Really, really confused.
Using TES4Gecko I had merged TNR, NPC New Clothes, Cyrodiil NPC Remodeling Project, and Hemingwey's Capes (sans Citizens). I'd originally done this because I thought I had some issues using Bash to get them all to work together.
I was informed they should indeed all work together using Bash. So I attempted to do so again, importing inventory for all of those mods, except for Hemingwey's Capes, which was nowhere to be seen when I went to rebuild my patch, despite being tagged and marked mergeable.
It worked! I wondered why I had resorted to using TES4Gecko earlier. So at one point after that I went to rebuild my patch again, and this time Hemingwey's Capes was available for merging. Weird, but I tried it.
I ended up with a bunch of naked NPCs, and it appeared the Capes were overriding most of the other clothing changes. Okay... I'll just rebuild my patch, this time without Hemingwey's Capes.
Still naked NPCs here and there, and now none of the clothing mods I have importing inventory in my bashed patch appear to be working. NPCs all wearing vanilla clothes. I've tried various configurations, but no matter what I do, I can't get any of the clothing mods to work via Bash. The only other thing I was doing at the time was trying to get Better Redguards to work, and I've tried rebuilding my patch numerous times with slight modifications so I'm sure I rebuilt it in the same way I did when I first got the clothing mods to work. The only other changes I made were to the load order at a couple points, but I of course made sure the bashed patch was loading last.
Does anyone have any idea what happened here? I'm at a total loss. No matter what I do it seems I can't get the clothing mods to work using Bash, even though I had done it successfully an hour before. How can the same configuration produce different results? One thing I realized is that I couldn't import the Cape mods because for some reason I had them later than my Bashed Patch in the load order, and moving them to load before the Bashed Patch made them available for merging. But I can only assume something was changed that I'm unaware of that wrecked everything, because before I tried merging in Hemingwey's Capes I had the clothing mods working via Bash just fine. Then for whatever reason when I went to rebuild my patch again with the Cape mods it seems something permanently broke.
Bonus points: If anyone can tell me how to get Better Redguards working so I don't have [at best] Redguard NPCs with darker bodies and lighter heads, I'd like to know. I've tried every possible combination of settings I can think of, including the specific compatibility tweak in Bash. Either they're the same skin tone as before or I get darker shaded bodies but lighter heads.