List of OBSE plugin dlls

Post » Mon Apr 25, 2011 8:13 am

That's this [censored] forums software, it inserts those every time I edit a post.

edit: fixed now
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.X chantelle .x Smith
 
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Post » Sun Apr 24, 2011 9:28 pm

Hi all,

OBGE requires me to install the .dll to an OBSE/Plugins folder while pluggy wants an obse folder...

Now should I have both of the above or only one and which one if so?

Regards, Haldir
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Nick Pryce
 
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Post » Mon Apr 25, 2011 12:37 am

You can throw all OBSE plugins in the same folder. They don't affect eachother.
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Andrew Lang
 
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Post » Sun Apr 24, 2011 10:23 pm

You can throw all OBSE plugins in the same folder. They don't affect eachother.


Hi,

thx, so the OBSE or obse as folder name is OK? Not case sensitive, the folder name?

Regards, Haldir
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James Hate
 
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Post » Sun Apr 24, 2011 8:31 pm

Hi,

thx, so the OBSE or obse as folder name is OK? Not case sensitive, the folder name?

Regards, Haldir


All OBSE plugins must be installed at OBSE/Plugins or they won't get loaded. Maybe you misread something or the pluggy readme is wrong (I doubt it, Haama does a good job)
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phil walsh
 
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Post » Mon Apr 25, 2011 9:05 am

The folder name is not case-sensitive. This is the norm on Microsoft operating systems.
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adame
 
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Post » Mon Apr 25, 2011 8:27 am

By the way, SkyRanger, I've taken the lead for Pluggy - http://tesnexus.com/downloads/file.php?id=23979 and http://www.gamesas.com/bgsforums/index.php?showtopic=1038730.
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KIng James
 
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Post » Mon Apr 25, 2011 8:42 am

The folder name is not case-sensitive. This is the norm on Microsoft operating systems.


Thx awfully.

Regards, Haldir
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Luis Longoria
 
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Post » Sun Apr 24, 2011 10:53 pm

It's a bit out-dated, but this is still useful info. As a side-note, I have Speedo's source code for MenuMate for the unfinished Beta 4. In my last PM with him, he said that anyone who feels like it could pick up that project. If anyone is interested, feel free to PM me to get a copy.
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Sheeva
 
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Post » Mon Apr 25, 2011 9:45 am

It's a bit out-dated, but this is still useful info. As a side-note, I have Speedo's source code for MenuMate for the unfinished Beta 4. In my last PM with him, he said that anyone who feels like it could pick up that project. If anyone is interested, feel free to PM me to get a copy.
I'd lost all hope of seeing that. PM sent.
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gemma king
 
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Post » Sun Apr 24, 2011 9:01 pm

Added AV Uncapper by JRoush, which looks promising.
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Oscar Vazquez
 
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Post » Mon Apr 25, 2011 8:04 am

...but more important is MenuQue, which not only is promising, but highly recommended - more so than Plugyy.
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Je suis
 
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Post » Sun Apr 24, 2011 10:39 pm

Added MenuQue as well, thanks.
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lolly13
 
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Post » Sun Apr 24, 2011 11:29 pm

NifScript is now NifSE, and you should sort me! :frog:

Anyway, this list is awesome. Why no R for USV? And you're missing OBME by JRoush.
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des lynam
 
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Post » Sun Apr 24, 2011 11:39 pm

. Why no R for USV?

+1 for that.
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Gisela Amaya
 
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Post » Sun Apr 24, 2011 8:31 pm

Oblivion Magic Extender added. I could have really used that when making my Enhanced Magic System mod.

Recommendation added to USV. Don't know why I didn't already have an R there.
NifScript renamed to NifSE. Separated DragoonWraith from the unsorted list.
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Colton Idonthavealastna
 
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Post » Sun Apr 24, 2011 7:49 pm

More candidates : INIzer and RuntimeEditorIDs. Links in my siggy.

Nice to see you around, by the way :)
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Veronica Martinez
 
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Post » Sun Apr 24, 2011 6:58 pm

Didn't realize this list existed until now. I wish I had, it really helps to see what other people have done.

Also, an addition for the list: http://www.tesnexus.com/downloads/file.php?id=26196. It's a combination of obse plugin + scripts in a regular esp that allows in-game customizing of spell icons. Very handy.
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Nicole Mark
 
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Post » Sun Apr 24, 2011 11:40 pm

Um the MenuQue link goes to AV Uncapper, http://www.tesnexus.com/downloads/file.php?id=32200's the correct one. :)
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Rhi Edwards
 
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Post » Mon Apr 25, 2011 7:20 am

More sweets for the precious:
. 3rd Space Tactility - http://www.gamesas.com/index.php?/topic/1143286-rel-3rd-space-tactility
. Construction Set Extender - http://www.gamesas.com/index.php?app=forums&module=forums§ion=findpost&pid=16976497
. OBGEv2 - http://www.gamesas.com/index.php?/topic/1159993-relwip-oblivion-graphics-extender [ scanti ]

Info on some of the unsorted plugins:
OBGE - Timeslip [ graphics extender ]
SoundCommands - Scanti [ sound manipulation commands ]
Oblivion EAX - TheJ [ script commands for EAX effects ]
ALGHOL - entim [ Vector/Quaternion manipulation ]
EMC - hawkleyFox [ Music control commands and enhancements ]
MenuMate - Speedo (outdated) [ XML based menu generation ]
Named Value Containers - Speedo [ map container implementation ]
NoEditorDataCheck - Scanti [ removes version checking in CS 1.0; made obsolete by CSE ]
Spam Must Die - scruggsy [ removes message spam generated by inventory commands ]
Crash Dumper - Scanti [ creates a memory dump of the game when it CTDs ]
Custom Spell Icons - stattis [ commands to assign unique icons to scripted spell effects ]
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Michael Korkia
 
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Post » Mon Apr 25, 2011 7:02 am

Refstuff should be set to outdated (after OBSE 19's addition of Inventory Reference functions) and CSE and probably MenuQue to Recommended (though the latter is only a necessity if you use mods requiring it, so maybe not).
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Bellismydesi
 
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Post » Sun Apr 24, 2011 8:09 pm

Updated.
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kelly thomson
 
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Post » Sun Apr 24, 2011 9:05 pm

RuntimeDEbugger - http://www.gamesas.com/index.php?/topic/1166644-rel-runtimedebugger/page__view__findpost__p__17186960__fromsearch__1

Adds a runtime debugging environment for scripts.
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Doniesha World
 
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