I'm gonna try to keep this short... And this really is only for those who have been implementing various mods and their values to HUD status bars mod.
I wish to make it so that the bar is FULL when I am 100% NOT thirsty and then goes from RIGHT TO LEFT when getting thirsty. When the bar reaches LEFT end of the bar - I die...or whatever is the max penalty.
This is what I figured so far:
; ==== FF Real Thirst
set tnoHSB.hud_color to sv_Construct "4" ;...................................................... OK
set tnoHSB.hud_val to sv_Construct "aThirstQuest.aThirstRatio" ;..................... OK (I guess)
set tnoHSB.hud_min to sv_Construct "getaThirstLevel" ;..................................... NOT GOOD (possible input may be "aMaxThirstLevel" in combination with some math) and also, do I need to put the prefix "get"?
set tnoHSB.hud_max to sv_Construct "0" ;......................................................... NOT SURE - PART OF THE PROBLEM (but has to be lower than hud_min for bar to go from right to left)
set tnoHSB.hud_x to HUDbars ;................................................ OK
set tnoHSB.hud_y to "-30" ; .......................................................WILL FIGURE OUT AND ADJUST
set tnoHSB.hud_name to sv_Construct "Thirst: " ;........................................ OK
set tnoHSB.hud_textDisplay to HUDtxtPercent ;...................................... OK
set tnoHSB.hud_textColor to sv_Construct "4" ;.................................................. OK
SetStage tnoHSB 10
I really need help on this on 'cos I am just learning this - not easy for a newb, but I am trying. I presume that this will be a no-brainer for some of you, so I hope someone will help me.
Thank you!