Robbing Graves

Post » Fri Apr 08, 2011 7:47 am

I think most people agree that there shouldn't be the most powerful sword in the game lying, unprotected and unguarded in a completely safe place... There should be some decent special items lying unguarded in ditches (because those are awesome to find!), but not the imba ones.

I think that the most powerful items should be heavily guarded... and to retrieve them at level 1-5 should be... well not totally impossible... but it'd require a hell of a lot of planning :P
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Kayla Bee
 
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Post » Fri Apr 08, 2011 12:22 am

I mean the ground shouldn't be so obviosuly gravelike like it was in FoNV, headstones to show location yes but at old graveyards they might be overgrown and moved and possibly taken away, etc.

Just for future notes, I've never ever played Fable so if anything I say sound like it was ripped from fable.. Yeah..
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remi lasisi
 
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Post » Fri Apr 08, 2011 8:56 am

I mean the ground shouldn't be so obviosuly gravelike like it was in FoNV, headstones to show location yes but at old graveyards they might be overgrown and moved and possibly taken away, etc.



So, we do away with the way graves are really made, and start putting random headstones in random places to throw people off the trail, or what? :blink:


So yeah...
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Camden Unglesbee
 
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Post » Thu Apr 07, 2011 9:33 pm

Tomb raiding was big in Morrowind. There were some absolutely astounding tombs to be found (Often hidden) with elaborately laid out skeletons... , heavily guarded and PACKED with unique items. Finding these tombs rewarded exploration quite a bit, and really gave a sense that you were discovering something "secret". I hope to see tombs like these make a return in Skyrim!!!

More of this, it encourages exploration.
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Invasion's
 
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Post » Fri Apr 08, 2011 5:16 am

Maybe they add more graveyards and give us a shovel. :facepalm:
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Travis
 
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Post » Thu Apr 07, 2011 8:10 pm

Necromancy perhaps since they need undead material and usually that type of material is in graves.

Sounds like an interesting idea, I sure hope we have a guild too for these kind of nightly robbings. Perhaps you could see necromancers robbing graves too or other low-life-scum-bags etc searching them, would be kind of cool to then fight over the loot. If you don't want to dig yourself, sneak around and observ what the first robber has found and then shoot him with an arrow :)
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Hearts
 
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Post » Fri Apr 08, 2011 9:17 am

I think if we sidestep the Fable aspect or the Morrowind aspect, the focus is on hidden entrances and hidden containers.

I was just imagining a burial scheme based on class, with some NPC's getting grand tombs when they die, while you may find yourself tripping over a poorly buried limb somewhere along a path or in the middle of nowhere, with NPC's choosing to bury bodies in somewhat random places. Or you might walk over a random area of dirt and find the odd metallic noise, and stop, and wipe away the dirt, and there is the secret entrance to something, perhaps a secret crypt, or the entrance to a bandit den.

Perhaps it is the visceral appeal of working in the dirt, making progress toward an unknown prize and shaking down someones corpse for their gold pocket watch. Hey, why stop there, just take the clothes and all. Those dirt stains will wash right out.

Maybe I am completely off...
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Emily abigail Villarreal
 
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Post » Fri Apr 08, 2011 8:43 am

Well according to concept arts there will be burial grounds similar to Barrows & Tombs in Bloodmoon, such places will be inhabitant by Draugr, thats will be much more good if there will be more undead types not solely Draugrs, but liches and skeletons ghosts and wraiths also as well as bonewolwes or other undead beast.
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Kaley X
 
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Post » Fri Apr 08, 2011 12:09 am

Well according to concept arts there will be burial grounds similar to Barrows & Tombs in Bloodmoon, such places will be inhabitant by Draugr, thats will be much more good if there will be more undead types not solely Draugrs, but liches and skeletons ghosts and wraiths also as well as bonewolwes or other undead beast.

Which tomb robbing and graverobbing might be the same thing, I'm looking at them as two different things. "Robbing" tombs protected by undead is not really illegal anywhere, but robbing real graves near settlements is a crime. That is what I'm hoping for, real grave robbing and not only tomb robbing, ofcourse there needs to be a bit of that too, but really that illegal part is what I'd like to see.
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Raymond J. Ramirez
 
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Post » Thu Apr 07, 2011 9:41 pm

It's the first rule of RPGs. If you see a grave you should dig it up because there's bound to be some good [censored] in there.
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Kelsey Hall
 
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Post » Fri Apr 08, 2011 7:02 am

Which tomb robbing and graverobbing might be the same thing, I'm looking at them as two different things. "Robbing" tombs protected by undead is not really illegal anywhere, but robbing real graves near settlements is a crime. That is what I'm hoping for, real grave robbing and not only tomb robbing, ofcourse there needs to be a bit of that too, but really that illegal part is what I'd like to see.

