TNR help

Post » Thu Apr 21, 2011 3:31 am

Hey,

Could anyone give me some clues as to why TNR faces aren't working for me?

Load order:
Spoiler
Active Mod Files:00  Oblivion.esm01  underdark.esm02  Cybiades.esm  [Version 2.0]03  Windfall.esm04  Jog_X_Mod.esm05  ScreenEffects.esm06  All Natural Base.esm  [Version 1.0]07  MD_Saddle_Master.esm08  Cobl Main.esm  [Version 1.72]09  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]0A  Mart's Monster Mod.esm  [Version 3.7b3p3]0B  Mart's Monster Mod for OOO.esm  [Version 0.9.9MB3]0C  TamrielTravellers.esm  [Version 1.39c]0D  Armamentarium.esm  [Version 1.35]0E  Better Cities Resources.esm  [Version 4.8.4]0F  NNWAEMaster.esm10  CM Partners.esm11  TRoN.esp12  TRoN Vwalk.esp13  TNR ALL RACES FINAL.esp14  TNR - ShiveringIsles no helms.esp15  Unofficial Oblivion Patch.esp  [Version 3.3.3]16  Oblivion Citadel Door Fix.esp17  DLCShiveringIsles.esp18  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]++  Shivering OOO.esp19  Oblivion Vwalk UOS.esp1A  DLCShiveringIsles Vwalk UOS.esp1B  DLCShiveringIsles Vwalk DG_DS UOS.esp1C  TNR ALL RACES FINAL Vwalk UOS.esp1D  TNR - ShiveringIsles no helms Vwalk UOS.esp1E  Better Cities .esp1F  All Natural.esp  [Version 1.1]20  All Natural - SI.esp  [Version 1.0]21  Enhanced Water v2.0 HDMI.esp++  Symphony of Violence.esp22  MIS Low Wind.esp23  MIS New Sounds Optional Part.esp24  Atmospheric Oblivion.esp25  Storms & Sound.esp26  All Natural - Real Lights.esp  [Version 1.1]27  WindowLightingSystem.esp28  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp29  RAEVWD Cities.esp  [Version 1.7]2A  RAEVWD New Sheoth.esp  [Version 1.5]2B  RAEVWD Imperial City.esp  [Version 1.7]2C  Enhanced Economy.esp  [Version 5.1]2D  Damage Text v2.esp2E  DarNifiedUI Config Addon.esp2F  Display Stats.esp  [Version 1.2]30  FormID Finder4.esp31  Oblivion Graphics Extender Support.esp  [Version 0.3]32  Quest Log Manager.esp  [Version 1.3.2]33  Scathe.esp  [Version 0.1]34  ScreenControls.esp35  Streamline 3.1.esp36  Map Marker Overhaul.esp  [Version 3.8]37  Map Marker Overhaul - SI additions.esp  [Version 3.5]38  Enhanced Hotkeys.esp  [Version 2.1.1]39  DLCHorseArmor.esp3A  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]3B  DLCOrrery.esp3C  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]3D  DLCOrrery Vwalk.esp++  MaleBodyReplacerV4.esp3E  Reznod_Mannequin_HD[Eng].esp3F  Armamentium female.esp40  Dude Wheres My Horse.esp41  MD Saddlebags v3.0.esp42  Cobl Glue.esp  [Version 1.72]43  Cobl Si.esp  [Version 1.63]++  Cobl Tweaks.esp  [Version 1.44]44  Bob's Armory Oblivion.esp45  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]46  Oscuro's_Oblivion_Overhaul Vwalk.esp++  ArmamentariumLLVendors.esp  [Version 1.35]++  ArmamentariumLLMagic.esp  [Version 1.35]47  ArmamentariumArtifacts.esp  [Version 1.35]48  OOO 1.32-Cobl.esp  [Version 1.72]49  Mart's Monster Mod.esp  [Version 3.7b3p3]4A  Mart's Monster Mod for OOO.esp  [Version 0.9.9MB3]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Imperial Armor.esp  [Version 3.7b3p]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Rats.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]++  Mart's Monster Mod for OOO - LessReaversInGates.esp  [Version 0.9.9MB3]++  Mart's Monster Mod - Safer Roads.