If a kill Alduin, does the Dragon Break?

Post » Tue Apr 12, 2011 7:23 am

Ok, I'll come right out and say it, I didn't play Daggerfall... (Redguard was my introduction to the series) and I only loosely understand the Warp in the West, here's my stab at it: Game has multiple endings depending on your choices right, and that somehow "breaks the dragon" meaning that time is screwed up for a bit and nobody knows what really happened, everything happened at the same time, all possibilities etc. Consequently the multiple endings don't screw up the next game; Morrowind. If I'm wrong, please tell..

Anyway, seeing as how the main enemy is a Dragon who is the God of Time, is it inevitable then that when/if we kill Alduin or at least defeat him, that we cause another Dragon Break? Given that we just 'broke' "The Dragon" Alduin? Or do I not get the concept? If that's the case, then does that pretty much confirm multiple endings?

Sorry if this makes no sense, the Dragon Break doesn't either. :confused:


It should say "If I kill Alduin, not If a kill Alduin" in the title... oops.
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Patrick Gordon
 
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Post » Tue Apr 12, 2011 5:01 am

How should we know? We aren't even sure we'll actually kill Alduin.
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Lucie H
 
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Post » Tue Apr 12, 2011 6:46 am

Ok, I'll come right out and say it, I didn't play Daggerfall... (Redguard was my introduction to the series) and I only loosely understand the Warp in the West, here's my stab at it: Game has multiple endings depending on your choices right, and that somehow "breaks the dragon" meaning that time is screwed up for a bit and nobody knows what really happened, everything happened at the same time, all possibilities etc. Consequently the multiple endings don't screw up the next game; Morrowind. If I'm wrong, please tell..

Anyway, seeing as how the main enemy is a Dragon who is the God of Time, is it inevitable then that when/if we kill Alduin or at least defeat him, that we cause another Dragon Break? Given that we just 'broke' "The Dragon" Alduin? Or do I not get the concept? If that's the case, then does that pretty much confirm multiple endings?

Sorry if this makes no sense, the Dragon Break doesn't either. :confused:


I don't think it will cause another warp in the west scenario because daggerfalls Story was built around the staff of chaos. Killing the dragon Alduin doesn't have multiple possibilities like giving the staff of chaos to different people.
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Nick Pryce
 
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Post » Tue Apr 12, 2011 3:48 am

How should we know? We aren't even sure we'll actually kill Alduin.


Just trying to start a discussion... sorry.
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Darlene Delk
 
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Post » Mon Apr 11, 2011 7:36 pm

Just trying to start a discussion... sorry.

No need to apologize, I'm just saying, none of us know what's going to happen or whether or not we'll actually face Alduin in the end.
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An Lor
 
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Post » Tue Apr 12, 2011 6:38 am

I don't think it will cause another warp in the west scenario because daggerfalls Story was built around the staff of chaos. Killing the dragon Alduin doesn't have multiple possibilities like giving the staff of chaos to different people.

You mean the Totem of Numindium. The Staff of Chaos was in Arena.

I'll say we'll only have it, if the game includes multiple endings.

Then again, I'm with the "Alduin is not really Akatosh" group...
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Noraima Vega
 
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Post » Tue Apr 12, 2011 3:03 am

A dragon "break" is not a literal physical "break," at least, I never interpreted it as such. It's a break in time where time goes loopy then re-stabilizes.

If we killed Alduin, that wouldn't happen. What would happen is that all time as we know it would disappear and Mundus would become completely unstable and any concept of future games would be unplayable and inconceivable. Basically, we'd be better off letting Alduin eat the world, at least then things could start over again.
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Len swann
 
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Post » Tue Apr 12, 2011 9:20 am

A dragon "break" is not a literal physical "break," at least, I never interpreted it as such. It's a break in time where time goes loopy then re-stabilizes.

If we killed Alduin, that wouldn't happen. What would happen is that all time as we know it would disappear and Mundus would become completely unstable and any concept of future games would be unplayable and inconceivable. Basically, we'd be better off letting Alduin eat the world, at least then things could start over again.

It really makes you wonder - how are they going to pull this one off?
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djimi
 
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Post » Tue Apr 12, 2011 8:17 am

A dragon break is certainly a possibility. As Velorien says we probably won't kill Alduin but we are going to have to pull some crazy s**t to make him back off. That could result in a dragon break, which would allow for multiple endings.
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Sammykins
 
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Post » Tue Apr 12, 2011 7:44 am

You mean the Totem of Numindium. The Staff of Chaos was in Arena.

I'll say we'll only have it, if the game includes multiple endings.

Then again, I'm with the "Alduin is not really Akatosh" group...


I lean towards that Alduin is not Akatosh as well.
I do not think that they would try the whole player kills a God 3 times in a row.
Morrowind - Dagoth Ur (I know he is not a true god but he had the power of one)
Oblivion - Dagon
Skyrim - Akatosh

They may have some form of an alliance between Akatosh and the real dragon Alduin which would account for the Lore but I doubt that they are one entity.
I would love to see multiple paths through the main quest but I am fine with all of those paths leading to one ending in the end.
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Ben sutton
 
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Post » Tue Apr 12, 2011 7:08 am

In the end, the only thing I am going to be doing is enjoying some zangy Dragon Soup!

