[WIPz] Vvardenfell Glass

Post » Sun Apr 24, 2011 10:51 pm

zzzzzzzzzzzzzzzz...is this still in production...zzzzzzzzzzzzzzzz
User avatar
Abi Emily
 
Posts: 3435
Joined: Wed Aug 09, 2006 7:59 am

Post » Mon Apr 25, 2011 8:11 am

These shields are the 1st assets of the mod that I am marking off as 100% completed. The shield models, textures, normal and glow maps have been finished to my liking and are primed to be replicated to the various other colors.

At the last moment, I added an extra goodie to the heavy shield. ;)

http://www.tesnexus.com/imageshare/images/128909-1277880018.jpg

http://www.tesnexus.com/imageshare/images/128909-1277880042.jpg

EDIT: Invoker 27, notice how the URLs above link back to TESNexus. :hubbahubba:

LHammonds
User avatar
Mr.Broom30
 
Posts: 3433
Joined: Thu Nov 08, 2007 2:05 pm

Post » Sun Apr 24, 2011 6:26 pm

I just noticed that some screenshots of the shield were posted on TES Nexus.

Rad.
User avatar
Blaine
 
Posts: 3456
Joined: Wed May 16, 2007 4:24 pm

Post » Sun Apr 24, 2011 8:41 pm

These shields are the 1st assets of the mod that I am marking off as 100% completed. The shield models, textures, normal and glow maps have been finished to my liking and are primed to be replicated to the various other colors.

At the last moment, I added an extra goodie to the heavy shield. ;)

Front of shields

Back of shields

EDIT: Invoker 27, notice how the URLs above link back to TESNexus. :hubbahubba:

LHammonds

You are very talented LHammonds and a very dedicated modder to say the least. I can alread picture an (well two actually) epic boss fight to get those armors :)
User avatar
Suzy Santana
 
Posts: 3572
Joined: Fri Aug 10, 2007 12:02 am

Post » Sun Apr 24, 2011 7:38 pm

EDIT: Invoker 27, notice how the URLs above link back to TESNexus. :hubbahubba:

LHammonds

I actually started on my post before your post was submitted, believe it or not.
User avatar
Averielle Garcia
 
Posts: 3491
Joined: Fri Aug 24, 2007 3:41 pm

Post » Sun Apr 24, 2011 9:01 pm

Hmm, I thought this was an old mod, looks like that OP was from over 2 years ago, knew something was up. lol
User avatar
Kristina Campbell
 
Posts: 3512
Joined: Sun Oct 15, 2006 7:08 am

Post » Sun Apr 24, 2011 10:15 pm

Hmm, I thought this was an old mod, looks like that OP was from over 2 years ago, knew something was up. lol

Yep, its the kind of junk that happens when you take on too many projects at one time and your hobby time is reduced to almost non-existent and your PC dies a horrible death and takes much work you've done with it....and go for almost an entire year without a PC.

My promise to see this mod an others that I've taken over is the only thing keeping me going on them. However, I am only working on one project at a time until I finish it. It just so happens that this is the mod I'm currently working on.

----------------------------

General note to any Blender modelers / animators that are interested:

The latest version of Blender NIF Scripts can now import and export working Bows and their morphs. I'd like to put together two tutorials on how to import an existing bow and make changes to it as well as a tutorial on how to create a new bow from scratch to end up with a bow that has proper-working morphs that allow you to pull the drawstring back which also bends the bow. If anyone out there is interested in helping me figure this out, we can get a couple of great tutorials cranked out that will help hundreds of other modders out there that are wanting to do the same thing...and I'll be able to finish the glass bow I have for this project as well...hehehe. Send me a PM if you'd like to help out or have already figured it out.


Scratch that....separate topic created here: http://www.gamesas.com/index.php?/topic/1102306-attention-blender-modelers-and-animators/page__view__findpost__p__16121869

Thanks,
LHammonds
User avatar
Jennifer Munroe
 
Posts: 3411
Joined: Sun Aug 26, 2007 12:57 am

Post » Mon Apr 25, 2011 5:02 am

Absolutely beautiful! A wishful re-envisioning of the Morrowind set, with all the added graphical splendor of Oblivion's meshes. Now when I walk around town I won't be getting odd looks as if I'm covered in Green Apple Jolly Ranchers. :evil:

Good to hear that you're still working on it.
User avatar
Milad Hajipour
 
Posts: 3482
Joined: Tue May 29, 2007 3:01 am

Post » Sun Apr 24, 2011 10:07 pm

this stuff would look great in my morrowind themed leveled lists, keep up the great work LHammonds, looking forward to the release!
User avatar
tannis
 
Posts: 3446
Joined: Sat Dec 09, 2006 11:21 pm

Post » Sun Apr 24, 2011 11:54 pm

Wow, those are some crazy looking shields. And I mean that in nothing but a totally good way. :)
User avatar
Charles Weber
 
Posts: 3447
Joined: Wed Aug 08, 2007 5:14 pm

Post » Mon Apr 25, 2011 7:46 am

my god I've been waiting for this forever , I cant believe it hasnt been released , you guys are as bad as Blizzard with SC2
User avatar
Brandon Wilson
 
Posts: 3487
Joined: Sat Oct 13, 2007 1:31 am

Post » Sun Apr 24, 2011 6:07 pm

my god I've been waiting for this forever , I cant believe it hasnt been released , you guys are as bad as Blizzard with SC2

Gee, thanks for the trash-talk encouragement. The kind of damned if I do and damned if I don't attitude speaks tons about you. I'll bet there are many people out there that are glad that I cannot be discouraged from releasing this mod. It will happen regardless if I get any encouragement, get tons of discouragement or whatever simply because I made a promise to jcarl and I intend to keep it.