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Swarms.esp  [Version 3.7b3p3]4B  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Slimes.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Adventurers.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Pests.esp  [Version 3.7b3p3]4C  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]4D  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]4E  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3p3]4F  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]50  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  TamrielTravellerAdvscript.esp  [Version 1.39c]++  Travellers4MMMHostileFactions.esp  [Version 1.39c]51  TamrielTravellers4OOO.esp  [Version 1.39c]52  TamrielTravellers4OOO Vwalk.esp53  TamrielTravellersItemsCobl.esp  [Version 1.39c]54  TamrielTravellersItemsUnscaled.esp  [Version 1.39c]55  ShiveringIsleTravellers.esp  [Version 1.39c]56  ShiveringIsleTravellers Vwalk.esp++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]++  MMM-Cobl.esp  [Version 1.69]57  BladeOfTheHaunted.esp  [Version 2.6]58  BladeOfTheHaunted Vwalk.esp59  GoldenCrest.esp5A  GoldenCrest Vwalk.esp5B  Kragenir's Death Quest.esp5C  Kragenir's Death Quest Vwalk.esp5D  KDQ - Rural Line Additions.esp5E  Malevolent.esp5F  Malevolent Vwalk.esp60  NNWAREAyleidDungeons_Series1EV.esp  [Version 2.2]61  NNWAEDungeons-Series2EV.esp62  NNWARE06-RhyeliaEmeroEV.esp63  The Ayleid Steps.esp  [Version 3.4]64  The Ayleid Steps Vwalk.esp65  thievery.esp66  thievery - EE patch.esp  [Version 4.2]67  Windfall.esp68  Windfall Vwalk.esp69  Knights.esp6A  Knights - Unofficial Patch.esp  [Version 1.1]6B  Knights Vwalk UOP.esp6C  EVE_KnightsoftheNine.esp++  Mart's Monster Mod - Knights.esp  [Version 3.7b3p3]++  Mart's Monster Mod for OOO - Knights .esp  [Version 0.9.9MB3]6D  ROM Revised Oblivion Mod.esp6E  ROM Patch - Knights.esp  [Version 2.30]++  ROM Patch - MMM.esp++  ROM Patch - Armamentarium.esp++  ROM Patch - Bobs Armory.esp6F  Cybiades.esp  [Version 2.1]70  CybiadesDungeon.esp  [Version 2.1]71  Cybiades Vwalk.esp72  Mighty Umbra.esp73  The Mystery of the Dulan cult.esp74  MannimarcoRevisited.esp75  MannimarcoRevisitedOOO.esp  [Version 0.1]76  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]77  EVE_ShiveringIslesEasterEggs.esp78  P1DkeyChain.esp  [Version 5.00]79  Scouter.esp++  ScriptIcon_Replacer.esp++  Short Grass V3.esp7A  Toggleable Quantity Prompt.esp  [Version 3.2.0]7B  Quest Award Leveller.esp++  Quest Award Leveller - Knights of the Nine.esp7C  Unholy Darkness.esp7D  Gather Ye Rosebuds.esp7E  No psychic guards v1.2.esp7F  Mayu's Animation Overhaul.esp++  EVE_KhajiitFix.esp++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]80  Better Cities Full.esp  [Version 4.8.4]81  Better Cities Full Vwalk.esp82  Better Cities - Thievery.esp  [Version 4.8.0]83  Better Imperial City.esp  [Version 4.8.4]84  Better Imperial City Vwalk.esp85  Better Imperial City FPS Patch.esp  [Version 4.8.1]86  Better Cities - COBL.esp  [Version 2.1]87  Better Cities Full FPS Patch.esp  [Version 4.8.4]88  ROM Patch - Better Cities.esp++  Life Detected - OMOD.esp++  Visually Enchanted Fire 1.esp++  Visually Enchanted Frost 3.esp++  Visually Enchanted Shock 1.esp89  UnderdarkSaga.esp8A  UnderdarkSaga Vwalk.esp8B  Cobl Silent Equip Misc.esp  [Version 01]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.1]8C  Bashed Patch, 0.esp



