MORE unique designs for weapons and armour!

Post » Tue Apr 12, 2011 7:54 am

It'd be nice to see some more variety in the weapon and armour classes this time around. Not necessarilly more types of weapons and armour, though that would be nice, but different designs for the same type. Really not every steel, iron or any other type of weapon or armour is going to look the same unless they are mass produced, which is kinda stupid in this world and period it is set in. Weapons and armour are made by various differnt smith's and there should be variations in the mesh and textutres used to reflect this inherant heterogeneity.

Who here agrees, or disagrees?
User avatar
Shelby McDonald
 
Posts: 3497
Joined: Sat Jan 13, 2007 2:29 pm

Post » Mon Apr 11, 2011 11:38 pm

i like that idea, it would really add to the sense of ownership! i probably wouldnt let any of my weapons go if this was the case as i'd soon get to know them by their unique notches and markings.

'Heres the blade i cut the adoring fan in two with, its only steel but its special to me!"
User avatar
Jamie Lee
 
Posts: 3415
Joined: Sun Jun 17, 2007 9:15 am

Post » Tue Apr 12, 2011 9:33 am

Eh, it's a little redundant to have exact same handling/damage/ect on a completely different looking weapon, that's really what mods are for. I know it "Makes Sense" sort of (Though actually two hand-made blades would never be the same by virtue of innate human imperfection) but it just strikes me as totally unessential.


Not to beat a dead horse, but what I would like is more general variety in the same subtype of weapons. For example, you may have Longswords, Broadswords, Scimitars and sabers all in the "Long blade" lump catagory, and even if they all have roughly the same damage, each can be translated to handle very differently through RPG magic, just as an illustrative example:

Longswords strike the middle ground, Moderately fast, decent power attack, x1.0 Critical multiplier x1.5 Critical Damage bonus and standard defense(Parrying)

Broadswords are Heavy, Slow to strike, and have weaker standard attack damage than Longswords, and less chance to critical (x0.50). They have much stronger power attack bonuses, defense and Critical Damage bnous(x3.0)

Scimitars Strike Faster than Longswords, with more power behind standard attacks, and less in Power attacks. Low Critical chance and minimal critical damage bonus.

Sabers Are fast and light, but deal lower damage with Power attacks and standard attacks. However, they have a bonus critical chance and damage bonus (x2.5) (x2.25)


Basically, as anyone who's played New Vegas can tell you, that's what New Vegas did to differentiate weapons with similar DPS weapons. It was a great system that somehow translated data, into a tangible feel for each and every weapon, even if it was among the same kind of weapon (IE rifle)
User avatar
TIhIsmc L Griot
 
Posts: 3405
Joined: Fri Aug 03, 2007 6:59 pm

Post » Tue Apr 12, 2011 3:50 am

Didn't it say somewhere,maybe the ign article,that each race as it's own armour set now?. I'm sure i read that somewhere.
I wonder what the individual armours will be....If indeed that is the case.

1: Orcs- Orcish
2: Elves-Elven ( would that be for all elves )
3: Nords-Nordic
4: Argonians?
5: Khajiit?
6: Imperial-Templar,perhaps
7: Breton ?

Not 100% sure,will it be different styles and the same materials,or just different materials and styles. Like i said if this is the case it could be interesting. May be it's in the lore somewhere.

As the answer to the OP....We will have more weapons and armour for skyrim.
User avatar
Ebony Lawson
 
Posts: 3504
Joined: Fri Feb 16, 2007 11:00 am

Post » Tue Apr 12, 2011 6:55 am

That or they could at least make the special weapons you get, like only from doing quests, look different. It would make them feel a lot more special!
User avatar
ChloƩ
 
Posts: 3351
Joined: Sun Apr 08, 2007 8:15 am

Post » Tue Apr 12, 2011 1:38 am

Didn't it say somewhere,maybe the ign article,that each race as it's own armour set now?. I'm sure i read that somewhere.
I wonder what the individual armours will be....If indeed that is the case.

1: Orcs- Orcish
2: Elves-Elven ( would that be for all elves )
3: Nords-Nordic
4: Argonians?
5: Khajiit?
6: Imperial-Templar,perhaps
7: Breton ?

Not 100% sure,will it be different styles and the same materials,or just different materials and styles. Like i said if this is the case it could be interesting. May be it's the lore somewhere.

As the answer to the OP....We will have more weapons and armour for skyrim.



I think what was meant specifically by that quote, is each race has the armors in the game created for their unique body shapes now, where in Oblivion, aside from maybe a little bit of resizing, each armor was the same, because all the races were the same on a physical level.

So while you may have Orcish armor, that "Orcish Armor" will have specific models made for each of the races, though they still remain universally interchangable. It's not like you'd have to find "Orcish Armor-Altmer Fit" or some such.
User avatar
Jynx Anthropic
 
Posts: 3352
Joined: Fri Sep 08, 2006 9:36 pm

Post » Mon Apr 11, 2011 7:49 pm

I agree, especially for the more "generic" types of armor (think: iron, steel, leather, etc., the ones that are a type of armor, but not race or lore specific). Little variations in design and gear on them wouldn't take much work but would make the game feel a lot more like a living breathing world where each craftsman doesn't some how have the exact same blue prints as the next.

