FCOM - Land Tearing

Post » Wed Mar 09, 2011 3:02 am

Here is my walk through for the Wrye Bash

OPEN WRYE BASH AND DO THE FOLOWING:

QUICK BASH CHECK GUIDE FOR WRYE BASH 287
A QUICK GUIDE ON WHAT TO CHECK IN THE BASHED PATCH WHEN REBUILDING IT FOR AN FCOM SETUP. BASED ON WRYE BASH 287.

GENERALLY YOU CAN RELY ON BOSS AND WRYE BASH GIVING THE CORRECT BASH TAGS AND LOAD ORDER, SO AS A GENERAL RULE YOU CAN CHECK ALL MODS THAT TURN UP IN THE RESPECTIVE BASHED PATCH SECTIONS. THERE ARE A COUPLE OF EXCEPTIONS WITH THE CURRENT FCOM RELEASE, THOUGH, NOTED IN THE GUIDE BELOW.

1. RIGHT-CLICK BASHED PATCH, 0.ESP IN WRYE BASH > REBUILD PATCH:

MERGE PATCHES: GENERALLY ALL MERGEABLE MODS CAN BE CHECKED.
(DO NOT MERGE: ITEM INTERCHANGE PLACEMENT.ESP - this esp can be deleted)

IMPORT ACTORS: ALL FCOM MODS AND UOP CHECKED.
(DO NOT MERGE: OBLIVION WARCRY EV.ESP)

IMPORT ACTORS: AIPACKAGES: ALL FCOM MODS AND UOP CHECKED. TAG FCOM_CONVERGENCE.ESP WITH ACTORS.AIPACKAGESFORCEADD.
IMPORT ACTORS: ANIMATIONS EVERYTHING
(DO NOT MERGE: OBLIVION WARCRY EV.ESP)

IMPORT ACTORS: DEATH ITEMS: ALL FCOM MODS AND UOP CHECKED.
(DO NOT MERGE: OBLIVION WARCRY EV.ESP)

IMPORT ACTORS: SPELLS: ALL FCOM MODS CHECKED. TAG OSCURO'S_OBLIVION_OVERHAUL.ESM, MART'S MONSTER MOD.ESM AND OSCURO'S_OBLIVION_OVERHAUL.ESP WITH ACTORS SPELLS. TAG FCOM_CONVERGENCE.ESP WITH ACTORS.SPELLSFORCEADD.

IMPORT CELLS: EVERYTHING.

IMPORT FACTIONS: ALL FCOM MODS AND UOP CHECKED.
(DO NOT MERGE: OSCURO'S_OBLIVION_OVERHAUL.ESP)

IMPORT GRAPHICS: ALL FCOM MODS. TAG OSCURO'S_OBLIVION_OVERHAUL.ESM AND OSCURO'S_OBLIVION_OVERHAUL.ESP WITH GRAPHICS.
(DO NOT MERGE OBLIVION WARCRY EV.ESP)

IMPORT INVENTORY: - ALL FCOM MODS AND UOP CHECKED.
(DO NOT MERGE OBLIVION WARCRY EV.ESP NOR ITME INTERCHANGE PLACEMENT.ESP)

IMPORT NPC FACES:

IMPORT NAMES:

IMPORT RELATIONS: ALL FCOM MODS AND UOP CHECKED.
(DO NOT MERGE OBLIVION WARCRY - EV.ESP, OSCURO'S_OBLIVION_OVERHAUL.ESM OSCURO'S_OBLIVION_OVERHAUL.ESP.)

IMPORT ROADS:

IMPORT SCRIPTS: - ALL FCOM MODS AND UOP CHECKED.

IMPORT STATS: - ALL FCOM MODS AND UOP CHECKED.
(DO NOT MERGE OBLIVION WARCRY EV.ESP)

TWEAK ACTORS:

TWEAK ASSORTED:

TWEAK NAMES: check RENAME DWARVEN TO DWEMER.

