Interesting situation I'm trying to debug...

Post » Sat Mar 19, 2011 4:28 pm

Strange. What heap replacement mode were you using? I've been running OSR for ages with mode 5 and OBSE without trouble. Faregyl 2.0 saw the late stages of its development using OBSE 0019b and never gave me that sort of problem.

It's a wild shot in the dark, but an issue that did come up during testing. Have you tried using the ABomb counter reset on one of the old saves? Near the end of testing, several nasty animation problems took root which were wiped clean when I reset the counter. The strange part is that it fixed it for every character I have, not just the one I reset the counter on. I don't see why it would help in your case, but anything is worth a shot, yes? Reset it even if it's not near 100% because in my case it only showed 37% but the problem is gone now and has stayed gone since.

And for the record, OSR has been behaving nicely with OBSE 0020 as well.

You should also be sure you've updated your Faregyl+Anequina patch as that does need to be updated to properly support Faregyl 2.0.


I am using the settings you recommended a while back, which as I've mentioned generally result in hours of stable playing without a sign of issues:

Heap = {
_comment = Heap replacement can produce MAJOR improvements in performance on Oblivion, only moderate improvements on Fallout
_comment = It crashes instantly on Fallout, is moderately buggy on Oblivion
_comment = Algorithms: 1=FastMM4 (requires external dll), 2=Microsoft (slow on XP), 3=SimpleHeap1, 5=ThreadHeap2
iHeapAlgorithm = 5
bEnableProfiling = 0
iHeapSize = 1024
bEnableMessages = 0
}

This behavior occurs even with a brand new game - with Abomb at 0%. I tried repairing it anyway but no difference in behavior.

Yes, I'm running the latest version of your patch for Elsweyr and Faregyl.

Given that I had this same behavior with Ivellon I'm really thinking this has something to do with some kind of hidden resource limit within OSR that's getting tripped when loading the cosave. Unfortunately the log file OBSE is generating isn't particularly descriptive at what is causing the crash, other than it's clear it's happening when the cosave is being loaded.
User avatar
Erika Ellsworth
 
Posts: 3333
Joined: Sat Jan 06, 2007 5:52 am

Post » Sat Mar 19, 2011 8:38 pm

For what it's worth, the strict number of files in the Data directory may be a red herring. I tried, for example, uninstalling AWLS just as a test to drop my Data folder back below the size it was before updating Faregyl and I still had the same behavior.
User avatar
Sara Lee
 
Posts: 3448
Joined: Mon Sep 25, 2006 1:40 pm

Post » Sat Mar 19, 2011 11:21 am

One additional note on this - I tried changing the iHeapAlgorithm to 3, 2, or 1 in the OSR ini file and the game doesn't CTD on load when using any of those alternatives - just when using algorithm 5. I also tried turning on bEnableMessages in the Heap section of the OSR ini file although the log file that's generated as a result didn't reflect any obvious errors.

I guess it may be worthwhile reporting this in the OSR thread at this point.
User avatar
koumba
 
Posts: 3394
Joined: Thu Mar 22, 2007 8:39 pm

Post » Sat Mar 19, 2011 3:08 pm

Seems like it. Which version of OSR are you using right now? Might be worth trying one of the updated WIPs.
User avatar
Shirley BEltran
 
Posts: 3450
Joined: Wed Jul 26, 2006 4:14 pm

Post » Sat Mar 19, 2011 5:03 pm

Just to close this out since I got some questions about whether there was ultimately a resolution...

Turned out the problem I was experiencing was somehow related to the heap replacement that was occurring in the production version of OSR I was using. The problem was resolved in OSR WIPs 4.1.20+, which were posted more recently. I'm currently using the WIP 4.1.22 with the new heap replace algorithm 6 and everything is working fine. I've also reinstalled Ivellon and it's working fine as well.

Thanks to everyone who provided input. Hope this note may be helpful as a potential solution for those who were asking me about the resolution or who find this thread when trying to research their similar issues.
User avatar
sunny lovett
 
Posts: 3388
Joined: Thu Dec 07, 2006 4:59 am

Previous

Return to IV - Oblivion