EDIT: I created several status charts on http://lhammonds.game-host.org/forum/viewtopic.php?f=25&t=16&p=203#p203 to help me keep track of what's next to work on since I'm starting to mark off many items as being complete...thought ya'll might want to see as well. Question marks just mean I have not confirmed since I created the chart mostly from memory.

LHammonds
User avatar
xxLindsAffec
 
Posts: 3604
Joined: Sun Jan 14, 2007 10:39 pm

Post » Mon Apr 25, 2011 6:21 am

looks like your pretty close there eh lhammonds? keep up the great work dude, it looks awesome! and i like the extra pattern you added to the glass greaves in the pic on the left at the bottom, it looks much better now :goodjob:
User avatar
Siobhan Wallis-McRobert
 
Posts: 3449
Joined: Fri Dec 08, 2006 4:09 pm

Post » Mon Apr 25, 2011 12:11 am

Yes, it is nice to see how much has been done and at this point, the charts help me focus quickly on what needs to be done next. Right now, it is the specular and normal maps which tends to go pretty quick and nothing really holds me up when doing these. There also doesn't seem to anything holding me back at this point to go ahead and replicate all the armor NIF and DDS files to the other color folders and converting the textures to the other color equivalents. The source textures were designed with a "Color FX" layer that adds the color and I've already mapped out all the RGB values to set the colors...so that task will be relatively quick as well...nothing to think about...just crank out the additional color textures. And since they all share the same normal and glow maps, that particular is work is already done!

I can barely stand it. Just a little more to go on the assets and then I can focus on finishing the plugin...which is one of the most fun aspects to creating mods. I had tons of fun creating the Lost Paladins plugin and so far, I've had fun creating this one too.

LHammonds
User avatar
Christie Mitchell
 
Posts: 3389
Joined: Mon Nov 27, 2006 10:44 pm

Post » Mon Apr 25, 2011 6:22 am

Yes, it is nice to see how much has been done and at this point, the charts help me focus quickly on what needs to be done next. Right now, it is the specular and normal maps which tends to go pretty quick and nothing really holds me up when doing these. There also doesn't seem to anything holding me back at this point to go ahead and replicate all the armor NIF and DDS files to the other color folders and converting the textures to the other color equivalents. The source textures were designed with a "Color FX" layer that adds the color and I've already mapped out all the RGB values to set the colors...so that task will be relatively quick as well...nothing to think about...just crank out the additional color textures. And since they all share the same normal and glow maps, that particular is work is already done!

I can barely stand it. Just a little more to go on the assets and then I can focus on finishing the plugin...which is one of the most fun aspects to creating mods. I had tons of fun creating the Lost Paladins plugin and so far, I've had fun creating this one too.

LHammonds


Glad to hear. I'm timing my return to modding to coincide withe release of this mod. :wink_smile:
User avatar
Princess Johnson
 
Posts: 3435
Joined: Wed Feb 07, 2007 5:44 pm

Post » Sun Apr 24, 2011 9:16 pm

Looks awesome, I always thought the glass armor design in Morrowind was a lot better than Oblivion. I like the different colors and those aura spells, the only thing I don't really like is how some of the weapons are really really translucent, I think I like the vanilla Oblivion glass weapons better. But still, the armor looks fantastic, a definite must-have when it comes out.
User avatar
N Only WhiTe girl
 
Posts: 3353
Joined: Mon Oct 30, 2006 2:30 pm

Post » Mon Apr 25, 2011 3:39 am

hey lhammonds i got a question, will this mod be a modders resource or a complete plugin? keep up the awesome work by the way, i cant wait for it!
User avatar
latrina
 
Posts: 3440
Joined: Mon Aug 20, 2007 4:31 pm

Post » Sun Apr 24, 2011 9:52 pm

Glad to hear. I'm timing my return to modding to coincide withe release of this mod. :wink_smile:

Well, you've been real nice to me in the past an even gave me permission to include your awesome glass dagger you made in a mod I'd like to make (maybe 2 or 3 years from now...hehehe). And I believe you have an old copy of this armor already. If you'd like, I can refresh the set for ya and give you an early modding boost. ;)

Looks awesome, I always thought the glass armor design in Morrowind was a lot better than Oblivion. I like the different colors and those aura spells, the only thing I don't really like is how some of the weapons are really really translucent, I think I like the vanilla Oblivion glass weapons better. But still, the armor looks fantastic, a definite must-have when it comes out.