TWEAK SETTINGS:

CONTENTS CHECKER:

LEVELED LISTS: GENERALLY RELY ON TAGS.

RACE RECORDS:

*** OBLIVION WARCRY EV.ESP SHOULD NOT BE MERGED ***

*** DLC_MOBS.ESP - NOTE: DON'T USE BATTLEHORN_MOBS.ESP, LAIR_MOBS.ESP, MEHRUNES_MOBS.ESP, OR THIEVESDEN_MOBS.ESP IF USING DLC_MOBS.ESP AS DLC_MOBS.EXP INCLUDES ALL THOSE. you can delete the esp if you want to)

*** YOU ONLY NEED ITEM INTERCHANGE - PLACEMENT FOR FCOM.ESP DO NOT USE ITEM INTERCHANGE - PLACEMENT.ESP [VERSION 0.76] *** (YOU CAN DELETE THE ESP IF YOU WANT TO)

*** NOTES TO THE QUICK BASH CHECK GUIDE ***
"ALL FCOM MODS" MEANS SELECT FCOM, FRANS, OOO, MMM, WARCRY IN THAT PATCH SECTION, BUT TAKE NOTE OF EXCEPTIONS.
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Devin Sluis
 
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Post » Wed Mar 09, 2011 7:59 am

Now, here is the Bash Report for FCOM installation -
Now, if I go under Wrye Bash - and check the installer and I have four things there
Mobsified_DLCs-19203.rar (has a reddish/pink + sign on the left of it)
Unofficial_Oblivion_Patch.7z (has a orangish plust sign)
Unofficial_Patch_Supplementals-27710.7z (has a green plus sign)
UOP_Supplemental-27710.7z Has a orangish plus sign)


Spoiler
Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]02  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.33]04  Mart's Monster Mod.esm  [Version 3.7b3p3]05  FCOM_Convergence.esm  [Version 0.9.9MB3]06  Unofficial Oblivion Patch.esp  [Version 3.3.4]07  Oblivion Citadel Door Fix.esp08  DLCShiveringIsles.esp09  Unofficial Shivering Isles Patch.esp  [Version 1.4.1]0A  Francesco's Optional Chance of Stronger Bosses.esp0B  Francesco's Optional Chance of Stronger Enemies.esp0C  Francesco's Optional Chance of More Enemies.esp0D  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]0E  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]0F  Enhanced Economy.esp  [Version 5.0.2]10  DLCOrrery.esp11  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]12  DLCVileLair.esp13  DLCVileLair - Unofficial Patch.esp  [Version 1.0.6]14  DLCMehrunesRazor.esp15  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]16  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]17  DLCThievesDen.esp18  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.8]19  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]1A  Oscuro's_Oblivion_Overhaul.esp  [Version 1.33]++  OOO-Water_Weeds.esp  [Version 1.33]1B  OOO-Map_Markers_Stock.esp  [Version 1.33]1C  OOO-No_Guild_Ownership.esp  [Version 1.33]1D  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]1E  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]1F  FCOM_RealSwords.esp  [Version 0.9.9]20  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  FCOM_LessRats.esp  [Version 0.9.9]21  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]22  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]23  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]24  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]25  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]26  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]27  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]28  OOO-WaterFish.esp  [Version 1.34]29  DLCBattlehornCastle.esp2A  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.5]2B  DLCFrostcrag.esp2C  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]2D  Knights.esp2E  Knights - Unofficial Patch.esp  [Version 1.1]**  DLC_MOBS.esp++  FCOM_Knights.esp  [Version 0.9.9Mb3]2F  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]30  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]++  OOO-Level_Stock.esp  [Version 1.33]++  Francesco's day lenght rescale 1-16.esp31  FCOM_Archery.esp  [Version 0.9.9]32  Bashed Patch, 0.esp

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P PoLlo
 
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Post » Wed Mar 09, 2011 11:11 am

Believe it or not the icon colors for the BAIN packages are fully explained in the readme. The readme is found by clicking on the question mark on the bottom bar of Wrye Bash.

