Tedious Combat

Post » Mon Apr 25, 2011 8:19 am

Well, if you want realism, this is how it would go

*Bandit Stabs you*
You take big hit in health and steadily loose more
*Bandit stabs you again because your recoiling in pain from previous stab*
You die.
*Bandit steals your gold, your pants, and has non-consensual six with your dead body*

Do you really want that much realism?


Yep
User avatar
lucile
 
Posts: 3371
Joined: Thu Mar 22, 2007 4:37 pm

Post » Mon Apr 25, 2011 3:07 am

Having seen his former comrades decapitating cattle, goats and buffalos at a single stroke, he has no doubt that the Babaji episode would have been a swift and clinical affair.


This is a quote from a Daily Mail article from last year, after a Gurkha decapitated a member of the Taliban. Yes it does happen.
User avatar
Jordyn Youngman
 
Posts: 3396
Joined: Thu Mar 01, 2007 7:54 am

Post » Sun Apr 24, 2011 6:30 pm

Having weapon damaged based so much on skill and strength always bothered me.


Wait wait... You mean the core element of, i duno, EVERY rpg game in history?
User avatar
naome duncan
 
Posts: 3459
Joined: Tue Feb 06, 2007 12:36 am

Post » Mon Apr 25, 2011 2:47 am

Yep

Hmmmmm...

A mod maybe?

:shifty:
User avatar
He got the
 
Posts: 3399
Joined: Sat Nov 17, 2007 12:19 pm

Post » Mon Apr 25, 2011 6:36 am

I don't know about anyone else, but i got quite a thrill from Morrowind's combat and other RPG style things in the game (lock picking for example)

Once you got high enough skill, the hits we SO much more satisfying than Oblivion to me. I'm not saying that it should revert to morrowind and whiff even when you hit the monsters, but it seemed like when you DID hit in Morrowind, it actually did something, so when you're skilll was high enough, it felt like you were "actually doing something" all the time. In Oblivion... it just felt tedious most of the time...

With lockpicking, i got ecstatic when i opened a very hard lock on my first try... especially with an apprentices lockpick or something. I DO think they should revert to something more Morrowind-esque for Skyrim. And for those of you who think "you should be able to try on any lock"... sure, but there's no chance in hell you're gonna pick a "grandmaster" lock when you're completely unexperienced (like in oblivion)...

IRL go try to pick even one of those round dial locker-locks... you can try, but I'm sure at least 99 percent of people couldn't pick it (unless maybe they had a how-to right in front of them.)
User avatar
Marcin Tomkow
 
Posts: 3399
Joined: Sun Aug 05, 2007 12:31 pm

Post » Mon Apr 25, 2011 9:37 am

it will probably be a little simpler after all you are attacking them with a sword not a rusty butter knife
User avatar
koumba
 
Posts: 3394
Joined: Thu Mar 22, 2007 8:39 pm

Post » Mon Apr 25, 2011 7:08 am

I'm hoping for a Fallout type VATS system. Targeting legs or arms.
Or maybe even a boss/epic fight done with a Fight Night type controls, with the thumb sticks controling shield blocks and sword blows, maybe even a gyroscope thing in the controler or something to make the avatar move when the controler is tilted and then thumb stick attacks.

The best we can really hope for is spiffy music though. Bethy likes to stay "revelutionary".
User avatar
Natalie Harvey
 
Posts: 3433
Joined: Fri Aug 18, 2006 12:15 pm

Post » Mon Apr 25, 2011 2:47 am

Wait wait... You mean the core element of, i duno, EVERY rpg game in history?


As I've posted in previous threads, i have a hard time understanding why people consider some stuff the core elements of RPG.. Truth is.. i don't believe there are Core elements.. you consider it being that important because you've never experienced anything different so you can't possibly know what is best.
I would really like to see a company man up and try out new things and explore new elements in their own games.
I'm doing Software Engineering in my Uni and one of my dreams is to become part of the gaming industry and be able to be innovative and create stuff that was never done before.
User avatar
~Amy~
 
Posts: 3478
Joined: Sat Aug 12, 2006 5:38 am

Post » Mon Apr 25, 2011 8:33 am

I'm hoping for a Fallout type VATS system. Targeting legs or arms.

I knew some people wanted this... I got some [censored] for putting this option in my http://www.gamesas.com/index.php?/topic/1179484-the-ultimate-skyrim-poll/

personally I wouldn't want SKyrim Combat to turn into VATS... It would just get boring I feel (like in Fallout IMO)
User avatar
ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Sun Apr 24, 2011 6:46 pm

I knew some people wanted this... I got some [censored] for putting this option in my http://www.gamesas.com/index.php?/topic/1179484-the-ultimate-skyrim-poll/

personally I wouldn't want SKyrim Combat to turn into VATS... It would just get boring I feel (like in Fallout IMO)


I definitely wouldn't like VATS either since i rarely used it on fallout. The thing is VATS is perfect for one reason, you can make the game for two kinds of players, does who don't want to depend too much on stats and more combat skill and ultimately immerse themselves more ( like you and me), and does who want to focus more on the stats and perks and what a more Dice-Roll experience aka Morrowind.
User avatar
Fanny Rouyé
 
Posts: 3316
Joined: Sun Mar 25, 2007 9:47 am

Post » Mon Apr 25, 2011 6:44 am

Simple fix: less enemy health, and to balance it, less character health.
User avatar
Guinevere Wood
 
Posts: 3368
Joined: Mon Dec 04, 2006 3:06 pm

Post » Sun Apr 24, 2011 10:05 pm

Or, if you want a little more realism, Have small weapons (like daggers and shortwords) bounce off plate armor.

