[RELz] Sagitta's Archery Range

Post » Tue Apr 12, 2011 7:15 am

== Sagitta's Archery Range ==

This mod adds an archery range to the Talos Plaza District in the Imperial City (indoors). The clue is that the archery range is not just a static target, instead it has different motion types you can choose from. And on top of that you can win prizes if you manage to get a high score. To win prizes you need to buy special arrows from the owner of the archery range, but you can practice your archery skill at any time with your own arrows or with free training arrows provided by the archery range. All in all there are ten challenges with three prizes for each challenge plus one unique bow as a prize for winning the 1st prize in all challenges.


= Installation =

Put the content of the archive into your Oblivion\Data folder. Activate the 'PTArcheryRange.esp' in the data launcher.


= Requirements =

There is only a tiny bit of new dialogue, but if you want to read it you need to have Elys Universal Silent Voice installed.


= Compatibility =

This mod is compatible with Better Cities.


= Permission =

Feel free to use the assets provided by this mod in your own mod, just give credits if you do.


http://www.youtube.com/watch?v=aslXDlEha7M

http://www.tesnexus.com/downloads/file.php?id=37193
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Anne marie
 
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Post » Tue Apr 12, 2011 8:31 am

Me and my Wood Elf offer our thanks. :)
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Avril Louise
 
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Post » Tue Apr 12, 2011 3:39 am

My significant other loves archery. I have to download this for her. Thank you very much!
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Brentleah Jeffs
 
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Post » Tue Apr 12, 2011 2:31 am

Thanks!

Video is up. http://www.youtube.com/watch?v=aslXDlEha7M
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Kari Depp
 
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Post » Tue Apr 12, 2011 6:41 am

Why you little monkey you...... GREAT JOB!

I've been trying to make a festival(time based) archery range with triggers for.... well...
A long.... long... LONNNNNNNNNNNNNNNNNNNNG time.

I'll have to look at it more closely.

Any pointers?

Metaio Bovinus
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kiss my weasel
 
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Post » Tue Apr 12, 2011 9:23 am

Why you little monkey you...... GREAT JOB!

I've been trying to make a festival(time based) archery range with triggers for.... well...
A long.... long... LONNNNNNNNNNNNNNNNNNNNG time.

I'll have to look at it more closely.

Any pointers?

Metaio Bovinus


The five rings are all separate animated meshes (but they look as if they're one since it's one mesh that was split up and since they all use exactly the same animations obviously). If you hit them with an arrow (OnHit) you get a score depending on the ring you hit. If you hit them with a regular arrow you just see the score per shot, if you hit them with one of the special arrows (OnHitWith SpecialArrowID) the score and the shots you fired are counted in a quest variable. The total highscore for each challenge is also counted in quest variables so you can look them up on the scoreboard and can't win the same prize twice. It's not that hard to do, I actually had this mod lying around on my hard drive for at least two years before I finished it now...phew, one unfinished mod less.
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Leanne Molloy
 
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Post » Mon Apr 11, 2011 7:32 pm

This looks so cool. Finally a challenge for my marksman! Thank you. :)
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Max Van Morrison
 
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Post » Tue Apr 12, 2011 8:20 am

Since some people requested it I added an esp that enables skill gain by shooting at the target. This only works under certain conditions though (distance to target, where you hit, doesn't work on static target). The optional esp requires OBSE.
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Captian Caveman
 
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Post » Mon Apr 11, 2011 11:21 pm

Wow awesome job Phitt, I really liked the video. Thanks for sharing!
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He got the
 
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Post » Mon Apr 11, 2011 7:09 pm

The five rings are all separate animated meshes (but they look as if they're one since it's one mesh that was split up and since they all use exactly the same animations obviously). If you hit them with an arrow (OnHit) you get a score depending on the ring you hit. If you hit them with a regular arrow you just see the score per shot, if you hit them with one of the special arrows (OnHitWith SpecialArrowID) the score and the shots you fired are counted in a quest variable. The total highscore for each challenge is also counted in quest variables so you can look them up on the scoreboard and can't win the same prize twice. It's not that hard to do, I actually had this mod lying around on my hard drive for at least two years before I finished it now...phew, one unfinished mod less.


So how many animations are there?
5 for the target
1 for the target board
Right..?

Ex:
1 for the my sorta flying duck target...? :)

Anything else special...?
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N3T4
 
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Post » Mon Apr 11, 2011 9:19 pm

Another impressive mod from Phitt. :)

Going by your past contributions, Sheogorad would be awesome+++! Expectations reach infinity :D :ahhh:
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Jonathan Braz
 
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Post » Mon Apr 11, 2011 11:03 pm

Just wanted to note that the mod is compatible with Better Cities...seems I was lucky this time.

So how many animations are there?
5 for the target
1 for the target board
Right..?

Ex:
1 for the my sorta flying duck target...? :)

Anything else special...?


There are five animations (stop, slow, fast, vertical slow, vertical fast). A flying duck that looks like a flying duck would be a bit harder to make.
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Dean Brown
 
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Post » Tue Apr 12, 2011 1:55 am

Was wondering what you were using that new bow you made for (saw your problem thread the other day but was a bit late responding and you had already figured it out!) -- Guess now I know where I can get a textured and working copy of it at !! Looks like a fun little mod to play - I'll be giving it a download.
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GLOW...
 
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