Health Bar-
Localized health in menu-
Head,
L. Arm, R. Arm
Torso
L. Leg, R. Leg
- Light injuries
- Mechanics:
- Regenerate fully with time without treatment
- No affect on combat, movement
- Appearance:
- Slight cuts and bruises appear on injured body part
- Treatment:
- Disinfectant and bandages speed recovery, without which there is chance of infection or bleed
- Other healing salves
- Doctor/healers will get angry if you bother them with such trifles
- Spell: "Heal light injuries"
- Medium injuries
- Mechanics:
- Do not regenerate fully without treatment, but will slowly get better over time
- Slight affect on combat/movement, depending on location of injuries
- Appearance:
- Major cuts, minor breaks or factures
- Treatment:
- Doctor/healer visit to set bones, sew cuts - short recovery in hospice
- Do on own with proper equipment (gathered by piece) with chance of failure
- Temporary treatment with braces, salves, and bandages - similar chance of infection and bleed
- Temporary magical maintenance spells/potions (work similar to braces, salves, and bandages)
- Spell/potion: "Heal medium injuries"
- Serious/grave injuries
- Mechanics:
- Do not regenerate at all, and in fact slowly drain health to death
- Significant effect on combat/movement, depending on location of injuries
- Appearance:
- Profuse bleeding, major breaks
- Treatment:
- Doctor/healer visit to set bones, sew cuts - significant recovery in hospice
- Temporary treatment with braces, salves, and bandages - almost certain chance of infection and bleed
- Temporary magical maintenance spells/potions
- Spell/potion: "Heal serious injuries" (only master restoration or alchemy allow)