Looking for a mod to alter Enchantment costs...

Post » Wed Mar 09, 2011 8:42 am

Given that items are enchanted via alters in Oblivion, it`s never made sense to me that you have to pay money to do it. Who are you paying? Do you need to put coins into a slot in the alter to activate it? The use of alter-free enchanting and spellmaking mods makes it even more non-sensical. For this reason, I`ve long been searching for a mod that removes the monetary cost of Enchanting. Is there such a mod, and if not, how difficult would it be to make one?
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Bad News Rogers
 
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Post » Wed Mar 09, 2011 10:08 am

Given that items are enchanted via alters in Oblivion, it`s never made sense to me that you have to pay money to do it. Who are you paying? Do you need to put coins into a slot in the alter to activate it? The use of alter-free enchanting and spellmaking mods makes it even more non-sensical. For this reason, I`ve long been searching for a mod that removes the monetary cost of Enchanting. Is there such a mod, and if not, how difficult would it be to make one?


http://www.gamesas.com/index.php?/topic/1138371-relz-enhanced-economy/ has a few ini settings related to this (from its ini):
; Those settings control the cost for various services. If set to 0, EE will not control it, so default (or value set by other mods) will be used instead.; Cost of spellmaking, where the value is gold cost per magica cost of spell.; 3 is vanilla value, 6 will make spell cost twice as much to create.set tnoEE.spellMakeCostMult to 0; Cost of creating weapon enchantments.;10 is standard value, 20 will make weapon enchanting cost twice as much.set tnoEE.enchantWeaponCostMult to 0; Control cost of creating static enchantments.;1 standard value and 2 will make static enchanting cost twice as much.set tnoEE.enchantStaticCostMult to 0


As you see, you cannot set either to 0 (as Enhanced Economy treats 0 as "don't change it"), but you can set them to 0.01 or something similar, which will make the cost only a coin or two.
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Hilm Music
 
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Post » Wed Mar 09, 2011 3:34 am

Thanks! Every time I play a mage character, this drives me nuts. Looks like a good mod too.
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Gwen
 
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Post » Wed Mar 09, 2011 3:06 am

Be warned, though, this can be extremely unbalancing. I always had the same worry, and that came to a head when I played a Hidden Elf from bg's Race Balancing Project. So, made enchanting free, but also lowered the success chances for the Greater Power that lets you enchant. End result is that while enchanting no longer costs insane amounts of money, it can take weeks to enchant a single item, and while it was effectively free and you could get a good bit of gold from it, a week is quite a while at timescale 4.

Of course, another upshot of doing it with EE is that you can't break the economy /too/ badly, as there's only so much gold to go around. And soon all of it will be yours, at least for a few days!
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Sarah Kim
 
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