I always thought it was weird how, when I'm wearing Full Madness armor and a dagger still hurts me. Shouldn't it just kind of bounce off?

Even a full on stab would barely dent it.
User avatar
Sheila Reyes
 
Posts: 3386
Joined: Thu Dec 28, 2006 7:40 am

Post » Sun Apr 24, 2011 9:29 pm

As I've posted in previous threads, i have a hard time understanding why people consider some stuff the core elements of RPG..



I believe what they were trying to say was...... your damage with a (melee) weapon being effected by your Strength and Skill? In pretty much every RPG ever made.

And why wouldn't it, it's completely obvious that 1) if you can swing your chunk of metal harder (Strength) it'll hit harder (damage); and 2) if you're good at aiming your chunk of metal (Skill) you'll hit the weak spots (damage).

Yeah, the quality of your chunk of metal also matters. But to say that it bothered you for damage to be strongly effected by Strength and Skill? That's a bit wacky. :)
User avatar
Mark
 
Posts: 3341
Joined: Wed May 23, 2007 11:59 am

Post » Mon Apr 25, 2011 8:34 am

I think you are noticing Oblivion's enemy scaling issue, not its combat issue. If enemies didn't scale so much then lolbandits would actually go down in a hit or two instead of magically getting glass armor and skin made of iron and taking 20 hits to die.
User avatar
MatthewJontully
 
Posts: 3517
Joined: Thu Mar 08, 2007 9:33 am

Post » Mon Apr 25, 2011 9:58 am

Its interesting, these past few days of my experience on these forums i found a wave of people that actually want to have new things in Skyrim that i always wanted. Rarely in gaming forums there are so many people open minded enough to accept that the only way to improve the RPG experience is to try new stuff and not be so conservative on aspects that wont necessarily affect the core essence of the game. Yes, we all want a Elder Scrolls Game but we also want something new and vibrant, not just a better graphic quality (which is ofc very important). I dare to say that if Bethesda opts to go for a more penalizing combat system where skill actually matters the series will grow enormously and we will always remember Skyrim as a stepping stone in the advancement of gaming industry.
User avatar
Stace
 
Posts: 3455
Joined: Sun Jun 18, 2006 2:52 pm

Post » Mon Apr 25, 2011 5:22 am

I believe what they were trying to say was...... your damage with a (melee) weapon being effected by your Strength and Skill? In pretty much every RPG ever made.

And why wouldn't it, it's completely obvious that 1) if you can swing your chunk of metal harder (Strength) it'll hit harder (damage); and 2) if you're good at aiming your chunk of metal (Skill) you'll hit the weak spots (damage).

Yes, thats what i was thinking. I mean what else goes into the damage you can do with a melee other than strength and skill? (not including better types of melee weapons, because that is already accounted for.)
User avatar
Jamie Moysey
 
Posts: 3452
Joined: Sun May 13, 2007 6:31 am

Post » Mon Apr 25, 2011 6:43 am

I'm hoping for a Fallout type VATS system. Targeting legs or arms.
Or maybe even a boss/epic fight done with a Fight Night type controls, with the thumb sticks controling shield blocks and sword blows, maybe even a gyroscope thing in the controler or something to make the avatar move when the controler is tilted and then thumb stick attacks.

The best we can really hope for is spiffy music though. Bethy likes to stay "revelutionary".

I really hope against a VATS type system for Skyrim. Fallout 3 it was OK as it was the first time using it but just a couple hours into FO:NV, I got so bored with it, it kinda took away from the game cuz combat got to be too rehearsed and easy. I don't want that for a TES game, no way.
User avatar
kirsty williams
 
Posts: 3509
Joined: Sun Oct 08, 2006 5:56 am

Post » Mon Apr 25, 2011 1:00 am

In my opinion the best system would be one similar to morrowind's but when you 'miss' either show you missing or show the opponent parrying. Then again, I guess they'll have parrying or so in this so we'll see
User avatar
Catherine N
 
Posts: 3407
Joined: Sat Jan 27, 2007 9:58 pm

Post » Mon Apr 25, 2011 12:12 am

No, no they didn't.


You're right they didn't.


They use to tie criminals up and try to cut them in half with their Katana to see if it was still sharp.


They generally cut them in half.
User avatar
Erin S
 
Posts: 3416
Joined: Sat Jul 29, 2006 2:06 pm

Post » Mon Apr 25, 2011 7:58 am

Or, if you want a little more realism, Have small weapons (like daggers and shortwords) bounce off plate armor.

I always thought it was weird how, when I'm wearing Full Madness armor and a dagger still hurts me. Shouldn't it just kind of bounce off?

Even a full on stab would barely dent it.


...a regular sword would bounce off too
User avatar
Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Mon Apr 25, 2011 2:56 am

You're right they didn't.


They use to tie criminals up and try to cut them in half with their Katana to see if it was still sharp.


They generally cut them in half.

Also, after a samurai performed suppuku, then often a fellow samurai would cut of their head to end the pain, and actually only leaving a little piece of skin attaching the head and the body (meaning the fellow samurai had to be pretty skilled to get that precision.)

http://en.wikipedia.org/wiki/Sepuku#Ritual
User avatar
Siobhan Wallis-McRobert
 
Posts: 3449
Joined: Fri Dec 08, 2006 4:09 pm

Previous

Return to V - Skyrim