How come you could never enchant armour/clothing/jewellry et

Post » Thu Mar 17, 2011 11:25 am

sooo you're in favor of giving us easier, more obvious ways to break the game then? doesn't seem like great logic to me...

This.
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Ymani Hood
 
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Post » Thu Mar 17, 2011 8:40 am

@ mt_pelion: I really liked the Morrowind system, although it felt a bit weak at higher levels (number-wise, which is an eye-catcher issue).
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Tracy Byworth
 
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Post » Thu Mar 17, 2011 1:35 pm

Well, no I don't think so,
better to make unstackable enchants when more powerful will replace lesser one instead of sum into one more powerful its better way to balance enchanting and spellcasting or alchemy then forbid use more then one spell effect for enchant.
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Rowena
 
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Post » Thu Mar 17, 2011 6:53 am

Seems especially glaring when the already existing magic items in the games often DO have more than one effect. Like, what, I'm the big hero of the world but my enchanting rules are more restrictive than the NPC's enchanting rules? Weaksauce.


It should also be noted that many particularly powerful items floating around the game world weren't made by mortals.
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Jason White
 
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Post » Thu Mar 17, 2011 11:00 am

It should also be noted that many particularly powerful items floating around the game world weren't made by mortals.

Our character also isn't just an mortal.
What is Artifact?
Its item of expectational property, when some of their parameters is better then similar item but not the legendary origin or have unique effect thats doesn't have any other items, when they have Unique Origin thats described in game and have unique visuals.

Better way to divide artifacts and custom enchanted items its make caps on spell effects so chameleon 100 and Absorb spell 100 will not so easy achieved, then all thats above caps will become legendary and artifacts items.
Completely with unstackable enchants when more powerful will replace lesser one thats will work best.
There is also need more ways to use applied enchants to item, not only constant enchants on equip but also evocation on use, evocation on strike, evocation on parry or block.
No need simplify system even more then it was in Oblivion, better have improved mix of Daggerfall and Morrowind enchanting system with fixed flaws and added additional features.
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latrina
 
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