As for the more iconic race-specific armors, they should be mostly the same, except maybe there could be sub categories such as Elven Bowman, Elven Swordsman, etc., which could be either entirely different, or just come with a different briastplate or helmet or greaves or something, if that makes sense.
User avatar
Kirsty Wood
 
Posts: 3461
Joined: Tue Aug 15, 2006 10:41 am

Post » Tue Apr 12, 2011 5:35 am

I think what was meant specifically by that quote, is each race has the armors in the game created for their unique body shapes now, where in Oblivion, aside from maybe a little bit of resizing, each armor was the same, because all the races were the same on a physical level.

So while you may have Orcish armor, that "Orcish Armor" will have specific models made for each of the races, though they still remain universally interchangable. It's not like you'd have to find "Orcish Armor-Altmer Fit" or some such.

No,no....I didn't mean it like,no other race can't wear orcish apart from orc's. I meant ( but obviously i've mis-understud ) will each race have it's own look or material etc. Any-other race could wear it. Like will there be a certain style of armour based on argonians,like orcish stands out....Hope that makes sense.
User avatar
Milad Hajipour
 
Posts: 3482
Joined: Tue May 29, 2007 3:01 am

Post » Tue Apr 12, 2011 5:25 am

I like the idea of having a different feel within a weapon type usign stats such as speed and power, but i still think differences in appearance will go a long way to make the world more realistic. Just as different artists create different pieces of work, so would a smith. The lack of variety in weapons and armour forms in morrowind and oblivion, especially generic steel and iron types, is something that really stuck out as odd for me. Now dont get me wrong, i dont think there should be 50 different designs for steel longswords, thats just insane, just maybe one for every major region, so maybe 5-7 or something like that. Just like PhiniusMaster said the small effort will go a long way, and teh more specialised types will ofcourse not be as diverse, so all in all it wouldnt over clutter the game world with weapon designs.
User avatar
Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Mon Apr 11, 2011 6:48 pm



4: Argonians

argonian hide boots
5: Khajiit

Khajiit pelt fur jacket
7: Breton ?

Enchanted to magic resistance suit of lower class garbage thats make Bretons best mockers of Elven Wizards
User avatar
Alex Blacke
 
Posts: 3460
Joined: Sun Feb 18, 2007 10:46 pm

Post » Mon Apr 11, 2011 10:13 pm

I agree 100%.
User avatar
JD bernal
 
Posts: 3450
Joined: Sun Sep 02, 2007 8:10 am

Post » Mon Apr 11, 2011 10:28 pm

Isn't crafting/smithing in?

If so it may allow for customizable weapons/armour
User avatar
krystal sowten
 
Posts: 3367
Joined: Fri Mar 09, 2007 6:25 pm

Post » Tue Apr 12, 2011 3:23 am

Eh, it's a little redundant to have exact same handling/damage/ect on a completely different looking weapon, that's really what mods are for. I know it "Makes Sense" sort of (Though actually two hand-made blades would never be the same by virtue of innate human imperfection) but it just strikes me as totally unessential.


Not to beat a dead horse, but what I would like is more general variety in the same subtype of weapons. For example, you may have Longswords, Broadswords, Scimitars and sabers all in the "Long blade" lump catagory, and even if they all have roughly the same damage, each can be translated to handle very differently through RPG magic, just as an illustrative example:

Longswords strike the middle ground, Moderately fast, decent power attack, x1.0 Critical multiplier x1.5 Critical Damage bonus and standard defense(Parrying)

Broadswords are Heavy, Slow to strike, and have weaker standard attack damage than Longswords, and less chance to critical (x0.50). They have much stronger power attack bonuses, defense and Critical Damage bnous(x3.0)

Scimitars Strike Faster than Longswords, with more power behind standard attacks, and less in Power attacks. Low Critical chance and minimal critical damage bonus.

Sabers Are fast and light, but deal lower damage with Power attacks and standard attacks. However, they have a bonus critical chance and damage bonus (x2.5) (x2.25)


Basically, as anyone who's played New Vegas can tell you, that's what New Vegas did to differentiate weapons with similar DPS weapons. It was a great system that somehow translated data, into a tangible feel for each and every weapon, even if it was among the same kind of weapon (IE rifle)



I like everything you've just said.
User avatar
Alessandra Botham
 
Posts: 3440
Joined: Mon Nov 13, 2006 6:27 pm

Post » Mon Apr 11, 2011 7:46 pm

I'd like to see Knights of Order style armor with equivalent stats to Daedric (Dremora) armor. It would add some variety to the top armor tier, so "good" warriors who don't like the demonic Dremora aesthetic can still wear the best armor.
User avatar
Angela Woods
 
Posts: 3336
Joined: Fri Feb 09, 2007 2:15 pm

Post » Tue Apr 12, 2011 12:06 am

I say great idea... i know this is a bit outlandish... but i always thought a system like borderlands for weapon creation would be awesome. you get your basic types of weapons(long swords, short swords, war axes, battle axes, staffs, maces, hammers, bows, ect.), and you differ their stats slightly from one another (damage, speed, armor penetration, durability, reach, ect.). Then you also have many different skins for certain materials of weapons (iron, steel, elven, ebony, ect.) so the weapons are visually diverse also. you add in differences due to enchantments, and BAM, you have like 4,674,565 different weapons. fantastic :biggrin:
User avatar
Nims
 
Posts: 3352
Joined: Thu Jun 07, 2007 3:29 pm


Return to V - Skyrim