The process runs something like this:
1) I make the new screen by hand (I can't really automate this part and still be sure it will look good), so lets not worry about it.
2) Save the new loading screen in psd (for archive purposes) in png (for web display) and dds-dxt5 (for use in-game) in the subdirectory /Menus/Loading/.
3) Resize the screen to 50% (from 1024*512 to 512*256) and save again in dds format in /Menus50/Loading/.
Now, if you count that up, that's either over 5,100 or 6,800 extra file operations on top of the initial ones (depending how you choose to count things), not including files that will be made two times for theme packs. I'm sure you can imagine that I'd kinda prefer to save myself as many of those extra thousands of extra tedious renamings/clickings as I can. It would save errors and save me getting carpal tunnel syndrome.
So, I was thinking I could maybe make use of Irfanview's command line capability to perform some batch renaming and resizing. The problem is, it seems like dds format is not supported in the batch commands, so that's something like >3,400 file operations I can't use it for. I mean, I can use it for batch generating the pngs and also resizing into, say bmps that I can then re-format one-by-one, but that's only saved me half my "excess" work.
Does anyone have any suggestions/scripts to help me out here? Remaking 1,700 loading screens is a large enough job as it is, particularly with my poor skills.
Hoping desperately, :cookie:
Vac