HELP!: Morrowind Style HUD

Post » Tue Apr 12, 2011 9:29 am

http://www.tesnexus.com/downloads/file.php?id=13747 looks freaking awesome, but the files provided are to be used in conjunction with wz's 'builder' which I suspect isn't compatible with the latest version of OB or something along those lines. This mod also calls for a "KseAliPOIVisOneCell.esp", which seems to be gone forever.

I've figured out how to load the files into wz_builder but even I do, and I build a config for the custom HUD, the game refuses to start until I've done away with the builder's generated config.

I've googled up and down and searched this board and I've found only dead links and posts by people about as confused as I am. Is there any way to get this to work? If there is, is there a suitable replacement for 'KseAliPOIVisOneCell.esp' (just something that lowers the points of interest 'radar' I presume).
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Sweet Blighty
 
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Joined: Wed Jun 21, 2006 6:39 am

Post » Tue Apr 12, 2011 8:27 am

The description says KseAliPOIVisOneCell.esp is included in the download. Buddah is one of TESNexus staff so just find a post on their forums by him and pm. Actually I think hes a member here too but not sure how often he pops in.

Going to have a look - Got me curious :)
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Sierra Ritsuka
 
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Post » Tue Apr 12, 2011 5:57 am

Mhm. I know he is an admin, though it's not clear if he is the author of the mod or just the uploader.

Figures I never thought to ask him on TESNexus. I'll drop him a line.
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JeSsy ArEllano
 
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Joined: Fri Oct 20, 2006 10:51 am

Post » Tue Apr 12, 2011 3:33 am

Came up with nothing too. Thought I was on to something on a german forum but after translation found the esp named was just part of a load order; in any case Buddah needs to change that description or re-up - The mathlib is in both files too, weird.
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Heather M
 
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Joined: Mon Aug 27, 2007 5:40 am

Post » Mon Apr 11, 2011 6:28 pm

Here is the hud_main_menu.xml wz_builder generates. Perhaps someone is familiar with xml and could point out what is crashing Oblivion?

