSS listing) if anyone is interested in providing some suggestions as to what my be effecting the invisibility. Thank you!


No psychic guards v1.2.esp might be conflicting with the AI paths. Otherwise try loading TIE last with only Mighty magic spell's ahead of it.
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James Rhead
 
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Post » Tue Mar 08, 2011 11:45 pm

Edit Sorry double post need to delete.
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Cathrine Jack
 
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Post » Wed Mar 09, 2011 12:56 pm

No psychic guards v1.2.esp might be conflicting with the AI paths. Otherwise try loading TIE last with only Mighty magic spell's ahead of it.


No luck with either of the solutions you mentioned; however, I must say thank you for your suggestions.

It still appears to be directly related to TIE.
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naomi
 
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Post » Tue Mar 08, 2011 9:49 pm

Hey!

I would suggest trying to load the game with only the TIE and whatever else you "need" to prevent a crash upon loading. That way you could isolate the problem to a handful of mods, ideally only to TIE or prove that it's not TIE on it's own but a combination.

Alternatively, and if you can be bothered - I'd try starting a new game with just TIE and the UOP. See if the problem persists then.

Just out of curiosity - does Chameleon work, or does it behave the same way as Invisibility?

Either way, you might want to try TRAP (tejon's racial balancing project) - which adds an invisibility power to the bosmer. It would save you some time in acquiring the spell and training illusion.

Cheers!

cc
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Monika Fiolek
 
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Post » Wed Mar 09, 2011 10:09 am

What crimson.cosmos said. In order to verify it's TIE, you need to test with just TIE, and the UOP+USIP at the very least. I've got a fairly extensive load order and as I said, drinking invisibility potions has always been a useful evasion tactic. I don't' have any magic overhauls though either.
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Ashley Clifft
 
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Post » Tue Mar 08, 2011 9:19 pm

Any hints about pickpocketing the weightless(!) keys for the display chests? Fortifying Sneak to >100 does not help at all. Does TIE increase NPC's awarenesses?
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Hayley O'Gara
 
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Post » Tue Mar 08, 2011 10:22 pm

Hey!

I would suggest trying to load the game with only the TIE and whatever else you "need" to prevent a crash upon loading. That way you could isolate the problem to a handful of mods, ideally only to TIE or prove that it's not TIE on it's own but a combination.

Alternatively, and if you can be bothered - I'd try starting a new game with just TIE and the UOP. See if the problem persists then.

Just out of curiosity - does Chameleon work, or does it behave the same way as Invisibility?

Either way, you might want to try TRAP (tejon's racial balancing project) - which adds an invisibility power to the bosmer. It would save you some time in acquiring the spell and training illusion.

Cheers!

cc


So, I tried loading the game with only the following:

Oblivion
Shivering Isles
All Bethesda DLCs
Bethesda Patch
Unofficial Oblivion Patch
Unofficial SI Patch
Unofficial DLC Mods Patch
TIE

TIE was loaded last. I included all official content. I still appear to be having the same problem with any of my previous game saves. I recognize that this test would be more helpful if I started a new character; however, I only have around 1 hour of oblivion time for this weekend and I would rather not spend it 'walking' through the initial dungeon. However, maybe next weekend I could test this matter further. FYI - I never had this issue until I moved from TIE 1.3 to 1.34. Just this week, I decided to start playing again after a long hiatus. So, I downloaded the newest version of TIE (1.43) to see if this problem had been corrected. Sadly, I am still experiencing the same issue.

I will be the first to say that TIE may not be the issue. Between BOSS, OBMM, OBSE, and the plethora of mods that I have installed, any number of issues may be causing my invisibility problem; however, since this problem appears to go away the instant that I deactivate TIE, I am inclined to think that TIE is involved. FYI - my test that I am using is to go through the main gates of the IC, attack the closest guard, run and cast invisibility on myself (no potion).

I do not expect anyone to solve this for me. I just wanted to see if anyone else had this problem as well so I could get to the bottom of it.
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Add Meeh
 
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Post » Wed Mar 09, 2011 10:44 am

So, I am very confident that TIE is causing the invisibility problem. As I mentioned previously, I tested with only the official content (Ob, SI, and all DLCs), official patch, and unofficial patches installed. TIE was last in the load order. Like previously, I could be 'seen/tracked' by guards when I was invisible and as soon as I deactivated the mod, they were no longer able to track me. Today, I tried keeping my full list of mods installed (posted previously); however, this time I removed TIE v1.42 and, instead, I added TIE v1.18 (I have kept a number of the old TIE versions in case a situation like this arose). Interestingly enough, TIE v1.42 causes invisibility issues and with TIE v1.18, invisibility functions normally.

