Most of what you actually wrote went right over my head, because I do not know much of what goes on behind the scenes during a games development.
From my point of view, the simplest change to the economy might just be altering the exact value of items to reflect a more realistic economy - we do now know that, in Skyrim, prices can be altered based on region (a town who's main industry is broken will have items priced higher than another to simulate the town purchasing they're goods from out-of-region.)
With that confirmed, it may be simplest to "get by," without overhauling the economy system like you said - which might be something to consider in the next TES game.
If we hope for too much of an overhaul, we won't get it, unfortunately.
From my point of view, the simplest change to the economy might just be altering the exact value of items to reflect a more realistic economy - we do now know that, in Skyrim, prices can be altered based on region (a town who's main industry is broken will have items priced higher than another to simulate the town purchasing they're goods from out-of-region.)
With that confirmed, it may be simplest to "get by," without overhauling the economy system like you said - which might be something to consider in the next TES game.
If we hope for too much of an overhaul, we won't get it, unfortunately.
yeah i agree. i just felt i had to put out my idea somehow.
in a nutshell all my idea was is instead of seeing exact prices, you kind of use judgment to guess how much something is worth, so it actually feels like olden day bartering instead of giving cash for an item with a specific price. that, with safeguards to keep it balanced and fluid.
but yeah i don't expect to see anything like that in a game for a while.
if it ain't broke, don't fix it i guess haha.
i just think it would be cool to see in a game as something new.
and i am pretty excited to see how the whole specific town economy based on a region works.