I Also found that only the Necromancers are affected. After leaving Fort Ontus, I killed some creatures and badits, but their values were fine.
ScriptName MG16MageScript
;This script is placed on all mages in dungeon Fort Ontus
;Covers faction/disposition change that takes place after player has killed Caranya and
;forces NPCs to attack the player
short doonce
begin gamemode
if ( GetDeadCount Caranya > 0 )
if ( GetStage MG16Amulet >= 30 ) && ( doonce == 0 )
setfactionrank MG16FortOntusMageFaction -1
setfactionrank NecromancerFaction 0
removeitem magerobe 1
additem necromancerrobe 1
EquipItem Necromancerrobe
moddisposition player -50
modav aggression 50
set doonce to 1
endif
endif
End
Any suggestions for troubleshooting this problem? I have the save before entering the Fort backed up.
I guess I could just ignore it and move on.