Now for what happens to the entire world - doesn't really matter, as we are just dust in the wind!
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Caroline flitcroft
 
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Post » Mon Apr 11, 2011 9:40 pm

I do not think that they would try the whole player kills a God 3 times in a row.
Morrowind - Dagoth Ur (I know he is not a true god but he had the power of one)
Oblivion - Dagon
Skyrim - Akatosh

Well we've only killed one god so far, namely Dagoth Ur. Dagon was sent back to the Waters of Oblivion where he'll eventually swim his way back. Uncomfortable, but hardly elimination.
As for Alduin, ignoring whether he's another facet of Aka or not, he's still a God, he's still associated with Time, and I also doubt we'll be killing him.





If anything, my money's on us defeating him by reminding him that he is also Space as well.

Re: Dragon Breaks and multiple possible endings, though...
I dunno. It's possible, but something tells me Bethesda is a believer in 'You don't pull the same gag twice.'
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Brandon Bernardi
 
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Post » Mon Apr 11, 2011 7:27 pm

The dragons escaped from some kind of seal right? Isn't it more likely that we will just re-seal Alduin back up rather than killing him?
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Alessandra Botham
 
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Post » Tue Apr 12, 2011 8:18 am

The dragons escaped from some kind of seal right? Isn't it more likely that we will just re-seal Alduin back up rather than killing him?
I too have a feeling it'll be us trying to reattach the time god back onto Mundus. Or switch on the Akatosh aspect and kill all the mer :)
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Steeeph
 
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Post » Tue Apr 12, 2011 2:23 am

A dragon "break" is not a literal physical "break," at least, I never interpreted it as such. It's a break in time where time goes loopy then re-stabilizes.

If we killed Alduin, that wouldn't happen. What would happen is that all time as we know it would disappear and Mundus would become completely unstable and any concept of future games would be unplayable and inconceivable. Basically, we'd be better off letting Alduin eat the world, at least then things could start over again.


So really we are just trying to delay the inevitable and push Alduin back a few thousand years... Not kill him. Or maybe the world gets eaten at the end.... :facepalm: Oh NO!
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Peetay
 
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Post » Tue Apr 12, 2011 2:09 am

You know what? I kinda think that may be what could happen. Here's my theory:
We know for a fact of the existance of Alduin's Wall, right? Written on it is a very precise prophecy, which has the events of the past four Elder Scrolls entries depicted on it. The last thing we see is a civil war break out in Skyrim and Dovahkiin taking up the fight against Alduin. So if at a certain point in time there was some mystical means to figure out the exact alignment of events so far in the future, you'd figure that the creator of Alduin's Wall would also know the outcome of the battle?... But he/she (or even it) doesn't.
Now here's the thing: in order to put together any prophecy, it kind of makes intuitive sense that time must be linear for you to be able to do it (cause let's face it, if events can happen in random order or no order at all, it's kind of hard to even describe them). If at a certain point that stops being true, your prophecy has to suddenly stop there, with no clue of what happens next. So it's quite possible that the prophecy on Alduin's Wall cuts of just as the battle between Alduin and Dovahkiin starts because time would stop being linear at that point.
Not that I'm saying that'll probably be the case, mind you. I'm just saying it's possible.
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Nienna garcia
 
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Post » Tue Apr 12, 2011 7:06 am

You know what? I kinda think that may be what could happen. Here's my theory:
We know for a fact of the existance of Alduin's Wall, right? Written on it is a very precise prophecy, which has the events of the past four Elder Scrolls entries depicted on it. The last thing we see is a civil war break out in Skyrim and Dovahkiin taking up the fight against Alduin. So if at a certain point in time there was some mystical means to figure out the exact alignment of events so far in the future, you'd figure that the creator of Alduin's Wall would also know the outcome of the battle?... But he/she (or even it) doesn't.
Now here's the thing: in order to put together any prophecy, it kind of makes intuitive sense that time must be linear for you to be able to do it (cause let's face it, if events can happen in random order or no order at all, it's kind of hard to even describe them). If at a certain point that stops being true, your prophecy has to suddenly stop there, with no clue of what happens next. So it's quite possible that the prophecy on Alduin's Wall cuts of just as the battle between Alduin and Dovahkiin starts because time would stop being linear at that point.
Not that I'm saying that'll probably be the case, mind you. I'm just saying it's possible.


Doesn't this have to do with the very nature of the Elder Scrolls themselves? They are "written" and can't be changed, like time has already happened before it has. So Alduin and the Elder Scrolls seem linked too. I dunno, I'm out of my depth with this metaphysical lore...
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Shannon Marie Jones
 
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Post » Tue Apr 12, 2011 8:22 am

I thought we will probably re-fight Alduin first and fight him later as soon as he will be dead before we realised he has returned.
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Jason Wolf
 
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Post » Tue Apr 12, 2011 5:26 am

Maybe Akatosh will speak to us and thank us for clearing his name.
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matt oneil
 
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Post » Tue Apr 12, 2011 6:07 am

What if you have to go on a quest to kill all of the dragons and learn their shouts so you can cast the ultimate dragon spell on Alduin to seal his shadow back in.
Or maybe you have to summon Akatosh and the two dragons fight.

What if in Oblivion, when he summoned the dragon, it ended an eternal duel between the two dragons, and triggered the events leading up to Skyrim.
Now you have to go restore the balance.

Kind of reminds me of the Sheogorath plug-in to me, but could be good.
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mimi_lys
 
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Post » Tue Apr 12, 2011 9:53 am

You mean the Totem of Numindium. The Staff of Chaos was in Arena.

I'll say we'll only have it, if the game includes multiple endings.

Then again, I'm with the "Alduin is not really Akatosh" group...



yes, i do. not sure why i said staff of chaos haha. thanks for fixing that for everyone. here, for your hard work :icecream:
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Monique Cameron
 
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