Well I believe necromancy still illegal, since Nords still can remember their Wolf Queen Potema,
From the pen of Inzolicus, Second Century Sage:

3E 127:

Following the Battle of Ichidag, the Emperor Emperor Uriel Septim III was captured and, before he was able to be brought to his uncle's castle in the Hammerfell kingdom of Gilane, he met his death at the hands of an angry mob. This uncle, Cephorus, was thereafter proclaimed emperor and rode to the Imperial City. The troops formerly loyal to Emperor Uriel and his mother, the Wolf Queen Potema, pledged themselves to the new Emperor. In return for their support, the nobility of Skyrim, High Rock, Hammerfell, the Summerset Isle, Valenwood, Black Marsh, and Morrowind demanded and received a new level of autonomy and independence from the Empire. The War of the Red Diamond was at an end.

Potema continued to fight a losing battle, her area of influence dwindling and dwindling until only her kingdom of Solitude remained in her power. She summoned daedra to fight for her, had her necromancers resurrect her fallen enemies as undead warriors, and mounted attack after attack on the forces of her brothers, the Emperor Cephorus Septim I and King Magnus of Lilmoth. Her allies began leaving her as her madness grew, and her only companions were the zombies and skeletons she had amassed over the years. The kingdom of Solitude became a land of death. Stories of the ancient Wolf Queen being waited on by rotting skeletal chambermaids and holding war plans with vampiric generals terrified her subjects.


So robing graves in Necromancy purposes forbidden I think, but now I believe our character will not so Good as before in Oblivion, so we can work on so white Guilds.

As well can be illegal robbing of public graves in cemeteries and tombs for example in cathedrals, interesting will be in Skyrim Tomb Stone epitaph?
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Pixie
 
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Post » Fri Apr 08, 2011 8:57 am

This sounds like a good idea to me. as somebody pointed out modern archeology is pretty much grave robbing.
go find artifacts from previous games, Indianna Jones style.
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pinar
 
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Post » Fri Apr 08, 2011 9:06 am

Came to think of it, how bad a crime should grave robbing be, if you robbed a public grave near a city? Same as murder? Less than murder? How much less? If murder is X, I think robbing a grave should be one fourth of that, unless you get caught doing it twice then it should exponentialy get higher.
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Brittany Abner
 
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Post » Fri Apr 08, 2011 4:57 am

Came to think of it, how bad a crime should grave robbing be, if you robbed a public grave near a city? Same as murder? Less than murder? How much less? If murder is X, I think robbing a grave should be one fourth of that, unless you get caught doing it twice then it should exponentialy get higher.


Take your pick, Theft of body parts (body snatching) or grave goods or artifacts (grave robbing), desecrating human remains or sanctified ground, unlawful dissection of corpse or cadaver mutilation, unlawful breaking and entry, also trespassing (Tomb or Crypt).

The guess the punishment would fit the crime, are you digging up a pauper's grave or breaking into a high status Tomb or Crypt.
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Krystal Wilson
 
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Post » Fri Apr 08, 2011 2:11 am

Well I believe necromancy still illegal, since Nords still can remember their Wolf Queen Potema,
Actually, it was legal throughout the empire, save for Morrowind and heavily regulated in Summerset. Grave robbing and stealing corpses, though, was illegal. Hell, the Septim empire sponsored local necromancers, along with breton nobles and kings.

As such, being caught grave robbing should carry a penalty somewhat less than murder. Then again, I'm not sure how the nords view corpses and death. I know with the dunmer, grave robbing is an automatic kill on sight, and the bosmer hate necromancy because that's playing with your food.
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OJY
 
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Post » Thu Apr 07, 2011 10:13 pm

Actually, it was legal throughout the empire, save for Morrowind and heavily regulated in Summerset. Grave robbing and stealing corpses, though, was illegal. Hell, the Septim empire sponsored local necromancers, along with breton nobles and kings.

As such, being caught grave robbing should carry a penalty somewhat less than murder. Then again, I'm not sure how the nords view corpses and death. I know with the dunmer, grave robbing is an automatic kill on sight, and the bosmer hate necromancy because that's playing with your food.

Yes I also was shocked to know thats Hannibal Traven bane it and Empire even support this, but they are just politics, when support of Wizards and Battlemages needed durring Oblivion crisis, government will sign all papers, since Battlemages always play large role in Empire.
But now when no more Mage Guild present, when Empire suffer and weak, Necromancers will rise again, Revenant still shade the Arkay in the Eclipse, even if weak worm Mannimarco failed.
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Wayne W
 
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