You realize that we still use the skills even after we have forged the weapon? If enchanting uses mage skills it would be the same thing, which wasn't the case in MW
Well there is problem, you see only Morrowind version of cast on use, I see overall how it can work in all previous games and how it can be improved.
Enchanting uses magic skills already,
Need to know magic effects before we can use them in enchanting so if you didn't know spell or cant use it then such spell effect beyond of your abilities
Look here thats Arena spells they all divided by circles higher ones need more skills from character
http://www.imperial-library.info/content/arena-spells
Thats Daggerfall spells depending on your own level and skill with certain colleges of magic, actual casting costs, spell strengths, and probabilities of spell success will vary.
http://www.imperial-library.info/content/daggerfall-spells
Enchanting also much more detailed in Daggerfall
http://www.uesp.net/wiki/Daggerfall:Enchanting_Items
http://www.uesp.net/wiki/Daggerfall:Enchantment_Power
It has advantages and disadvantages thats have different effect and trigger in different situations, Evocation of enchanted item will lower their durability
In Oblivion spells have skills requirements knowing an spell doesn't mean thats can be usable, if spell contain desirable spell effect what player want to use in enchanting, then need to mastery skill thats govern such spell.
In Morrowind character can cast all spells from beginning if he met Magicka requirements, but there is high chance of miscast if character didn't trained is appropriate magic school
Enchanting success was also depend on player skills and attributes not all characters met to such requirements (warriors with high intelligence and enchanting skill uncommon since they invest into Strength and Endurance and train other skills),
problem was thats some players exploit such dependency by creating enchant suits and chain cascade alchemy, and then instead of stop do such acts they start flaming at forums about game braking in result Oblivion receive oversimplified enchanting instead of balancing while Alchemy was fixed in much better way why thats was done?
What Skyrim already have
No Spellmaking in game, unique premade spells in limited number 85, customizable enchanting according to Todd words, spells have main effect and an additional sub effect.
What I think will be done
Spells will have skill requirements like circles and masteries before, achieve spells will be in limited way via quests, guild rewards, dungeon crawling, no more spell shops expect of starting spells so no more easy reachable spell effect for enchanting, from other side spells I'm sure will level with skills of character.
So thats ensure thats Enchanting by self become much more tied to Mage Archetype then before and all others Archetypes also have own crafting system.