I really tried to write my thread on BAIN to explain what the readme did not. Otherwise it is the go to place for most questions.

Such that:
? Icon Colors

Icon colors indicate the degree to which the package is synchronized with the Oblivion\Data directory:

? Green: Package is fully synced. Note that a package can be green even if it is not "Active". E.g. if you have two identical packages and one is (fully) installed, then it will be green and checked. But the identical package will also be green – since it too is fully synced with the data directory.

? Red: Some files in the package are missing from the data directory.

? Orange: All package files are present in the data directory, but some esps/esms are not identical. (E.g. another package installed an alternative version of that file, or the user modified the file after installation.)

? Yellow: All package files are present in the data directory, but some resource files are not identical. (E.g. another package installed an alternative version of that file, or the user modified the file after installation.)

? White: This is relatively rare. It just means that the package is configured in a way that it has no files to install. This can happen for complex packages where none of the sub-packages are checked.

? Grey: This indicates that the package has a structure that Bain does not recognize, and so cannot install.

? Red X: The package is corrupt and/or incomplete. You'll likely see this for packages that you are currently downloading into the Installers directory.


Red an grey are the problem colors. Orange on usually means an identical file is installed from a later installing package - and that leads me to ask - why you have two versions of the UOP supplemental?
Unofficial_Patch_Supplementals-27710.7z (has a green plus sign)
UOP_Supplemental-27710.7z Has a orangish plus sign)
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Phillip Hamilton
 
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Post » Wed Mar 09, 2011 10:04 am

DUMB ASS ME!
You did post this before
Sorry
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naomi
 
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Post » Wed Mar 09, 2011 10:21 am

Believe it or not the icon colors for the BAIN packages are fully explained in the readme. The readme is found by clicking on the question mark on the bottom bar of Wrye Bash.

I really tried to write my thread on BAIN to explain what the readme did not. Otherwise it is the go to place for most questions.

Such that:


Red an grey are the problem colors. Orange on usually means an identical file is installed from a later installing package - and that leads me to ask - why you have two versions of the UOP supplemental?
Unofficial_Patch_Supplementals-27710.7z (has a green plus sign)
UOP_Supplemental-27710.7z Has a orangish plus sign)



I took out the UOP Supplemental
Now I have Mobsified_DCL
Unofficial oblivion Patch
Unofficial Patch Supplemental

Now I have Unofficial - Oblivion.7z and for the tab mismatched is Unofficial Oblivion Patch.esp
So I say ---- HUH?
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Mrs shelly Sugarplum
 
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Post » Wed Mar 09, 2011 9:26 am

I can't help you with that kind of question (who could) except top say - use only one supplemental UOP and the one from http://www.tesnexus.com/downloads/file.php?id=27710 is it. If you download test versions off the forum then it is up to you to track them.

This thread is at 205 posts - expect it to be locked very soon.

I don't recommend another thread - I recommend instead learning how to search out threads and ask the questions about each mod in those threads. Really it is only out of the niceness (if you can call it that) of the forum members that they even pay attention to non-release threads. If you want the expert advice on each mod then use the relz threads and get the authors of such mods to help you directly.

or not I guess it is up to you.

But I will say that what we have learned from this thread is that you have been over your head from the word go and really need to spend time learning a lot of basics. FCOM is an advanced mod for advanced users. You can get a lot out of a smaller load order too - I recommend this as already I can tell the amount of questions you have over just installing and your gut reaction to start over repeatedly will translate into freaking out with each thing you see go wrong in your game once and if you ever got to real playing.

This is a natural reaction to being over your head with mods. Take it slow and steady. Don't move on to the next thing until you've got a good grasp on what the last problem was.

best of luck.
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joeK
 
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Post » Wed Mar 09, 2011 1:02 pm

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matt oneil
 
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