Highwaymen improved?

Post » Sun Apr 24, 2011 6:28 pm

I always found Highwaymen annoying yet realistic. I would usually be too lazy to kill them so I would just ride on. I'm curious at what Bethesda has up its sleeve but some things I think they should have is a better variety to them. Its always either one of them hidden behind a tree of two of them wandering the roads. Im kind of hoping they'll change the camps that are scattered around the map. They should act as raider camps (sorry don't want to call them.) should act. You know raiding the towns pillaging, that sort of thing. This past is extremely short I know but I'm tired and lazy so tell me your thoughts.
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Daddy Cool!
 
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Post » Sun Apr 24, 2011 9:45 pm

*Points at your avatar* yay for Vizzini

But yeah, I agree with your idea.
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xx_Jess_xx
 
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Post » Sun Apr 24, 2011 9:44 pm

1. They should respawn. :ahhh:

2. They shouldn't work solo. I'm thinking gangs here, people. GANGS. :slap:

3. Stop the racial stereotyping. Khajiits can be nice people.... :shakehead:

4. They shouldn't just scream "DIE!!!" at the top of their lungs while impaling themselves on your sword. Tactics, smooth-talk, plans, etc. They need them. :facepalm:

5. Personality, please. All the highwaymen were the same in OB. I'm thinking what's his face on the road to Caldera in MW. Now, HE had personality...and a daedric dagger. :vaultboy:


Aaaaaaaand I'm done.
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Darlene DIllow
 
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Post » Mon Apr 25, 2011 12:10 am

I liked the Highwaymen in Oblivion. I always laughed at them. They were fun.
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Roy Harris
 
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Post » Mon Apr 25, 2011 2:26 am

In Oblivion, with the character collision boxes, little stagger from getting hit and no run+attack for NPCs, a fast character could run through crowds of enemies.

I would like Highwayman to block the path, so the only option is to flee back where I came, or fight on. To do this Bandits could fell tress across the road, or maybe player speed should be more controlled than in speedy Oblivion. (If mounted combat is in, you should be able to charge through).
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kitten maciver
 
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Post » Mon Apr 25, 2011 10:16 am

1. They should respawn. :ahhh:

2. They shouldn't work solo. I'm thinking gangs here, people. GANGS. :slap:

3. Stop the racial stereotyping. Khajiits can be nice people.... :shakehead:

4. They shouldn't just scream "DIE!!!" at the top of their lungs while impaling themselves on your sword. Tactics, smooth-talk, plans, etc. They need them. :facepalm:

5. Personality, please. All the highwaymen were the same in OB. I'm thinking what's his face on the road to Caldera in MW. Now, HE had personality...and a daedric dagger. :vaultboy:


Aaaaaaaand I'm done.

You hit the nail on the head. I do not need to say more.
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Laura Shipley
 
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Post » Mon Apr 25, 2011 4:24 am

They should come in gangs, or atleast pairs. Say you're walking up the road, and a Highwayman intercepts your path, when you turn around another one steps out from the bushes so you're surrounded.
I don't mind if they are pretty unskillful in battle, but I hope most of them wield big Warhammers and the like, so that they will stagger you if hit to make it a somewhat interesting contest. I want them to be like bullies, so if I encounter them and intend to fight for my gold, I get pushed around annoyingly by these 3 or 4 clowns who constantly have me reeling back and flinching from blows. I don't really know how to explain it apart from that. :shrug:
Above all, I'd love to actually fear them on the road.
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Project
 
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Post » Mon Apr 25, 2011 7:14 am

It would be nice if you could be a highwayman. Make a perk where there is a dialog option to rob someone, and depending on the NPC's stats they may or may not resist.
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Adriana Lenzo
 
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Post » Sun Apr 24, 2011 11:28 pm

It would be nice if you could be a highwayman. Make a perk where there is a dialog option to rob someone, and depending on the NPC's stats they may or may not resist.

Yeah we should be able to pull over the carriages and curriers.
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Charlotte Henderson
 
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Post » Mon Apr 25, 2011 3:32 am

1. They should respawn. :ahhh:

2. They shouldn't work solo. I'm thinking gangs here, people. GANGS. :slap:

3. Stop the racial stereotyping. Khajiits can be nice people.... :shakehead:

4. They shouldn't just scream "DIE!!!" at the top of their lungs while impaling themselves on your sword. Tactics, smooth-talk, plans, etc. They need them. :facepalm:

5. Personality, please. All the highwaymen were the same in OB. I'm thinking what's his face on the road to Caldera in MW. Now, HE had personality...and a daedric dagger. :vaultboy:


Aaaaaaaand I'm done.