Just so you know, the transparent weapon images are WIP images which were mainly to show-off the modified meshes and how they can be used as transparent meshes. The mod will actually be configured to NOT be transparent. I will have an additional archive attached to the page that will allow you to overwrite the mod with a transparent version...however, they will not look like the WIP screenshots...which were not even using the final textures.

hey lhammonds i got a question, will this mod be a modders resource or a complete plugin? keep up the awesome work by the way, i cant wait for it!

It will be both.

Looks like the 200 post is coming up. If this thread closes, you can find the latest updates on the http://lhammonds.game-host.org/forum/viewtopic.php?f=25&t=16 on my forums...which will eventually point you to a new WIP thread here but not immediately since I don't plan to create another WIP thread after this one gets lock...until I have some significant updates to broadcast.

LHammonds

EDIT: 7/20/2010

All armor color variations are done.
All armor specular maps are done.
All armor normal maps are done.
All armor glow maps are done.

Here is what the armor looks like in Blue.
http://www.tesnexus.com/imageshare/image.php?id=62218
http://www.tesnexus.com/imageshare/image.php?id=62219

EDIT: 1/11/2011

I've included a bonus armor set in various colors. Each armor set consists of 4 models (2 body, 2 ground) and in 9 colors, that is 36 models. But lucky for you guys, they share an existing texture map and therefore do not significantly increase the size of the mod! Each set of NIFs are 1.8 MB which means total size will be 64 MB increase. The menu icons are done and all entries added to the plugin but this will only be light armor, single gender and no enchants. Now I just need to figure out the best way to implement the armor.

With the inclusion of these new assets, that brings my internal version number to 0.4.

The complete mod as a compressed 7z archive weighs in at 22.4 MB and extracted, it is 151 MB. That is right at 1/2 the size of my original estimation and that is with an additional creature and armor set!

EDIT: 2/19/2011

Toying around with an additional creature which may or may not make it into the final cut. At this point, I am just focusing on things that to make the playing of the mod more fun / interesting.

EDIT: 3/14/2011

Making the "fun" part of the mod now. I had the initial setup done but now I'm going through like a fresh perspective and writing down what seemed odd, what I thought I should expect, what I'd like to have seen, etc. Basically trying to make it a fun mod to play. Now that I have all these resources available, it is easy to pick-n-choose combinations, layouts and so on.

EDIT: 4/4/2011

Since most of what I'm doing now is plugin work (and some slight weapon model/texture changes), there really isn't anything that I will be posting since I'd rather have the actual gameplay be a surprise instead of telling everyone all the things I'm doing in it. So please continue to be patient. The next update will probably be a final movie trailer just before release of the mod.

EDIT: 4/12/2011

I had a dream about being attacked by thugs which gave me an idea on how to better improve how the enemy is presented in this mod. I am researching how to go about making it work in the CS the way I want it to.

EDIT: 4/17/2011

Tested the new script and works like a champ. After I finish implementing the new system for all enemies, I will need to test and refine the AI packages based on play testing.
User avatar
Jennie Skeletons
 
Posts: 3452
Joined: Wed Jun 21, 2006 8:21 am

Post » Sun Apr 24, 2011 6:01 pm

Gee, thanks for the trash-talk encouragement. The kind of damned if I do and damned if I don't attitude speaks tons about you. I'll bet there are many people out there that are glad that I cannot be discouraged from releasing this mod. It will happen regardless if I get any encouragement, get tons of discouragement or whatever simply because I made a promise to jcarl and I intend to keep it.

EDIT: I created several status charts on http://lhammonds.game-host.org/forum/viewtopic.php?f=25&t=16&p=203#p203 to help me keep track of what's next to work on since I'm starting to mark off many items as being complete...thought ya'll might want to see as well. Question marks just mean I have not confirmed since I created the chart mostly from memory.

LHammonds


Noo problem buddy , thing is what you shown looks greats , but I just want glass armour that looks like morrowind , thats all . And the wait period for this , you'd think, well I guess it must be much more than just making glass armour look like it did in morrowind , either case this mod was a work in progress when I started playing oblivion . I honestly wasnt trying to discorage you , but what do you want? a pat on the back ...you have a thousand of them . Either way realistically I think when this mod comes out the next chapter of the elderscrolls well be out ... hopefully you can port your mod to that ...wait isnt that whats being , um nevermind i could care less , good luck
User avatar
Chris Guerin
 
Posts: 3395
Joined: Thu May 10, 2007 2:44 pm

Post » Sun Apr 24, 2011 9:49 pm

Just wanted to drop in to show my support for this mod. I noticed in the master thread you updated recently. A lot of seriously amazing stuff is going on for OB right now and this is near the top of my anticipation list!
User avatar
Samantha Wood
 
Posts: 3286
Joined: Sun Oct 15, 2006 5:03 am

Previous

Return to IV - Oblivion