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&HUDMainMenu; &does_not_stack; 0 &true; -50 0 0 0.25 2 1 1 <!-- 1 = explore mode / 0 = menu mode --> 1 <!-- current mode... 1=stats, 2=inventory, 3=magic, 4=map --> 1 <!-- last mode... 1=stats, 2=inventory, 3=magic, 4=map --> 65 <!-- player model first zoom percentage... 100=face, 0=full body --> <!-- Region text --> 0 <!-- alpha --> ~ 91 &true; 128 0 0 0 0 1 0 0 8 0 0 18 0 0 20 0 0 16 <_icon_width> 16 &true; <!-- index --> <!-- time left --> -1 2 <!-- starting x pos --> <!-- move left by width of one icon --> <!-- move left by icon width --> <!-- how many times = index --> 4 <!-- starting y pos --> 2 17 Enemy Health Bar\Health_Bar01.NIF &false; Health_Bar Menus\HUD\mw_hud\mw_spelleffects.dds 0 -2 16 20 2 16 2 -1 Menus\HUD\mw_hud\mw_spelleffects.dds -2 -2 2 20 Menus\HUD\mw_hud\mw_spelleffects.dds 16 -2 2 20 34 0 65 65 &true; Menus\HUD\mw_hud\mw_compass.dds 0 65 65 0 0 Menus\HUD\hud_back.dds 3 61 61 0 2 2 12 &true; 25 0 0 65 65 0 0 7 1 &true; 61 61 &true; 2 2 &true; 0 <!-- set by code - heading in degrees, N is 0/360 --> 2 2 2 2 4 4 &true; 1 <_angle> Menus\HUD\mw_hud\mw_compass_letters.dds 8 8 &true; -1 1 2 -1 1 2 0 Menus\HUD\mw_hud\mw_compass_letters.dds 8 8 &true; 1 2 -1 1 2 1 Menus\HUD\mw_hud\mw_compass_letters.dds 8 8 &true; 1 2 1 2 2 Menus\HUD\mw_hud\mw_compass_letters.dds 8 8 &true; -1 1 2 1 2 3 Menus\HUD\mw_hud\mw_arrow.dds 0 32 32 14 14 5 10 0 36 14 3 61 61 &true; &true; 0 0 0 <!-- max icon depth --> 0 <!-- set by code - min reveal distance --> 0 <!-- set by code - max visible distance --> <_filename_1> Menus\Icons\Map\map_icons_all.dds <!-- all map markers --> <_filename_2> Menus\HUD\mw_hud\mw_marker.dds <!-- quest marker icon --> <_filename_3> Menus\HUD\mw_hud\mw_marker.dds <!-- marker icon --> <_filename_4> Menus\HUD\mw_hud\mw_arrow.dds <!-- you are here icon --> 99 3 98 1 2 1 90 1 90 12 1 255 1 255 12 12 62.5 37.5 &true; -1 1 2 1 2 <_distance> <!-- min reveal distance --> <!-- max visible distance --> 1.0 1 <_angle> 90 0 <!-- heading to icon (0-360) --> 30 <!-- distance to icon in feet --> &true; <!-- unused if true --> 0 <!-- location type --> &false; <!-- fast travel enabled --> &true; &false; <!-- is through load door --> &false; <!-- is a quest target --> &false; <!-- is the player marker --> 1194 927 55 145 45 &true; Menus\HUD\mw_hud\mw_status.dds 145 42 0 0 135 &true; 0 &true; 0 0 2 Menus\HUD\mw_hud\mw_status.dds 0 1 0 1 61 8 &true; 2 2 1.0 46 3 Menus\HUD\mw_hud\mw_status.dds 0 1 0 1 61 8 &true; 2 17 1.0 54 4 Menus\HUD\mw_hud\mw_status.dds 0 1 0 1 61 8 &true; 2 32 1.0 62 9 5 &true; 0 65 42 0 0 5 Menus\Icons\icon_hud_default_weapon.dds &true; 1 32 32 50 71 2 128 50 <!-- weapon health minimum before weapon icon partially alphas out --> 128 <!-- Possible item statuses are broken, stolen, enchanted, and poisoned --> 0 <!-- status combination --> <!-- status icon filename --> 1.0 <!-- weapon health - 0-100 --> 0 <!-- ammo remaining --> 1 50 0 0 16 12 32 16 <!-- If any of these conditions is true, we are using an original icon, rather than a "combo" dds. --> <!-- "Combo" dds's are 32x64, original icons are 32x32 --> 2 4 8 47 208 255 255 <_handonly> 1 0 1 32 22 3 &right; 3 254 244 183 255 55 1 35 35 2 &right; 3 0 0 0 192 55 1 10 &true; 5 0 36 42 0 0 Menus\HUD\mw_hud\mw_status.dds 0 36 32 100 2 71 46 6 Menus\Icons\icon_hud_default_magic.dds 1 &true; 32 32 50 111 2 128 128 &true; <!-- can cast --> 11 &true; 5 0 36 42 -2 -2 Menus\HUD\mw_hud\mw_status.dds 0 36 1 32 2 71 46 12 905 65 65 &true; Menus\HUD\mw_hud\mw_compass.dds 0 65 65 0 0 Menus\HUD\hud_back.dds 3 61 61 0 2 2 12 &true; 25 0 0 65 65 0 0 7 1 &true; 61 61 &true; 2 2 &true; 0 <!-- set by code - heading in degrees, N is 0/360 --> 2 2 2 2 4 4 &true; 1 <_angle> Menus\HUD\mw_hud\mw_compass_letters.dds 8 8 &true; -1 1 2 -1 1 2 0 Menus\HUD\mw_hud\mw_compass_letters.dds 8 8 &true; 1 2 -1 1 2 1 Menus\HUD\mw_hud\mw_compass_letters.dds 8 8 &true; 1 2 1 2 2 Menus\HUD\mw_hud\mw_compass_letters.dds 8 8 &true; -1 1 2 1 2 3 Menus\HUD\mw_hud\mw_arrow.dds 0 32 32 14 14 5 10 0 36 14 3 61 61 &true; &true; 0 0 0 <!-- max icon depth --> 0 <!-- set by code - min reveal distance --> 0 <!-- set by code - max visible distance --> <_filename_1> Menus\Icons\Map\map_icons_all.dds <!-- all map markers --> <_filename_2> Menus\HUD\mw_hud\mw_marker.dds <!-- quest marker icon --> <_filename_3> Menus\HUD\mw_hud\mw_marker.dds <!-- marker icon --> <_filename_4> Menus\HUD\mw_hud\mw_arrow.dds <!-- you are here icon --> 99 3 98 1 2 1 90 1 90 12 1 255 1 255 12 12 62.5 37.5 &true; -1 1 2 1 2 <_distance> <!-- min reveal distance --> <!-- max visible distance --> 1.0 1 <_angle> 90 0 <!-- heading to icon (0-360) --> 30 <!-- distance to icon in feet --> &true; <!-- unused if true --> 0 <!-- location type --> &false; <!-- fast travel enabled --> &true; &false; <!-- is through load door --> &false; <!-- is a quest target --> &false; <!-- is the player marker --> 1455 882 <_rotate>1 <_yellow>1 <_ShowNESW>1 <_ShowArrow>2 <_ShowMarkers>2
» Mon Apr 11, 2011 8:57 pm
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