Based on the readme, it appears that Arthmoor is maintaining future versions of TIE. I would like to have TIE corrected so that it omits this problem; however, I know that you are not paid for this work. Therefore, Arthmoor, is there any way that I could be more helpful with testing this issue in order to identify the root cause? You have mentioned that potions work fine in your gaming world; therefore, you somewhat confident that there is no issue with invisibility. Yet, I think that I am beginning to make the case that TIE is the instigator of my invisibility woes.

I will look forward to hearing from you.
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Taylor Tifany
 
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Post » Wed Mar 09, 2011 6:47 am

Well if you can narrow it down some that would make comparing easier. I don't have old versions of TIE laying around though. So if you manage to narrow down a difference between versions that are closer together, you can always PM me a link where to get them and I can use those to compare against the current one.
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Brian Newman
 
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Post » Wed Mar 09, 2011 12:35 am

So, I am very confident that TIE is causing the invisibility problem. As I mentioned previously, I tested with only the official content (Ob, SI, and all DLCs), official patch, and unofficial patches installed. TIE was last in the load order. Like previously, I could be 'seen/tracked' by guards when I was invisible and as soon as I deactivated the mod, they were no longer able to track me. Today, I tried keeping my full list of mods installed (posted previously); however, this time I removed TIE v1.42 and, instead, I added TIE v1.18 (I have kept a number of the old TIE versions in case a situation like this arose). Interestingly enough, TIE v1.42 causes invisibility issues and with TIE v1.18, invisibility functions normally.

Based on the readme, it appears that Arthmoor is maintaining future versions of TIE. I would like to have TIE corrected so that it omits this problem; however, I know that you are not paid for this work. Therefore, Arthmoor, is there any way that I could be more helpful with testing this issue in order to identify the root cause? You have mentioned that potions work fine in your gaming world; therefore, you somewhat confident that there is no issue with invisibility. Yet, I think that I am beginning to make the case that TIE is the instigator of my invisibility woes.

I will look forward to hearing from you.


You should try starting a new game and see if your problem persist. I've never experienced that issue in my TIE game-time before but it's possible that something in your save-game might be breaking it.
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No Name
 
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Post » Tue Mar 08, 2011 9:53 pm

You should try starting a new game and see if your problem persist. I've never experienced that issue in my TIE game-time before but it's possible that something in your save-game might be breaking it.



Sculelos, since your suggestion sounded reasonable, I went ahead and started a new game. Once again, newer versions of TIE would allow guards to track me when I was 'invisible' while older versions did not have this flaw.

Per the request from Arthmoor, I was able to narrow down the issue to TIE v.1.26. TIE v.1.25 works fine (it is 3,776 kb) while TIE v1.26 does not (it is 4,832 kb). Shall I post the older versions on tesnexus for your review? Also, FYI, here are notes from TIE v1.26:

------------------------------------------------
Changes made to Version 1.26
------------------------------------------------

There is a lot of ground to cover here. First off, over 200 new NPCs have been addeed to the game,
bringing TIE up to a respectable 800 plus NPC total. Most of these are Nobles and prisoners - along with
a few Inn guests.

Besides the new NPCs, there's also the tougher prison escapes to have fun with. I won't spoil the
surprise for you, but expect a much greater challenge now when breaking free.

Fences are tougher to seek out. They only frequent certain Inns now, and only buy and sell at night.
Find out where they are by visiting the Anvil secret hideout. Want to find the hideout? Look hard
in the dungeon tutorial - especially towards the end by the exit.

Fighters can now enjoy tougher battles in TIE - as long as they use a shield. Almost all shields
in the game have been improved and toughened. As long as players use their wits and fight with
intelligence, they can survive even the toughest foes. Of course, that depends on how high their
Block skills are too.

Secret entrances have been tweaked. Enjoy. :)

Morerunes has blessed us with a way to pay off existing bounties and fines - without forcing the
player to join a guild. Again, the clue to finding out how to do this is within the Anvil lair.

Arthmoor has pulled it off again - giving us OpenCities and Better Cities compatibility. I'm
going to have to try those mods out myself. I've heard so many great things about them.

Castles, Fighter Guilds, and mage halls have slightly more "interesting" loot prospects in them -
along with keys you'll need to find in order to access them.

Health and fatigue potions as well as spells now work slowly over time instead of instantaneously.
That really bugged me from the start.

Look, there's more, but I want you to experience TIE's fun and immersion in the game rather then
in a ReadMe. So please go forth and enjoy this exciting new version of the Tamriel Immersion
Experience. It's been a blast to create and I don't foresee not performing regular updates from here on.
Of course, any work done on it will be more for Shivering Isles than Tamriel...
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Red Bevinz
 
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Post » Wed Mar 09, 2011 12:43 pm

I'll need to see both 1.25 and 1.26. If you could PM me a link to a file containing them both I can look through them in TES4Edit to see if anything is amiss.
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Rex Help
 
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Post » Wed Mar 09, 2011 12:49 am

http://www.gamesas.com/index.php?showtopic=1165418
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Rinceoir
 
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