Warning: it's 1165 lines.
Spoiler
    &HUDMainMenu;    &does_not_stack;    	0     &true;     -50      0      0      0.25      2      1      1     <!-- 1 = explore mode / 0 = menu mode -->     1     <!-- current mode... 1=stats, 2=inventory, 3=magic, 4=map -->     1     <!-- last mode... 1=stats, 2=inventory, 3=magic, 4=map -->     65     <!-- player model first zoom percentage... 100=face, 0=full body -->    <!-- Region text -->     0     <!-- alpha -->     ~              91         &true;         128          0          0                                                                          0          0                  1          0          0                      8              0              0                          18          0          0                  20          0          0                              16                                                                                                         <_icon_width>		16                                      65              65                                                                                              &true;                                          Menus\HUD\mw_hud\mw_compass.dds                  0                  65                  65                  0                  0                                                      Menus\HUD\hud_back.dds                  3                  61                  61                  0                  2                  2                                                      12                  &true;                  25                  0                  0                  65                  65                  0                  0                                                      7                  1                  &true;                  61                  61                  &true;                  2                  2                  &true;                  0       <!-- set by code - heading in degrees, N is 0/360 -->                                                                                                    
2
2
2
2
4 4 &true; 1 <_angle> Menus\HUD\mw_hud\mw_compass_letters.dds 8 8 &true; -1 1
2
-1 1
2
0 Menus\HUD\mw_hud\mw_compass_letters.dds 8 8 &true; 1
2
-1 1
2
1 Menus\HUD\mw_hud\mw_compass_letters.dds 8 8 &true; 1
2
1
2
2 Menus\HUD\mw_hud\mw_compass_letters.dds 8 8 &true; -1 1
2
1
2
3
Menus\HUD\mw_hud\mw_arrow.dds 0 32 32 14 14 5
10
0 36
14 3 61 61 &true; &true; 0 0 0 <!-- max icon depth --> 0 <!-- set by code - min reveal distance --> 0 <!-- set by code - max visible distance --> <_filename_1> Menus\Icons\Map\map_icons_all.dds <!-- all map markers --> <_filename_2> Menus\HUD\mw_hud\mw_marker.dds <!-- quest marker icon --> <_filename_3> Menus\HUD\mw_hud\mw_marker.dds <!-- marker icon --> <_filename_4> Menus\HUD\mw_hud\mw_arrow.dds <!-- you are here icon -->
1194 927
55 145 45 &true; Menus\HUD\mw_hud\mw_status.dds 145 42 0 0 135 &true; 0 &true; 0 0 2 Menus\HUD\mw_hud\mw_status.dds 0 1 0 1 61 8 &true; 2 2 1.0 46 3 Menus\HUD\mw_hud\mw_status.dds 0 1 0 1 61 8 &true; 2 17 1.0 54 4 Menus\HUD\mw_hud\mw_status.dds 0 1 0 1 61 8 &true; 2 32 1.0 62 9 5 &true; 0 65 42 0 0 5 Menus\Icons\icon_hud_default_weapon.dds &true; 1 32 32 50 71 2 128 50 <!-- weapon health minimum before weapon icon partially alphas out --> 128 <!-- Possible item statuses are broken, stolen, enchanted, and poisoned --> 0 <!-- status combination --> <!-- status icon filename --> 1.0 <!-- weapon health - 0-100 --> 0 <!-- ammo remaining --> 1 50 0 0 16 12 32 16 <!-- If any of these conditions is true, we are using an original icon, rather than a "combo" dds. --> <!-- "Combo" dds's are 32x64, original icons are 32x32 --> 2 4 8 47 208 255 255 <_handonly> 1 0 1 32 22 3 &right; 3 254 244 183 255 55 1 35 35 2 &right; 3 0 0 0 192 55 1 10 &true; 5 0 36 42 0 0 Menus\HUD\mw_hud\mw_status.dds 0 36 32
100
2 71 46 6 Menus\Icons\icon_hud_default_magic.dds 1 &true; 32 32 50 111 2 128 128 &true; <!-- can cast --> 11 &true; 5 0 36 42 -2 -2 Menus\HUD\mw_hud\mw_status.dds 0 36 1 32 2 71 46
12 905
65 65 &true; Menus\HUD\mw_hud\mw_compass.dds 0 65 65 0 0 Menus\HUD\hud_back.dds 3 61 61 0 2 2 12 &true; 25 0 0 65 65 0 0 7 1 &true; 61 61 &true; 2 2 &true; 0 <!-- set by code - heading in degrees, N is 0/360 -->
2
2
2
2
4 4 &true; 1 <_angle> Menus\HUD\mw_hud\mw_compass_letters.dds 8 8 &true; -1 1
2
-1 1
2
0 Menus\HUD\mw_hud\mw_compass_letters.dds 8 8 &true; 1
2
-1 1
2
1 Menus\HUD\mw_hud\mw_compass_letters.dds 8 8 &true; 1
2
1
2
2 Menus\HUD\mw_hud\mw_compass_letters.dds 8 8 &true; -1 1
2
1
2
3
Menus\HUD\mw_hud\mw_arrow.dds 0 32 32 14 14 5
10
0 36
14 3 61 61 &true; &true; 0 0 0 <!-- max icon depth --> 0 <!-- set by code - min reveal distance --> 0 <!-- set by code - max visible distance --> <_filename_1> Menus\Icons\Map\map_icons_all.dds <!-- all map markers --> <_filename_2> Menus\HUD\mw_hud\mw_marker.dds <!-- quest marker icon --> <_filename_3> Menus\HUD\mw_hud\mw_marker.dds <!-- marker icon --> <_filename_4> Menus\HUD\mw_hud\mw_arrow.dds <!-- you are here icon -->
1455 882 <_rotate>1 <_yellow>1 <_ShowNESW>1 <_ShowArrow>2 <_ShowMarkers>2

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Soph
 
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Post » Mon Apr 11, 2011 8:57 pm

Buddah linked me to http://tesnexus.com/downloads/file.php?id=4882 which will be awesomely helpful once I can figure out why the game crashes during load with the HUD applied.
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April D. F
 
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