And in my rebuild patch I have "Import NPC Faces" selected and TNR and TNR SI sub-options checked as well.

What am I missing?

Tnx!
User avatar
Dezzeh
 
Posts: 3414
Joined: Sat Jun 16, 2007 2:49 am

Post » Wed Apr 20, 2011 1:29 pm

What exactly is not working?

AFAIK it's required to uncheck TNR. Wrye Bash imports all faces into the bashed patch.
User avatar
Laura Shipley
 
Posts: 3564
Joined: Thu Oct 26, 2006 4:47 am

Post » Wed Apr 20, 2011 6:57 pm

What exactly is not working?

AFAIK it's required to uncheck TNR. Wrye Bash imports all faces into the bashed patch.


I am not seeing any new faces..
User avatar
sam westover
 
Posts: 3420
Joined: Sun Jun 10, 2007 2:00 pm

Post » Wed Apr 20, 2011 2:14 pm

I am not seeing any new faces..


Did you uncheck TNR from the main mod view in Wrye Bash, as FallenWizard suggested? Instead, you check it off in your Bashed Patch. When you rebuild it, TNR should load properly.

Then you'll need to load the game, go to a new cell, save the game, exit, and reload the game, before you'll see any changes.
User avatar
Devin Sluis
 
Posts: 3389
Joined: Wed Oct 24, 2007 4:22 am

Post » Thu Apr 21, 2011 4:06 am

Did you uncheck TNR from the main mod view in Wrye Bash, as FallenWizard suggested? Instead, you check it off in your Bashed Patch. When you rebuild it, TNR should load properly.

Then you'll need to load the game, go to a new cell, save the game, exit, and reload the game, before you'll see any changes.


Yes, I did all those things. No new faces.

I am having a similar problem with the Sensual walks ... but in that case at least some of the female NPCs walking about are using the new walk, but some aren't.
User avatar
Riky Carrasco
 
Posts: 3429
Joined: Tue Nov 06, 2007 12:17 am

Post » Wed Apr 20, 2011 2:09 pm

Yes, I did all those things. No new faces.

I am having a similar problem with the Sensual walks ... but in that case at least some of the female NPCs walking about are using the new walk, but some aren't.


A few other possibilities: Are you running any other mod that might interfere, such as COBL Balanced Races, or BG Races? Does TNR appear in Wrye Bash was the Bashed Tags of Deactivate, Invent, NoMerge, and NpcFaces? If so, is it italicized in purple, with a dot in the check column?

You might want to put up the Sensual Walks mod issue in a separate thread, or up on Nexus. Surazal checks both forums, regularly.
User avatar
Spencey!
 
Posts: 3221
Joined: Thu Aug 17, 2006 12:18 am

Post » Wed Apr 20, 2011 5:29 pm

A few other possibilities: Are you running any other mod that might interfere, such as COBL Balanced Races, or BG Races? Does TNR appear in Wrye Bash was the Bashed Tags of Deactivate, Invent, NoMerge, and NpcFaces? If so, is it italicized in purple, with a dot in the check column?

You might want to put up the Sensual Walks mod issue in a separate thread, or up on Nexus. Surazal checks both forums, regularly.


BOSS put "Bash Tag suggestion(s): {{BASH:NpcFaces,NoMerge}}"

The only mod I am using that could conflict is ROM, and it shouldn't. You can see from my mod list on the first post that I am not using any race mod.
User avatar
Rob
 
Posts: 3448
Joined: Fri Jul 13, 2007 12:26 am

Post » Thu Apr 21, 2011 1:13 am

BOSS put "Bash Tag suggestion(s): {{BASH:NpcFaces,NoMerge}}"

The only mod I am using that could conflict is ROM, and it shouldn't. You can see from my mod list on the first post that I am not using any race mod.


Try adding the Deactivate tag, uncheck the box from the main mod screen, and rebuild your patch.
User avatar
Jhenna lee Lizama
 
Posts: 3344
Joined: Wed Jun 06, 2007 5:39 am

Post » Wed Apr 20, 2011 3:59 pm

Try adding the Deactivate tag, uncheck the box from the main mod screen, and rebuild your patch.


Yep, that did it. Thanks!

Last question, does Natural faces complement TNR, conflict or just irrelevant?
User avatar
Jeff Tingler
 
Posts: 3609
Joined: Sat Oct 13, 2007 7:55 pm

Post » Thu Apr 21, 2011 2:47 am

Yep, that did it. Thanks!


Glad to hear it. :)

Last question, does Natural faces complement TNR, conflict or just irrelevant?


Complements. It increases the resolution of the base texture, so it doesn't affect other, more personalized characteristics. Run Natural Faces now, after you've correctly added TNR.
User avatar
lisa nuttall
 
Posts: 3277
Joined: Tue Jun 20, 2006 1:33 pm

Post » Wed Apr 20, 2011 7:28 pm

Try adding the Deactivate tag, uncheck the box from the main mod screen, and rebuild your patch.


I saw a similar suggestion in another thread. Deactivateing TNR was always the norm some time back, but over the past months BOSS does not add deactivate to it.
User avatar
alyssa ALYSSA
 
Posts: 3382
Joined: Mon Sep 25, 2006 8:36 pm

Post » Wed Apr 20, 2011 2:27 pm

I saw a similar suggestion in another thread. Deactivateing TNR was always the norm some time back, but over the past months BOSS does not add deactivate to it.

Because Wrye Bash deactivates all mods with the "NoMerge" tag automatically.
User avatar
Pants
 
Posts: 3440
Joined: Tue Jun 27, 2006 4:34 am


Return to IV - Oblivion