This. Reading through those points actually reminded me of the highwaymen in DA O when you're entering Lothering, since they're a gang, they try the smooth talk and once they realize you're more they can chew they try to escape. I still kill them though :evil:
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Katie Louise Ingram
 
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Post » Mon Apr 25, 2011 12:08 am

1. They should respawn. :ahhh:

2. They shouldn't work solo. I'm thinking gangs here, people. GANGS. :slap:

3. Stop the racial stereotyping. Khajiits can be nice people.... :shakehead:

4. They shouldn't just scream "DIE!!!" at the top of their lungs while impaling themselves on your sword. Tactics, smooth-talk, plans, etc. They need them. :facepalm:

5. Personality, please. All the highwaymen were the same in OB. I'm thinking what's his face on the road to Caldera in MW. Now, HE had personality...and a daedric dagger. :vaultboy:


Aaaaaaaand I'm done.

^ this
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Mr. Allen
 
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Post » Sun Apr 24, 2011 7:01 pm

im thinking that if your a bad guy it should open up options like they leave you alone or you could trade with them or even have a diologue option to raid a caravan like when you chose it a caravan spawns a short hike down the road and you team up and rob that mfer
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evelina c
 
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Post » Mon Apr 25, 2011 2:14 am

Yes please.
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Ana Torrecilla Cabeza
 
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Post » Sun Apr 24, 2011 6:11 pm

yes less suicidal bandits and highwaymen.

make them more intelligent please.

ie if your running around with daedric armour and ebony claymore.... inform the AI that their rusty iron dagger wielding highwayman is probably gonna lose.

if two worlds 1 had intelligent highwaymen (would stop mugging you and respect you once your rep was high enough) then skyrim should.
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josie treuberg
 
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Post » Mon Apr 25, 2011 1:35 am

They could be improved with lazers!
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Genocidal Cry
 
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Post » Sun Apr 24, 2011 8:52 pm

1. They should respawn. :ahhh:

2. They shouldn't work solo. I'm thinking gangs here, people. GANGS. :slap:

3. Stop the racial stereotyping. Khajiits can be nice people.... :shakehead:

4. They shouldn't just scream "DIE!!!" at the top of their lungs while impaling themselves on your sword. Tactics, smooth-talk, plans, etc. They need them. :facepalm:


Agreed.

5. Personality, please. All the highwaymen were the same in OB. I'm thinking what's his face on the road to Caldera in MW. Now, HE had personality...and a daedric dagger. :vaultboy:


Aaaaaaaand I'm done.


What about Nels Llendo? Nels Lando was a 'bandit' south of Pelagiad in Morrowind, who would request a kiss from females, or 50 gold from males. If the male rejects him he will attack, if the female he will not.

Later on you can get training from him in the tavern (provided you didn't kill him).
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Kelly Osbourne Kelly
 
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Post » Sun Apr 24, 2011 6:03 pm

Bandits should always set up ambushes and attack you in there "bandit clothes" as seen in some of the concept art, while highway men should wear more common npc armors *up to steel but no higher* and give you a choice to pay or die. Also highway men should ask for a percentage of your gold instead of a fixed amount, seeing as I doubt they'd commit murder simply cause a poor peasant couldn't cough up the 50 pieces.
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Kyra
 
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Post » Sun Apr 24, 2011 10:53 pm

2. They shouldn't work solo. I'm thinking gangs here, people. GANGS. :slap:


Yeah, very organised gangs on horseback :drool:
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Isaac Saetern
 
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Post » Mon Apr 25, 2011 8:47 am

They also shouldn't be total idiots. It's not a good idea to try and coerce that guy covered in plate armour with a hefty claymore hanging on his back.
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Joanne Crump
 
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Post » Sun Apr 24, 2011 8:06 pm

I'm happy as long as each and every one of them isn't covered in full Daedric. Actually none of them should be.
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Steph
 
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Post » Mon Apr 25, 2011 8:16 am

If your riding a horse the bandits should kill the horse with an arrow or something, so you fall off.
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Sasha Brown
 
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Post » Mon Apr 25, 2011 1:00 am

They should spout some line like "Hand over your gold if you want to live!" rather than just charging blindly the moment they see you.

This wouldn't have worked in OB, since having to do the face zoom every time would have just made encounters with them more annoying, but with the new dialogue system it should be doable.
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Agnieszka Bak
 
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Post » Mon Apr 25, 2011 5:01 am

I remember if you walked to the chapel *forget it's name* instead of just fast traveling there you are ambushed by a khajiit who demands you hand over money, it was a scripted event though.
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Red Sauce
 
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